Functions | |
void | worker_delegate_do_nothing (void) |
void | clear_worker_list (void) |
void | init_worker_list (void) |
s32 | create_worker_scene (void(*updateFunc)(void), void(*renderFunc)(void)) |
s32 | create_worker_frontUI (void(*updateFunc)(void), void(*drawFunc)(void)) |
s32 | create_worker_backUI (void(*updateFunc)(void), void(*drawFunc)(void)) |
void | update_workers (void) |
void | render_workers_scene (void) |
void | render_workers_frontUI (void) |
void | render_workers_backUI (void) |
void | free_worker (s32 idx) |
Worker * | get_worker (s32 idx) |
Variables | |
BSS WorkerList | gWorldWorkerList |
BSS WorkerList | gBattleWorkerList |
BSS WorkerList * | gCurrentWorkerListPtr |
void clear_worker_list | ( | void | ) |
s32 create_worker_backUI | ( | void(*)(void) | updateFunc, |
void(*)(void) | drawFunc ) |
Referenced by clear_virtual_entity_list().
s32 create_worker_frontUI | ( | void(*)(void) | updateFunc, |
void(*)(void) | drawFunc ) |
s32 create_worker_scene | ( | void(*)(void) | updateFunc, |
void(*)(void) | renderFunc ) |
void free_worker | ( | s32 | idx | ) |
Referenced by popup_menu_update().
Worker * get_worker | ( | s32 | idx | ) |
Referenced by partner_reset_data().
void init_worker_list | ( | void | ) |
Referenced by state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
void render_workers_backUI | ( | void | ) |
Referenced by gfx_draw_frame().
void render_workers_frontUI | ( | void | ) |
Referenced by gfx_draw_frame().
void render_workers_scene | ( | void | ) |
Referenced by render_frame().
void update_workers | ( | void | ) |
Referenced by step_game_loop().
void worker_delegate_do_nothing | ( | void | ) |
Referenced by create_worker_backUI(), create_worker_frontUI(), and create_worker_scene().
BSS WorkerList gBattleWorkerList |
Referenced by clear_worker_list(), and init_worker_list().
BSS WorkerList* gCurrentWorkerListPtr |
Referenced by clear_worker_list(), free_worker(), get_worker(), and init_worker_list().
BSS WorkerList gWorldWorkerList |
Referenced by clear_worker_list(), and init_worker_list().