#include <game_modes.h>
◆ UNK_FUN_PTR()
GameMode::UNK_FUN_PTR |
( |
unusedFunc | | ) |
|
◆ flags
Referenced by clear_game_mode_unk_flags(), clear_game_modes(), game_mode_set_fpDrawAuxUI(), set_game_mode_flag_10(), set_game_mode_flag_4(), set_game_mode_flag_8(), set_game_mode_slot(), set_next_game_mode(), state_do_unk(), state_render_backUI(), state_render_frontUI(), and step_current_game_mode().
◆ init
void(* GameMode::init) (void) |
◆ render
void(* GameMode::render) (void) |
◆ renderAux
void(* GameMode::renderAux) (void) |
◆ step
void(* GameMode::step) (void) |
The documentation for this struct was generated from the following file: