Functions | |
void | mode_default_nop (void) |
void | clear_game_modes (void) |
GameMode * | set_next_game_mode (GameMode *mode) |
GameMode * | set_game_mode_slot (s32 i, GameMode *mode) |
void | game_mode_set_fpDrawAuxUI (s32 i, void(*fn)(void)) |
void | set_game_mode_flag_4 (s32 i) |
void | set_game_mode_flag_8 (s32 i) |
void | clear_game_mode_unk_flags (s32 i) |
void | set_game_mode_flag_10 (s32 i) |
void | step_current_game_mode (void) |
void | state_do_unk (void) |
void | state_render_backUI (void) |
void | state_render_frontUI (void) |
Variables | |
BSS GameMode | gMainGameMode [2] |
BSS s32 | D_80151730 [4] |
Referenced by load_engine_data().
Referenced by state_init_title_screen(), and state_init_world().
Referenced by game_mode_set_fpDrawAuxUI(), set_game_mode_slot(), and set_next_game_mode().
Referenced by set_game_mode().
Referenced by gfx_draw_frame().
Referenced by gfx_draw_frame().
Referenced by step_game_loop().
Referenced by clear_game_mode_unk_flags(), clear_game_modes(), game_mode_set_fpDrawAuxUI(), set_game_mode_flag_10(), set_game_mode_flag_4(), set_game_mode_flag_8(), set_game_mode_slot(), set_next_game_mode(), state_do_unk(), state_render_backUI(), state_render_frontUI(), and step_current_game_mode().