Data Structures | |
struct | GameMode |
Enumerations | |
enum | GameModeFlags { MODE_FLAG_NONE = 0 , MODE_FLAG_INITIALIZED = (1 << 0) , MODE_FLAG_STEP_NOT_DONE = (1 << 1) , MODE_FLAG_4 = (1 << 2) , MODE_FLAG_8 = (1 << 3) , MODE_FLAG_10 = (1 << 4) , MODE_FLAG_RENDER_AUX_SET = (1 << 5) } |
enum | GameModeIDs { GAME_MODE_STARTUP = 0 , GAME_MODE_LOGOS = 1 , GAME_MODE_TITLE_SCREEN = 2 , GAME_MODE_ENTER_DEMO_WORLD = 3 , GAME_MODE_WORLD = 4 , GAME_MODE_CHANGE_MAP = 5 , GAME_MODE_GAME_OVER = 6 , GAME_MODE_ENTER_WORLD = 7 , GAME_MODE_BATTLE = 8 , GAME_MODE_END_BATTLE = 9 , GAME_MODE_PAUSE = 10 , GAME_MODE_UNPAUSE = 11 , GAME_MODE_LANGUAGE_SELECT = 12 , GAME_MODE_END_LANGUAGE_SELECT = 13 , GAME_MODE_FILE_SELECT = 14 , GAME_MODE_END_FILE_SELECT = 15 , GAME_MODE_INTRO = 16 , GAME_MODE_DEMO = 17 } |
Functions | |
void | set_game_mode (s16 mode) |
void | clear_game_modes (void) |
GameMode * | set_game_mode_slot (s32 i, GameMode *mode) |
void | game_mode_set_fpDrawAuxUI (s32 i, void(*fn)(void)) |
void | step_current_game_mode (void) |
void | state_render_backUI (void) |
void | state_render_frontUI (void) |
enum GameModeFlags |
enum GameModeIDs |
void clear_game_modes | ( | void | ) |
Referenced by load_engine_data().
void game_mode_set_fpDrawAuxUI | ( | s32 | i, |
void(*)(void) | fn ) |
Referenced by state_init_title_screen(), and state_init_world().
void set_game_mode | ( | s16 | mode | ) |
Referenced by btl_state_update_end_battle(), btl_state_update_end_demo_battle(), check_input_open_menus(), filemenu_main_handle_input(), filemenu_selectlanguage_handle_input(), filemenu_yesno_handle_input(), goto_map(), load_battle(), load_engine_data(), pause_handle_input(), state_step_change_map(), state_step_demo(), state_step_end_battle(), state_step_enter_world(), state_step_exit_file_select(), state_step_exit_language_select(), state_step_game_over(), state_step_intro(), state_step_logos(), state_step_startup(), state_step_title_screen(), state_step_unpause(), and step_game_loop().
Referenced by set_game_mode().
void state_render_backUI | ( | void | ) |
Referenced by gfx_draw_frame().
void state_render_frontUI | ( | void | ) |
Referenced by gfx_draw_frame().
void step_current_game_mode | ( | void | ) |
Referenced by step_game_loop().