papermario
Decompilation of Paper Mario
 
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7B440.c File Reference

Functions

void update_player_input (void)
 
void reset_player_status (void)
 
void get_packed_buttons (s32 *out)
 
void player_input_to_move_vector (f32 *outAngle, f32 *outMagnitude)
 
void game_input_to_move_vector (f32 *outAngle, f32 *outMagnitude)
 
void calculate_camera_yinterp_rate (void)
 

Variables

s32 PeachDisguiseNpcIndex
 
EntityTweesterTouchingPartner
 
EntityTweesterTouchingPlayer
 
s32 PrevPlayerDirection
 
s32 PlayerRunStateTime
 
f32 PlayerNormalYaw
 
f32 PlayerNormalPitch
 
PlayerSpinState gPlayerSpinState
 
BSS s32 PlayerYInterpUpdateDelay
 

Function Documentation

◆ calculate_camera_yinterp_rate()

void calculate_camera_yinterp_rate ( void )

◆ game_input_to_move_vector()

void game_input_to_move_vector ( f32 * outAngle,
f32 * outMagnitude )

◆ get_packed_buttons()

void get_packed_buttons ( s32 * out)

◆ player_input_to_move_vector()

◆ reset_player_status()

void reset_player_status ( void )

Referenced by player_reset_data().

◆ update_player_input()

void update_player_input ( void )

Referenced by update_player().

Variable Documentation

◆ gPlayerSpinState

PlayerSpinState gPlayerSpinState

Referenced by reset_player_status().

◆ PeachDisguiseNpcIndex

s32 PeachDisguiseNpcIndex

Referenced by reset_player_status().

◆ PlayerNormalPitch

f32 PlayerNormalPitch

Referenced by reset_player_status().

◆ PlayerNormalYaw

f32 PlayerNormalYaw

Referenced by reset_player_status().

◆ PlayerRunStateTime

s32 PlayerRunStateTime

Referenced by reset_player_status().

◆ PlayerYInterpUpdateDelay

BSS s32 PlayerYInterpUpdateDelay

◆ PrevPlayerDirection

s32 PrevPlayerDirection

Referenced by reset_player_status().

◆ TweesterTouchingPartner

Entity* TweesterTouchingPartner

Referenced by reset_player_status().

◆ TweesterTouchingPlayer

Entity* TweesterTouchingPlayer