papermario
Decompilation of Paper Mario
 
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GameMode Struct Reference

#include <game_modes.h>

Public Member Functions

 UNK_FUN_PTR (unusedFunc)
 

Data Fields

u16 flags
 
void(* init )(void)
 
void(* step )(void)
 
void(* render )(void)
 
void(* renderAux )(void)
 

Member Function Documentation

◆ UNK_FUN_PTR()

GameMode::UNK_FUN_PTR ( unusedFunc )

Field Documentation

◆ flags

◆ init

void(* GameMode::init) (void)

◆ render

void(* GameMode::render) (void)

◆ renderAux

◆ step

void(* GameMode::step) (void)

The documentation for this struct was generated from the following file: