Referenced by phys_peach_update(), and phys_update_action_state().
Referenced by action_update_use_spinning_flower().
Referenced by action_update_idle(), action_update_idle_peach(), action_update_land(), action_update_peach_land(), action_update_peach_step_down_land(), action_update_pushing_block(), action_update_run(), action_update_spin(), action_update_step_down_land(), action_update_walk(), collision_main_above(), collision_main_lateral(), and phys_player_land().
Referenced by player_reset_data().
Referenced by update_player().
PlayerSpinState gPlayerSpinState |
Referenced by reset_player_status().
s32 PeachDisguiseNpcIndex |
Referenced by reset_player_status().
f32 PlayerNormalPitch |
Referenced by reset_player_status().
f32 PlayerNormalYaw |
Referenced by reset_player_status().
s32 PlayerRunStateTime |
Referenced by reset_player_status().
Referenced by calculate_camera_yinterp_rate().
s32 PrevPlayerDirection |
Referenced by reset_player_status().
Entity* TweesterTouchingPartner |
Referenced by reset_player_status().
Entity* TweesterTouchingPlayer |