#include <game_modes.h>
◆ UNK_FUN_PTR()
| GameMode::UNK_FUN_PTR |
( |
unusedFunc | | ) |
|
◆ flags
Referenced by clear_game_mode(), clear_game_mode_unk_flags(), render_game_mode_backUI(), render_game_mode_frontUI(), set_game_mode_flag_10(), set_game_mode_flag_4(), set_game_mode_flag_8(), set_game_mode_render_frontUI(), set_game_mode_slot(), set_next_game_mode(), state_do_unk(), and step_game_mode().
◆ init
| void(* GameMode::init) (void) |
◆ render
| void(* GameMode::render) (void) |
◆ renderAux
| void(* GameMode::renderAux) (void) |
◆ step
| void(* GameMode::step) (void) |
The documentation for this struct was generated from the following file: