Functions | |
| void | update_player_input (void) |
| void | reset_player_status (void) |
| void | get_packed_buttons (s32 *out) |
| void | player_input_to_move_vector (f32 *outAngle, f32 *outMagnitude) |
| void | game_input_to_move_vector (f32 *outAngle, f32 *outMagnitude) |
| void | calculate_camera_yinterp_rate (void) |
| void calculate_camera_yinterp_rate | ( | void | ) |
Referenced by phys_peach_update(), and phys_update_action_state().
| void game_input_to_move_vector | ( | f32 * | outAngle, |
| f32 * | outMagnitude ) |
Referenced by action_update_use_spinning_flower().
| void get_packed_buttons | ( | s32 * | out | ) |
| void player_input_to_move_vector | ( | f32 * | outAngle, |
| f32 * | outMagnitude ) |
Referenced by action_update_idle(), action_update_idle_peach(), action_update_land(), action_update_peach_land(), action_update_peach_step_down_land(), action_update_pushing_block(), action_update_run(), action_update_spin(), action_update_step_down_land(), action_update_walk(), collision_main_above(), collision_main_lateral(), and phys_player_land().
| void reset_player_status | ( | void | ) |
Referenced by player_reset_data().
| void update_player_input | ( | void | ) |
Referenced by update_player().
| PlayerSpinState gPlayerSpinState |
Referenced by reset_player_status().
| s32 PeachDisguiseNpcIndex |
Referenced by reset_player_status().
| f32 PlayerNormalPitch |
Referenced by reset_player_status().
| f32 PlayerNormalYaw |
Referenced by reset_player_status().
| s32 PlayerRunStateTime |
Referenced by reset_player_status().
| BSS s32 PlayerYInterpUpdateDelay |
Referenced by calculate_camera_yinterp_rate().
| s32 PrevPlayerDirection |
Referenced by reset_player_status().
| Entity* TweesterTouchingPartner |
Referenced by reset_player_status().
| Entity* TweesterTouchingPlayer |