Functions | |
void | update_player_input (void) |
void | reset_player_status (void) |
void | get_packed_buttons (s32 *out) |
void | player_input_to_move_vector (f32 *outAngle, f32 *outMagnitude) |
void | game_input_to_move_vector (f32 *outAngle, f32 *outMagnitude) |
void | calculate_camera_yinterp_rate (void) |
void calculate_camera_yinterp_rate | ( | void | ) |
Referenced by phys_peach_update(), and phys_update_action_state().
void game_input_to_move_vector | ( | f32 * | outAngle, |
f32 * | outMagnitude ) |
Referenced by action_update_use_spinning_flower().
void get_packed_buttons | ( | s32 * | out | ) |
void player_input_to_move_vector | ( | f32 * | outAngle, |
f32 * | outMagnitude ) |
Referenced by action_update_idle(), action_update_idle_peach(), action_update_land(), action_update_peach_land(), action_update_peach_step_down_land(), action_update_pushing_block(), action_update_run(), action_update_spin(), action_update_step_down_land(), action_update_walk(), collision_main_above(), collision_main_lateral(), and phys_player_land().
void reset_player_status | ( | void | ) |
Referenced by player_reset_data().
void update_player_input | ( | void | ) |
Referenced by update_player().
PlayerSpinState gPlayerSpinState |
Referenced by reset_player_status().
s32 PeachDisguiseNpcIndex |
Referenced by reset_player_status().
f32 PlayerNormalPitch |
Referenced by reset_player_status().
f32 PlayerNormalYaw |
Referenced by reset_player_status().
s32 PlayerRunStateTime |
Referenced by reset_player_status().
BSS s32 PlayerYInterpUpdateDelay |
Referenced by calculate_camera_yinterp_rate().
s32 PrevPlayerDirection |
Referenced by reset_player_status().
Entity* TweesterTouchingPartner |
Referenced by reset_player_status().
Entity* TweesterTouchingPlayer |