#include <game_modes.h>
Public Member Functions | |
UNK_FUN_PTR (unusedFunc) | |
Data Fields | |
u16 | flags |
void(* | init )(void) |
void(* | step )(void) |
void(* | render )(void) |
void(* | renderAux )(void) |
GameMode::UNK_FUN_PTR | ( | unusedFunc | ) |
u16 GameMode::flags |
Referenced by set_game_mode_slot(), and set_next_game_mode().
Referenced by set_game_mode_slot(), set_next_game_mode(), state_render_backUI(), and state_render_frontUI().
Referenced by state_render_frontUI().
Referenced by set_game_mode_slot(), and set_next_game_mode().