Functions | |
| void | worker_delegate_do_nothing (void) |
| void | clear_worker_list (void) |
| void | init_worker_list (void) |
| s32 | create_worker_scene (void(*updateFunc)(void), void(*renderFunc)(void)) |
| s32 | create_worker_frontUI (void(*updateFunc)(void), void(*drawFunc)(void)) |
| s32 | create_worker_backUI (void(*updateFunc)(void), void(*drawFunc)(void)) |
| void | update_workers (void) |
| void | render_workers_scene (void) |
| void | render_workers_frontUI (void) |
| void | render_workers_backUI (void) |
| void | free_worker (s32 idx) |
| Worker * | get_worker (s32 idx) |
Variables | |
| BSS WorkerList | gWorldWorkerList |
| BSS WorkerList | gBattleWorkerList |
| BSS WorkerList * | gCurrentWorkerListPtr |
Referenced by clear_virtual_entity_list().
Referenced by popup_menu_update().
Referenced by partner_reset_data().
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
Referenced by gfx_draw_frame().
Referenced by gfx_draw_frame().
Referenced by render_frame().
Referenced by step_game_loop().
Referenced by create_worker_backUI(), create_worker_frontUI(), and create_worker_scene().
| BSS WorkerList gBattleWorkerList |
Referenced by clear_worker_list(), and init_worker_list().
| BSS WorkerList* gCurrentWorkerListPtr |
Referenced by clear_worker_list(), free_worker(), get_worker(), and init_worker_list().
| BSS WorkerList gWorldWorkerList |
Referenced by clear_worker_list(), and init_worker_list().