Functions | |
| void | game_mode_nop (void) |
| void | clear_game_mode (void) |
| GameMode * | set_next_game_mode (GameMode *mode) |
| GameMode * | set_game_mode_slot (s32 i, GameMode *mode) |
| void | set_game_mode_render_frontUI (s32 i, void(*fn)(void)) |
| void | set_game_mode_flag_4 (s32 i) |
| void | set_game_mode_flag_8 (s32 i) |
| void | clear_game_mode_unk_flags (s32 i) |
| void | set_game_mode_flag_10 (s32 i) |
| void | step_game_mode (void) |
| void | state_do_unk (void) |
| void | render_game_mode_backUI (void) |
| void | render_game_mode_frontUI (void) |
Variables | |
| BSS GameMode | gMainGameMode [2] |
| BSS s32 | D_80151730 [4] |
Referenced by load_engine_data().
Referenced by set_game_mode_render_frontUI(), set_game_mode_slot(), and set_next_game_mode().
Referenced by gfx_draw_frame().
Referenced by gfx_draw_frame().
Referenced by state_init_title_screen(), and state_init_world().
Referenced by set_game_mode().
Referenced by step_game_loop().
Referenced by clear_game_mode(), clear_game_mode_unk_flags(), render_game_mode_backUI(), render_game_mode_frontUI(), set_game_mode_flag_10(), set_game_mode_flag_4(), set_game_mode_flag_8(), set_game_mode_render_frontUI(), set_game_mode_slot(), set_next_game_mode(), state_do_unk(), and step_game_mode().