papermario
Decompilation of Paper Mario
 
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game_states.c File Reference

Functions

void mode_default_nop (void)
 
void clear_game_modes (void)
 
GameModeset_next_game_mode (GameMode *mode)
 
GameModeset_game_mode_slot (s32 i, GameMode *mode)
 
void game_mode_set_fpDrawAuxUI (s32 i, void(*fn)(void))
 
void set_game_mode_flag_4 (s32 i)
 
void set_game_mode_flag_8 (s32 i)
 
void clear_game_mode_unk_flags (s32 i)
 
void set_game_mode_flag_10 (s32 i)
 
void step_current_game_mode (void)
 
void state_do_unk (void)
 
void state_render_backUI (void)
 
void state_render_frontUI (void)
 

Variables

BSS GameMode gMainGameMode [2]
 
BSS s32 D_80151730 [4]
 

Function Documentation

◆ clear_game_mode_unk_flags()

void clear_game_mode_unk_flags ( s32 i)

◆ clear_game_modes()

void clear_game_modes ( void )

Referenced by load_engine_data().

◆ game_mode_set_fpDrawAuxUI()

void game_mode_set_fpDrawAuxUI ( s32 i,
void(*)(void) fn )

◆ mode_default_nop()

void mode_default_nop ( void )

◆ set_game_mode_flag_10()

void set_game_mode_flag_10 ( s32 i)

◆ set_game_mode_flag_4()

void set_game_mode_flag_4 ( s32 i)

◆ set_game_mode_flag_8()

void set_game_mode_flag_8 ( s32 i)

◆ set_game_mode_slot()

GameMode * set_game_mode_slot ( s32 i,
GameMode * mode )

Referenced by set_game_mode().

◆ set_next_game_mode()

GameMode * set_next_game_mode ( GameMode * mode)

◆ state_do_unk()

void state_do_unk ( void )

◆ state_render_backUI()

void state_render_backUI ( void )

Referenced by gfx_draw_frame().

◆ state_render_frontUI()

void state_render_frontUI ( void )

Referenced by gfx_draw_frame().

◆ step_current_game_mode()

void step_current_game_mode ( void )

Referenced by step_game_loop().

Variable Documentation

◆ D_80151730

BSS s32 D_80151730[4]

◆ gMainGameMode