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battle_ui_gfx.c File Reference

Macros

#define ui_battle_menu_unused_disabled_png   ui_battle_menu_unused_png
 
#define ui_battle_menu_flee_disabled_png   ui_battle_menu_flee_png
 
#define ui_battle_menu_defend_disabled_png   ui_battle_menu_defend_png
 
#define ui_battle_menu_strategies_disabled_png   ui_battle_menu_strategies_png
 
#define ui_battle_menu_nothing_disabled_png   ui_battle_menu_nothing_png
 
#define ui_battle_menu_pouch_disabled_png   ui_battle_menu_pouch_png
 

Functions

 INCLUDE_IMG ("ui/battle/menu/unused.png", ui_battle_menu_unused_png)
 
 INCLUDE_PAL ("ui/battle/menu/unused.pal", ui_battle_menu_unused_pal)
 
 INCLUDE_PAL ("ui/battle/menu/unused.disabled.pal", ui_battle_menu_unused_disabled_pal)
 
 INCLUDE_IMG ("ui/battle/menu/flee.png", ui_battle_menu_flee_png)
 
 INCLUDE_PAL ("ui/battle/menu/flee.pal", ui_battle_menu_flee_pal)
 
 INCLUDE_PAL ("ui/battle/menu/flee.disabled.pal", ui_battle_menu_flee_disabled_pal)
 
 INCLUDE_IMG ("ui/battle/menu/defend.png", ui_battle_menu_defend_png)
 
 INCLUDE_PAL ("ui/battle/menu/defend.pal", ui_battle_menu_defend_pal)
 
 INCLUDE_PAL ("ui/battle/menu/defend.disabled.pal", ui_battle_menu_defend_disabled_pal)
 
 INCLUDE_IMG ("ui/battle/menu/strategies.png", ui_battle_menu_strategies_png)
 
 INCLUDE_PAL ("ui/battle/menu/strategies.pal", ui_battle_menu_strategies_pal)
 
 INCLUDE_PAL ("ui/battle/menu/strategies.disabled.pal", ui_battle_menu_strategies_disabled_pal)
 
 INCLUDE_IMG ("ui/battle/menu/nothing.png", ui_battle_menu_nothing_png)
 
 INCLUDE_PAL ("ui/battle/menu/nothing.pal", ui_battle_menu_nothing_pal)
 
 INCLUDE_PAL ("ui/battle/menu/nothing.disabled.pal", ui_battle_menu_nothing_disabled_pal)
 
 INCLUDE_IMG ("ui/battle/menu/pouch.png", ui_battle_menu_pouch_png)
 
 INCLUDE_PAL ("ui/battle/menu/pouch.pal", ui_battle_menu_pouch_pal)
 
 INCLUDE_PAL ("ui/battle/menu/pouch.disabled.pal", ui_battle_menu_pouch_disabled_pal)
 
 INCLUDE_IMG ("ui/battle/swap_Z.png", ui_battle_swap_Z_png)
 
 INCLUDE_PAL ("ui/battle/swap_Z.pal", ui_battle_swap_Z_pal)
 
 INCLUDE_IMG ("ui/battle/swap_arrow_left.png", ui_battle_swap_arrow_left_png)
 
 INCLUDE_PAL ("ui/battle/swap_arrow_left.pal", ui_battle_swap_arrow_left_pal)
 
 INCLUDE_IMG ("ui/battle/swap_arrow_right.png", ui_battle_swap_arrow_right_png)
 
 INCLUDE_PAL ("ui/battle/swap_arrow_right.pal", ui_battle_swap_arrow_right_pal)
 
 INCLUDE_IMG ("ui/battle/menu/spirits.png", ui_battle_menu_spirits_png)
 
 INCLUDE_PAL ("ui/battle/menu/spirits.pal", ui_battle_menu_spirits_pal)
 
 INCLUDE_IMG ("ui/battle/yellow_arrow.png", ui_battle_yellow_arrow_png)
 
 INCLUDE_PAL ("ui/battle/yellow_arrow.pal", ui_battle_yellow_arrow_pal)
 
 INCLUDE_IMG ("ui/battle/hp_bar.png", ui_battle_hp_bar_png)
 
 INCLUDE_PAL ("ui/battle/hp_bar.pal", ui_battle_hp_bar_pal)
 
 INCLUDE_IMG ("ui/battle/hp_0.png", ui_battle_hp_0_png)
 
 INCLUDE_PAL ("ui/battle/hp_0.pal", ui_battle_hp_0_pal)
 
 INCLUDE_IMG ("ui/battle/hp_1.png", ui_battle_hp_1_png)
 
 INCLUDE_PAL ("ui/battle/hp_1.pal", ui_battle_hp_1_pal)
 
 INCLUDE_IMG ("ui/battle/hp_2.png", ui_battle_hp_2_png)
 
 INCLUDE_PAL ("ui/battle/hp_2.pal", ui_battle_hp_2_pal)
 
 INCLUDE_IMG ("ui/battle/hp_3.png", ui_battle_hp_3_png)
 
 INCLUDE_PAL ("ui/battle/hp_3.pal", ui_battle_hp_3_pal)
 
 INCLUDE_IMG ("ui/battle/hp_4.png", ui_battle_hp_4_png)
 
 INCLUDE_PAL ("ui/battle/hp_4.pal", ui_battle_hp_4_pal)
 
 INCLUDE_IMG ("ui/battle/hp_5.png", ui_battle_hp_5_png)
 
 INCLUDE_PAL ("ui/battle/hp_5.pal", ui_battle_hp_5_pal)
 
 INCLUDE_IMG ("ui/battle/hp_6.png", ui_battle_hp_6_png)
 
 INCLUDE_PAL ("ui/battle/hp_6.pal", ui_battle_hp_6_pal)
 
 INCLUDE_IMG ("ui/battle/hp_7.png", ui_battle_hp_7_png)
 
 INCLUDE_PAL ("ui/battle/hp_7.pal", ui_battle_hp_7_pal)
 
 INCLUDE_IMG ("ui/battle/hp_8.png", ui_battle_hp_8_png)
 
 INCLUDE_PAL ("ui/battle/hp_8.pal", ui_battle_hp_8_pal)
 
 INCLUDE_IMG ("ui/battle/hp_9.png", ui_battle_hp_9_png)
 
 INCLUDE_PAL ("ui/battle/hp_9.pal", ui_battle_hp_9_pal)
 
 INCLUDE_IMG ("ui/battle/cont/b_up.png", ui_battle_cont_b_up_png)
 
 INCLUDE_PAL ("ui/battle/cont/b_up.pal", ui_battle_cont_b_up_pal)
 
 INCLUDE_IMG ("ui/battle/cont/b_down.png", ui_battle_cont_b_down_png)
 
 INCLUDE_PAL ("ui/battle/cont/b_down.pal", ui_battle_cont_b_down_pal)
 
 INCLUDE_IMG ("ui/battle/cont/c_left_up.png", ui_battle_cont_c_left_up_png)
 
 INCLUDE_PAL ("ui/battle/cont/c_left_up.pal", ui_battle_cont_c_left_up_pal)
 
 INCLUDE_IMG ("ui/battle/cont/c_left_down.png", ui_battle_cont_c_left_down_png)
 
 INCLUDE_PAL ("ui/battle/cont/c_left_down.pal", ui_battle_cont_c_left_down_pal)
 
 INCLUDE_IMG ("ui/battle/cont/c_right_up.png", ui_battle_cont_c_right_up_png)
 
 INCLUDE_PAL ("ui/battle/cont/c_right_up.pal", ui_battle_cont_c_right_up_pal)
 
 INCLUDE_IMG ("ui/battle/cont/c_right_down.png", ui_battle_cont_c_right_down_png)
 
 INCLUDE_PAL ("ui/battle/cont/c_right_down.pal", ui_battle_cont_c_right_down_pal)
 
 INCLUDE_IMG ("ui/battle/cont/c_up_up.png", ui_battle_cont_c_up_up_png)
 
 INCLUDE_PAL ("ui/battle/cont/c_up_up.pal", ui_battle_cont_c_up_up_pal)
 
 INCLUDE_IMG ("ui/battle/cont/c_up_down.png", ui_battle_cont_c_up_down_png)
 
 INCLUDE_PAL ("ui/battle/cont/c_up_down.pal", ui_battle_cont_c_up_down_pal)
 
 INCLUDE_IMG ("ui/battle/cont/c_down_up.png", ui_battle_cont_c_down_up_png)
 
 INCLUDE_PAL ("ui/battle/cont/c_down_up.pal", ui_battle_cont_c_down_up_pal)
 
 INCLUDE_IMG ("ui/battle/cont/c_down_down.png", ui_battle_cont_c_down_down_png)
 
 INCLUDE_PAL ("ui/battle/cont/c_down_down.pal", ui_battle_cont_c_down_down_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/timing_1_chance.png", ui_battle_cmd_timing_1_chance_png)
 
 INCLUDE_PAL ("ui/battle/cmd/timing_1_chance.pal", ui_battle_cmd_timing_1_chance_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/timing_ready.png", ui_battle_cmd_timing_ready_png)
 
 INCLUDE_PAL ("ui/battle/cmd/timing_ready.pal", ui_battle_cmd_timing_ready_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/timing_wait.png", ui_battle_cmd_timing_wait_png)
 
 INCLUDE_PAL ("ui/battle/cmd/timing_wait.pal", ui_battle_cmd_timing_wait_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/charge_1.png", ui_battle_cmd_charge_1_png)
 
 INCLUDE_PAL ("ui/battle/cmd/charge_1.pal", ui_battle_cmd_charge_1_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/charge_2.png", ui_battle_cmd_charge_2_png)
 
 INCLUDE_PAL ("ui/battle/cmd/charge_2.pal", ui_battle_cmd_charge_2_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/charge_3.png", ui_battle_cmd_charge_3_png)
 
 INCLUDE_PAL ("ui/battle/cmd/charge_3.pal", ui_battle_cmd_charge_3_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/charge_4.png", ui_battle_cmd_charge_4_png)
 
 INCLUDE_PAL ("ui/battle/cmd/charge_4.pal", ui_battle_cmd_charge_4_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/timing_3_chances.png", ui_battle_cmd_timing_3_chances_png)
 
 INCLUDE_PAL ("ui/battle/cmd/timing_3_chances.pal", ui_battle_cmd_timing_3_chances_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/gauge_result.png", ui_battle_cmd_gauge_result_png)
 
 INCLUDE_PAL ("ui/battle/cmd/gauge_result.pal", ui_battle_cmd_gauge_result_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/timing_ok.png", ui_battle_cmd_timing_ok_png)
 
 INCLUDE_PAL ("ui/battle/cmd/timing_ok.pal", ui_battle_cmd_timing_ok_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/timing_miss.png", ui_battle_cmd_timing_miss_png)
 
 INCLUDE_PAL ("ui/battle/cmd/timing_miss.pal", ui_battle_cmd_timing_miss_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/flee_0.png", ui_battle_cmd_flee_0_png)
 
 INCLUDE_PAL ("ui/battle/cmd/flee_0.pal", ui_battle_cmd_flee_0_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/flee_1.png", ui_battle_cmd_flee_1_png)
 
 INCLUDE_PAL ("ui/battle/cmd/flee_1.pal", ui_battle_cmd_flee_1_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/flee_2.png", ui_battle_cmd_flee_2_png)
 
 INCLUDE_PAL ("ui/battle/cmd/flee_2.pal", ui_battle_cmd_flee_2_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/100pct.png", ui_battle_cmd_100pct_png)
 
 INCLUDE_PAL ("ui/battle/cmd/100pct.pal", ui_battle_cmd_100pct_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/right_on.png", ui_battle_cmd_right_on_png)
 
 INCLUDE_PAL ("ui/battle/cmd/right_on.pal", ui_battle_cmd_right_on_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/fill_result.png", ui_battle_cmd_fill_result_png)
 
 INCLUDE_PAL ("ui/battle/cmd/fill_result.pal", ui_battle_cmd_fill_result_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/marker_0.png", ui_battle_cmd_aim_marker_0_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/marker_0.pal", ui_battle_cmd_aim_marker_0_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/marker_1.png", ui_battle_cmd_aim_marker_1_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/marker_1.pal", ui_battle_cmd_aim_marker_1_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/marker_2.png", ui_battle_cmd_aim_marker_2_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/marker_2.pal", ui_battle_cmd_aim_marker_2_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/marker_3.png", ui_battle_cmd_aim_marker_3_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/marker_3.pal", ui_battle_cmd_aim_marker_3_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/marker_4.png", ui_battle_cmd_aim_marker_4_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/marker_4.pal", ui_battle_cmd_aim_marker_4_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/marker_5.png", ui_battle_cmd_aim_marker_5_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/marker_5.pal", ui_battle_cmd_aim_marker_5_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/marker_6.png", ui_battle_cmd_aim_marker_6_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/marker_6.pal", ui_battle_cmd_aim_marker_6_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/marker_7.png", ui_battle_cmd_aim_marker_7_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/marker_7.pal", ui_battle_cmd_aim_marker_7_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_0.png", ui_battle_cmd_aim_shimmer_0_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_0.pal", ui_battle_cmd_aim_shimmer_0_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_1.png", ui_battle_cmd_aim_shimmer_1_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_1.pal", ui_battle_cmd_aim_shimmer_1_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_2.png", ui_battle_cmd_aim_shimmer_2_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_2.pal", ui_battle_cmd_aim_shimmer_2_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_3.png", ui_battle_cmd_aim_shimmer_3_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_3.pal", ui_battle_cmd_aim_shimmer_3_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_4.png", ui_battle_cmd_aim_shimmer_4_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_4.pal", ui_battle_cmd_aim_shimmer_4_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_5.png", ui_battle_cmd_aim_shimmer_5_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_5.pal", ui_battle_cmd_aim_shimmer_5_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_6.png", ui_battle_cmd_aim_shimmer_6_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_6.pal", ui_battle_cmd_aim_shimmer_6_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/shimmer_7.png", ui_battle_cmd_aim_shimmer_7_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/shimmer_7.pal", ui_battle_cmd_aim_shimmer_7_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/reticle_0.png", ui_battle_cmd_aim_reticle_0_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/reticle_0.pal", ui_battle_cmd_aim_reticle_0_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/reticle_1.png", ui_battle_cmd_aim_reticle_1_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/reticle_1.pal", ui_battle_cmd_aim_reticle_1_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/target_0.png", ui_battle_cmd_aim_target_0_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/target_0.pal", ui_battle_cmd_aim_target_0_pal)
 
 INCLUDE_IMG ("ui/battle/cmd/aim/target_1.png", ui_battle_cmd_aim_target_1_png)
 
 INCLUDE_PAL ("ui/battle/cmd/aim/target_1.pal", ui_battle_cmd_aim_target_1_pal)
 
 INCLUDE_IMG ("ui/battle/solid_star.png", ui_battle_solid_star_png)
 
 INCLUDE_PAL ("ui/battle/solid_star.pal", ui_battle_solid_star_pal)
 
 INCLUDE_IMG ("ui/battle/projector_spot.png", ui_battle_projector_spot_png)
 
 INCLUDE_IMG ("ui/battle/projector_beam.png", ui_battle_projector_beam_png)
 
 INCLUDE_IMG ("ui/battle/projector_reel.png", ui_battle_projector_reel_png)
 
 INCLUDE_IMG ("ui/battle/swap_background.png", ui_battle_swap_background_png)
 

Variables

Gfx D_8028F860 []
 
Gfx D_8028FC68 []
 
Gfx D_80290C70 []
 
Gfx D_80291C78 []
 
HudScript HES_HPBar = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_bar_png, (s32) ui_battle_hp_bar_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit0 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_0_png, (s32) ui_battle_hp_0_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit1 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_1_png, (s32) ui_battle_hp_1_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit2 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_2_png, (s32) ui_battle_hp_2_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit3 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_3_png, (s32) ui_battle_hp_3_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit4 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_4_png, (s32) ui_battle_hp_4_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit5 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_5_png, (s32) ui_battle_hp_5_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit6 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_6_png, (s32) ui_battle_hp_6_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit7 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_7_png, (s32) ui_battle_hp_7_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit8 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_8_png, (s32) ui_battle_hp_8_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_HPDigit9 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_8x8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_hp_9_png, (s32) ui_battle_hp_9_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_YellowArrow = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_16x16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_yellow_arrow_png, (s32) ui_battle_yellow_arrow_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuFlee = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_flee_png, (s32) ui_battle_menu_flee_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuFleeDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_flee_png , (s32) ui_battle_menu_flee_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuDefend = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_defend_png, (s32) ui_battle_menu_defend_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuDefendDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_defend_png , (s32) ui_battle_menu_defend_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuStrategies = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_strategies_png, (s32) ui_battle_menu_strategies_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuStrategiesDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_strategies_png , (s32) ui_battle_menu_strategies_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuPouch = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_pouch_png, (s32) ui_battle_menu_pouch_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuPouchDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_pouch_png , (s32) ui_battle_menu_pouch_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuDoNothing = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_nothing_png, (s32) ui_battle_menu_nothing_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MenuDoNothingDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_nothing_png , (s32) ui_battle_menu_nothing_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingBar1Chance = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 72 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_1_chance_png, (s32) ui_battle_cmd_timing_1_chance_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_BButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 48 , 40 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_b_up_png, (s32) ui_battle_cont_b_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_BButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 48 , 40 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_b_down_png, (s32) ui_battle_cont_b_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MashBButton1
 
HudScript HES_PressBButton
 
HudScript HES_MashBButton2
 
HudScript HES_CLeftButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_left_up_png, (s32) ui_battle_cont_c_left_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_CLeftButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_left_down_png, (s32) ui_battle_cont_c_left_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MashCLeftButton
 
HudScript HES_CRightButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_right_up_png, (s32) ui_battle_cont_c_right_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_CRightButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_right_down_png, (s32) ui_battle_cont_c_right_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MashCRightButton1
 
HudScript HES_MashCRightButton2
 
HudScript HES_CUpButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_up_up_png, (s32) ui_battle_cont_c_up_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_CUpButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_up_down_png, (s32) ui_battle_cont_c_up_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MashCUpButton
 
HudScript HES_CDownButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_down_up_png, (s32) ui_battle_cont_c_down_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_CDownButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_down_down_png, (s32) ui_battle_cont_c_down_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_MashCDownButton1
 
HudScript HES_PressCDownButton
 
HudScript HES_MashCDownButton2
 
HudScript HES_TimingWait = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 16 , 16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_wait_png, (s32) ui_battle_cmd_timing_wait_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingReady = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 16 , 16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_ready_png, (s32) ui_battle_cmd_timing_ready_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingBlink
 
HudScript HES_TimingCharge4a = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_4_png, (s32) ui_battle_cmd_charge_4_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingCharge1 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_1_png, (s32) ui_battle_cmd_charge_1_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingCharge4b = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_4_png, (s32) ui_battle_cmd_charge_4_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingCharge2 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_2_png, (s32) ui_battle_cmd_charge_2_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingCharge4c = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_4_png, (s32) ui_battle_cmd_charge_4_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingCharge3 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_3_png, (s32) ui_battle_cmd_charge_3_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_RunningAway
 
HudScript HES_100pct
 
HudScript HES_RightOn
 
HudScript HES_TimingBar3Chances = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 96 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_3_chances_png, (s32) ui_battle_cmd_timing_3_chances_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingGaugeResult = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 32 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_gauge_result_png, (s32) ui_battle_cmd_gauge_result_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingOK = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 24 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_ok_png, (s32) ui_battle_cmd_timing_ok_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_TimingMiss = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 24 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_miss_png, (s32) ui_battle_cmd_timing_miss_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_FillGaugeResult = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 32 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_fill_result_png, (s32) ui_battle_cmd_fill_result_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_ProjectorReel
 
HudScript HES_ProjectorSpot
 
HudScript HES_ProjectorBeam
 
HudScript HES_SwapZ = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 16 , 16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_swap_Z_png, (s32) ui_battle_swap_Z_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }
 
HudScript HES_SwapArrowLeft
 
HudScript HES_SwapArrowRight
 
HudScript HES_SwapBackground
 
HudScript HES_AimMarkerA
 
HudScript HES_AimMarkerB
 
HudScript HES_AimMarkerC
 
HudScript HES_AimMarkerD
 
HudScript HES_AimMarkerE
 
HudScript HES_AimMarkerF
 
HudScript HES_AimMarkerG
 
HudScript HES_AimMarkerH
 
HudScript HES_AimShimmerA
 
HudScript HES_AimShimmerB
 
HudScript HES_AimShimmerC
 
HudScript HES_AimShimmerD
 
HudScript HES_AimShimmerE
 
HudScript HES_AimShimmerF
 
HudScript HES_AimShimmerG
 
HudScript HES_AimShimmerH
 
HudScript HES_AimReticle
 
HudScript HES_AimTarget
 
HudScript HES_AimBlinkA
 
HudScript HES_AimBlinkB
 
HudScript HES_AimBlinkC
 

Macro Definition Documentation

◆ ui_battle_menu_defend_disabled_png

#define ui_battle_menu_defend_disabled_png   ui_battle_menu_defend_png

◆ ui_battle_menu_flee_disabled_png

#define ui_battle_menu_flee_disabled_png   ui_battle_menu_flee_png

◆ ui_battle_menu_nothing_disabled_png

#define ui_battle_menu_nothing_disabled_png   ui_battle_menu_nothing_png

◆ ui_battle_menu_pouch_disabled_png

#define ui_battle_menu_pouch_disabled_png   ui_battle_menu_pouch_png

◆ ui_battle_menu_strategies_disabled_png

#define ui_battle_menu_strategies_disabled_png   ui_battle_menu_strategies_png

◆ ui_battle_menu_unused_disabled_png

#define ui_battle_menu_unused_disabled_png   ui_battle_menu_unused_png

Function Documentation

◆ INCLUDE_IMG() [1/74]

INCLUDE_IMG ( "ui/battle/cmd/100pct.png" ,
ui_battle_cmd_100pct_png  )

◆ INCLUDE_IMG() [2/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/marker_0.png" ,
ui_battle_cmd_aim_marker_0_png  )

◆ INCLUDE_IMG() [3/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/marker_1.png" ,
ui_battle_cmd_aim_marker_1_png  )

◆ INCLUDE_IMG() [4/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/marker_2.png" ,
ui_battle_cmd_aim_marker_2_png  )

◆ INCLUDE_IMG() [5/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/marker_3.png" ,
ui_battle_cmd_aim_marker_3_png  )

◆ INCLUDE_IMG() [6/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/marker_4.png" ,
ui_battle_cmd_aim_marker_4_png  )

◆ INCLUDE_IMG() [7/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/marker_5.png" ,
ui_battle_cmd_aim_marker_5_png  )

◆ INCLUDE_IMG() [8/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/marker_6.png" ,
ui_battle_cmd_aim_marker_6_png  )

◆ INCLUDE_IMG() [9/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/marker_7.png" ,
ui_battle_cmd_aim_marker_7_png  )

◆ INCLUDE_IMG() [10/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/reticle_0.png" ,
ui_battle_cmd_aim_reticle_0_png  )

◆ INCLUDE_IMG() [11/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/reticle_1.png" ,
ui_battle_cmd_aim_reticle_1_png  )

◆ INCLUDE_IMG() [12/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/shimmer_0.png" ,
ui_battle_cmd_aim_shimmer_0_png  )

◆ INCLUDE_IMG() [13/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/shimmer_1.png" ,
ui_battle_cmd_aim_shimmer_1_png  )

◆ INCLUDE_IMG() [14/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/shimmer_2.png" ,
ui_battle_cmd_aim_shimmer_2_png  )

◆ INCLUDE_IMG() [15/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/shimmer_3.png" ,
ui_battle_cmd_aim_shimmer_3_png  )

◆ INCLUDE_IMG() [16/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/shimmer_4.png" ,
ui_battle_cmd_aim_shimmer_4_png  )

◆ INCLUDE_IMG() [17/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/shimmer_5.png" ,
ui_battle_cmd_aim_shimmer_5_png  )

◆ INCLUDE_IMG() [18/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/shimmer_6.png" ,
ui_battle_cmd_aim_shimmer_6_png  )

◆ INCLUDE_IMG() [19/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/shimmer_7.png" ,
ui_battle_cmd_aim_shimmer_7_png  )

◆ INCLUDE_IMG() [20/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/target_0.png" ,
ui_battle_cmd_aim_target_0_png  )

◆ INCLUDE_IMG() [21/74]

INCLUDE_IMG ( "ui/battle/cmd/aim/target_1.png" ,
ui_battle_cmd_aim_target_1_png  )

◆ INCLUDE_IMG() [22/74]

INCLUDE_IMG ( "ui/battle/cmd/charge_1.png" ,
ui_battle_cmd_charge_1_png  )

◆ INCLUDE_IMG() [23/74]

INCLUDE_IMG ( "ui/battle/cmd/charge_2.png" ,
ui_battle_cmd_charge_2_png  )

◆ INCLUDE_IMG() [24/74]

INCLUDE_IMG ( "ui/battle/cmd/charge_3.png" ,
ui_battle_cmd_charge_3_png  )

◆ INCLUDE_IMG() [25/74]

INCLUDE_IMG ( "ui/battle/cmd/charge_4.png" ,
ui_battle_cmd_charge_4_png  )

◆ INCLUDE_IMG() [26/74]

INCLUDE_IMG ( "ui/battle/cmd/fill_result.png" ,
ui_battle_cmd_fill_result_png  )

◆ INCLUDE_IMG() [27/74]

INCLUDE_IMG ( "ui/battle/cmd/flee_0.png" ,
ui_battle_cmd_flee_0_png  )

◆ INCLUDE_IMG() [28/74]

INCLUDE_IMG ( "ui/battle/cmd/flee_1.png" ,
ui_battle_cmd_flee_1_png  )

◆ INCLUDE_IMG() [29/74]

INCLUDE_IMG ( "ui/battle/cmd/flee_2.png" ,
ui_battle_cmd_flee_2_png  )

◆ INCLUDE_IMG() [30/74]

INCLUDE_IMG ( "ui/battle/cmd/gauge_result.png" ,
ui_battle_cmd_gauge_result_png  )

◆ INCLUDE_IMG() [31/74]

INCLUDE_IMG ( "ui/battle/cmd/right_on.png" ,
ui_battle_cmd_right_on_png  )

◆ INCLUDE_IMG() [32/74]

INCLUDE_IMG ( "ui/battle/cmd/timing_1_chance.png" ,
ui_battle_cmd_timing_1_chance_png  )

◆ INCLUDE_IMG() [33/74]

INCLUDE_IMG ( "ui/battle/cmd/timing_3_chances.png" ,
ui_battle_cmd_timing_3_chances_png  )

◆ INCLUDE_IMG() [34/74]

INCLUDE_IMG ( "ui/battle/cmd/timing_miss.png" ,
ui_battle_cmd_timing_miss_png  )

◆ INCLUDE_IMG() [35/74]

INCLUDE_IMG ( "ui/battle/cmd/timing_ok.png" ,
ui_battle_cmd_timing_ok_png  )

◆ INCLUDE_IMG() [36/74]

INCLUDE_IMG ( "ui/battle/cmd/timing_ready.png" ,
ui_battle_cmd_timing_ready_png  )

◆ INCLUDE_IMG() [37/74]

INCLUDE_IMG ( "ui/battle/cmd/timing_wait.png" ,
ui_battle_cmd_timing_wait_png  )

◆ INCLUDE_IMG() [38/74]

INCLUDE_IMG ( "ui/battle/cont/b_down.png" ,
ui_battle_cont_b_down_png  )

◆ INCLUDE_IMG() [39/74]

INCLUDE_IMG ( "ui/battle/cont/b_up.png" ,
ui_battle_cont_b_up_png  )

◆ INCLUDE_IMG() [40/74]

INCLUDE_IMG ( "ui/battle/cont/c_down_down.png" ,
ui_battle_cont_c_down_down_png  )

◆ INCLUDE_IMG() [41/74]

INCLUDE_IMG ( "ui/battle/cont/c_down_up.png" ,
ui_battle_cont_c_down_up_png  )

◆ INCLUDE_IMG() [42/74]

INCLUDE_IMG ( "ui/battle/cont/c_left_down.png" ,
ui_battle_cont_c_left_down_png  )

◆ INCLUDE_IMG() [43/74]

INCLUDE_IMG ( "ui/battle/cont/c_left_up.png" ,
ui_battle_cont_c_left_up_png  )

◆ INCLUDE_IMG() [44/74]

INCLUDE_IMG ( "ui/battle/cont/c_right_down.png" ,
ui_battle_cont_c_right_down_png  )

◆ INCLUDE_IMG() [45/74]

INCLUDE_IMG ( "ui/battle/cont/c_right_up.png" ,
ui_battle_cont_c_right_up_png  )

◆ INCLUDE_IMG() [46/74]

INCLUDE_IMG ( "ui/battle/cont/c_up_down.png" ,
ui_battle_cont_c_up_down_png  )

◆ INCLUDE_IMG() [47/74]

INCLUDE_IMG ( "ui/battle/cont/c_up_up.png" ,
ui_battle_cont_c_up_up_png  )

◆ INCLUDE_IMG() [48/74]

INCLUDE_IMG ( "ui/battle/hp_0.png" ,
ui_battle_hp_0_png  )

◆ INCLUDE_IMG() [49/74]

INCLUDE_IMG ( "ui/battle/hp_1.png" ,
ui_battle_hp_1_png  )

◆ INCLUDE_IMG() [50/74]

INCLUDE_IMG ( "ui/battle/hp_2.png" ,
ui_battle_hp_2_png  )

◆ INCLUDE_IMG() [51/74]

INCLUDE_IMG ( "ui/battle/hp_3.png" ,
ui_battle_hp_3_png  )

◆ INCLUDE_IMG() [52/74]

INCLUDE_IMG ( "ui/battle/hp_4.png" ,
ui_battle_hp_4_png  )

◆ INCLUDE_IMG() [53/74]

INCLUDE_IMG ( "ui/battle/hp_5.png" ,
ui_battle_hp_5_png  )

◆ INCLUDE_IMG() [54/74]

INCLUDE_IMG ( "ui/battle/hp_6.png" ,
ui_battle_hp_6_png  )

◆ INCLUDE_IMG() [55/74]

INCLUDE_IMG ( "ui/battle/hp_7.png" ,
ui_battle_hp_7_png  )

◆ INCLUDE_IMG() [56/74]

INCLUDE_IMG ( "ui/battle/hp_8.png" ,
ui_battle_hp_8_png  )

◆ INCLUDE_IMG() [57/74]

INCLUDE_IMG ( "ui/battle/hp_9.png" ,
ui_battle_hp_9_png  )

◆ INCLUDE_IMG() [58/74]

INCLUDE_IMG ( "ui/battle/hp_bar.png" ,
ui_battle_hp_bar_png  )

◆ INCLUDE_IMG() [59/74]

INCLUDE_IMG ( "ui/battle/menu/defend.png" ,
ui_battle_menu_defend_png  )

◆ INCLUDE_IMG() [60/74]

INCLUDE_IMG ( "ui/battle/menu/flee.png" ,
ui_battle_menu_flee_png  )

◆ INCLUDE_IMG() [61/74]

INCLUDE_IMG ( "ui/battle/menu/nothing.png" ,
ui_battle_menu_nothing_png  )

◆ INCLUDE_IMG() [62/74]

INCLUDE_IMG ( "ui/battle/menu/pouch.png" ,
ui_battle_menu_pouch_png  )

◆ INCLUDE_IMG() [63/74]

INCLUDE_IMG ( "ui/battle/menu/spirits.png" ,
ui_battle_menu_spirits_png  )

◆ INCLUDE_IMG() [64/74]

INCLUDE_IMG ( "ui/battle/menu/strategies.png" ,
ui_battle_menu_strategies_png  )

◆ INCLUDE_IMG() [65/74]

INCLUDE_IMG ( "ui/battle/menu/unused.png" ,
ui_battle_menu_unused_png  )

◆ INCLUDE_IMG() [66/74]

INCLUDE_IMG ( "ui/battle/projector_beam.png" ,
ui_battle_projector_beam_png  )

◆ INCLUDE_IMG() [67/74]

INCLUDE_IMG ( "ui/battle/projector_reel.png" ,
ui_battle_projector_reel_png  )

◆ INCLUDE_IMG() [68/74]

INCLUDE_IMG ( "ui/battle/projector_spot.png" ,
ui_battle_projector_spot_png  )

◆ INCLUDE_IMG() [69/74]

INCLUDE_IMG ( "ui/battle/solid_star.png" ,
ui_battle_solid_star_png  )

◆ INCLUDE_IMG() [70/74]

INCLUDE_IMG ( "ui/battle/swap_arrow_left.png" ,
ui_battle_swap_arrow_left_png  )

◆ INCLUDE_IMG() [71/74]

INCLUDE_IMG ( "ui/battle/swap_arrow_right.png" ,
ui_battle_swap_arrow_right_png  )

◆ INCLUDE_IMG() [72/74]

INCLUDE_IMG ( "ui/battle/swap_background.png" ,
ui_battle_swap_background_png  )

◆ INCLUDE_IMG() [73/74]

INCLUDE_IMG ( "ui/battle/swap_Z.png" ,
ui_battle_swap_Z_png  )

◆ INCLUDE_IMG() [74/74]

INCLUDE_IMG ( "ui/battle/yellow_arrow.png" ,
ui_battle_yellow_arrow_png  )

◆ INCLUDE_PAL() [1/76]

INCLUDE_PAL ( "ui/battle/cmd/100pct.pal" ,
ui_battle_cmd_100pct_pal  )

◆ INCLUDE_PAL() [2/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/marker_0.pal" ,
ui_battle_cmd_aim_marker_0_pal  )

◆ INCLUDE_PAL() [3/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/marker_1.pal" ,
ui_battle_cmd_aim_marker_1_pal  )

◆ INCLUDE_PAL() [4/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/marker_2.pal" ,
ui_battle_cmd_aim_marker_2_pal  )

◆ INCLUDE_PAL() [5/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/marker_3.pal" ,
ui_battle_cmd_aim_marker_3_pal  )

◆ INCLUDE_PAL() [6/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/marker_4.pal" ,
ui_battle_cmd_aim_marker_4_pal  )

◆ INCLUDE_PAL() [7/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/marker_5.pal" ,
ui_battle_cmd_aim_marker_5_pal  )

◆ INCLUDE_PAL() [8/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/marker_6.pal" ,
ui_battle_cmd_aim_marker_6_pal  )

◆ INCLUDE_PAL() [9/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/marker_7.pal" ,
ui_battle_cmd_aim_marker_7_pal  )

◆ INCLUDE_PAL() [10/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/reticle_0.pal" ,
ui_battle_cmd_aim_reticle_0_pal  )

◆ INCLUDE_PAL() [11/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/reticle_1.pal" ,
ui_battle_cmd_aim_reticle_1_pal  )

◆ INCLUDE_PAL() [12/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/shimmer_0.pal" ,
ui_battle_cmd_aim_shimmer_0_pal  )

◆ INCLUDE_PAL() [13/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/shimmer_1.pal" ,
ui_battle_cmd_aim_shimmer_1_pal  )

◆ INCLUDE_PAL() [14/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/shimmer_2.pal" ,
ui_battle_cmd_aim_shimmer_2_pal  )

◆ INCLUDE_PAL() [15/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/shimmer_3.pal" ,
ui_battle_cmd_aim_shimmer_3_pal  )

◆ INCLUDE_PAL() [16/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/shimmer_4.pal" ,
ui_battle_cmd_aim_shimmer_4_pal  )

◆ INCLUDE_PAL() [17/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/shimmer_5.pal" ,
ui_battle_cmd_aim_shimmer_5_pal  )

◆ INCLUDE_PAL() [18/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/shimmer_6.pal" ,
ui_battle_cmd_aim_shimmer_6_pal  )

◆ INCLUDE_PAL() [19/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/shimmer_7.pal" ,
ui_battle_cmd_aim_shimmer_7_pal  )

◆ INCLUDE_PAL() [20/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/target_0.pal" ,
ui_battle_cmd_aim_target_0_pal  )

◆ INCLUDE_PAL() [21/76]

INCLUDE_PAL ( "ui/battle/cmd/aim/target_1.pal" ,
ui_battle_cmd_aim_target_1_pal  )

◆ INCLUDE_PAL() [22/76]

INCLUDE_PAL ( "ui/battle/cmd/charge_1.pal" ,
ui_battle_cmd_charge_1_pal  )

◆ INCLUDE_PAL() [23/76]

INCLUDE_PAL ( "ui/battle/cmd/charge_2.pal" ,
ui_battle_cmd_charge_2_pal  )

◆ INCLUDE_PAL() [24/76]

INCLUDE_PAL ( "ui/battle/cmd/charge_3.pal" ,
ui_battle_cmd_charge_3_pal  )

◆ INCLUDE_PAL() [25/76]

INCLUDE_PAL ( "ui/battle/cmd/charge_4.pal" ,
ui_battle_cmd_charge_4_pal  )

◆ INCLUDE_PAL() [26/76]

INCLUDE_PAL ( "ui/battle/cmd/fill_result.pal" ,
ui_battle_cmd_fill_result_pal  )

◆ INCLUDE_PAL() [27/76]

INCLUDE_PAL ( "ui/battle/cmd/flee_0.pal" ,
ui_battle_cmd_flee_0_pal  )

◆ INCLUDE_PAL() [28/76]

INCLUDE_PAL ( "ui/battle/cmd/flee_1.pal" ,
ui_battle_cmd_flee_1_pal  )

◆ INCLUDE_PAL() [29/76]

INCLUDE_PAL ( "ui/battle/cmd/flee_2.pal" ,
ui_battle_cmd_flee_2_pal  )

◆ INCLUDE_PAL() [30/76]

INCLUDE_PAL ( "ui/battle/cmd/gauge_result.pal" ,
ui_battle_cmd_gauge_result_pal  )

◆ INCLUDE_PAL() [31/76]

INCLUDE_PAL ( "ui/battle/cmd/right_on.pal" ,
ui_battle_cmd_right_on_pal  )

◆ INCLUDE_PAL() [32/76]

INCLUDE_PAL ( "ui/battle/cmd/timing_1_chance.pal" ,
ui_battle_cmd_timing_1_chance_pal  )

◆ INCLUDE_PAL() [33/76]

INCLUDE_PAL ( "ui/battle/cmd/timing_3_chances.pal" ,
ui_battle_cmd_timing_3_chances_pal  )

◆ INCLUDE_PAL() [34/76]

INCLUDE_PAL ( "ui/battle/cmd/timing_miss.pal" ,
ui_battle_cmd_timing_miss_pal  )

◆ INCLUDE_PAL() [35/76]

INCLUDE_PAL ( "ui/battle/cmd/timing_ok.pal" ,
ui_battle_cmd_timing_ok_pal  )

◆ INCLUDE_PAL() [36/76]

INCLUDE_PAL ( "ui/battle/cmd/timing_ready.pal" ,
ui_battle_cmd_timing_ready_pal  )

◆ INCLUDE_PAL() [37/76]

INCLUDE_PAL ( "ui/battle/cmd/timing_wait.pal" ,
ui_battle_cmd_timing_wait_pal  )

◆ INCLUDE_PAL() [38/76]

INCLUDE_PAL ( "ui/battle/cont/b_down.pal" ,
ui_battle_cont_b_down_pal  )

◆ INCLUDE_PAL() [39/76]

INCLUDE_PAL ( "ui/battle/cont/b_up.pal" ,
ui_battle_cont_b_up_pal  )

◆ INCLUDE_PAL() [40/76]

INCLUDE_PAL ( "ui/battle/cont/c_down_down.pal" ,
ui_battle_cont_c_down_down_pal  )

◆ INCLUDE_PAL() [41/76]

INCLUDE_PAL ( "ui/battle/cont/c_down_up.pal" ,
ui_battle_cont_c_down_up_pal  )

◆ INCLUDE_PAL() [42/76]

INCLUDE_PAL ( "ui/battle/cont/c_left_down.pal" ,
ui_battle_cont_c_left_down_pal  )

◆ INCLUDE_PAL() [43/76]

INCLUDE_PAL ( "ui/battle/cont/c_left_up.pal" ,
ui_battle_cont_c_left_up_pal  )

◆ INCLUDE_PAL() [44/76]

INCLUDE_PAL ( "ui/battle/cont/c_right_down.pal" ,
ui_battle_cont_c_right_down_pal  )

◆ INCLUDE_PAL() [45/76]

INCLUDE_PAL ( "ui/battle/cont/c_right_up.pal" ,
ui_battle_cont_c_right_up_pal  )

◆ INCLUDE_PAL() [46/76]

INCLUDE_PAL ( "ui/battle/cont/c_up_down.pal" ,
ui_battle_cont_c_up_down_pal  )

◆ INCLUDE_PAL() [47/76]

INCLUDE_PAL ( "ui/battle/cont/c_up_up.pal" ,
ui_battle_cont_c_up_up_pal  )

◆ INCLUDE_PAL() [48/76]

INCLUDE_PAL ( "ui/battle/hp_0.pal" ,
ui_battle_hp_0_pal  )

◆ INCLUDE_PAL() [49/76]

INCLUDE_PAL ( "ui/battle/hp_1.pal" ,
ui_battle_hp_1_pal  )

◆ INCLUDE_PAL() [50/76]

INCLUDE_PAL ( "ui/battle/hp_2.pal" ,
ui_battle_hp_2_pal  )

◆ INCLUDE_PAL() [51/76]

INCLUDE_PAL ( "ui/battle/hp_3.pal" ,
ui_battle_hp_3_pal  )

◆ INCLUDE_PAL() [52/76]

INCLUDE_PAL ( "ui/battle/hp_4.pal" ,
ui_battle_hp_4_pal  )

◆ INCLUDE_PAL() [53/76]

INCLUDE_PAL ( "ui/battle/hp_5.pal" ,
ui_battle_hp_5_pal  )

◆ INCLUDE_PAL() [54/76]

INCLUDE_PAL ( "ui/battle/hp_6.pal" ,
ui_battle_hp_6_pal  )

◆ INCLUDE_PAL() [55/76]

INCLUDE_PAL ( "ui/battle/hp_7.pal" ,
ui_battle_hp_7_pal  )

◆ INCLUDE_PAL() [56/76]

INCLUDE_PAL ( "ui/battle/hp_8.pal" ,
ui_battle_hp_8_pal  )

◆ INCLUDE_PAL() [57/76]

INCLUDE_PAL ( "ui/battle/hp_9.pal" ,
ui_battle_hp_9_pal  )

◆ INCLUDE_PAL() [58/76]

INCLUDE_PAL ( "ui/battle/hp_bar.pal" ,
ui_battle_hp_bar_pal  )

◆ INCLUDE_PAL() [59/76]

INCLUDE_PAL ( "ui/battle/menu/defend.disabled.pal" ,
ui_battle_menu_defend_disabled_pal  )

◆ INCLUDE_PAL() [60/76]

INCLUDE_PAL ( "ui/battle/menu/defend.pal" ,
ui_battle_menu_defend_pal  )

◆ INCLUDE_PAL() [61/76]

INCLUDE_PAL ( "ui/battle/menu/flee.disabled.pal" ,
ui_battle_menu_flee_disabled_pal  )

◆ INCLUDE_PAL() [62/76]

INCLUDE_PAL ( "ui/battle/menu/flee.pal" ,
ui_battle_menu_flee_pal  )

◆ INCLUDE_PAL() [63/76]

INCLUDE_PAL ( "ui/battle/menu/nothing.disabled.pal" ,
ui_battle_menu_nothing_disabled_pal  )

◆ INCLUDE_PAL() [64/76]

INCLUDE_PAL ( "ui/battle/menu/nothing.pal" ,
ui_battle_menu_nothing_pal  )

◆ INCLUDE_PAL() [65/76]

INCLUDE_PAL ( "ui/battle/menu/pouch.disabled.pal" ,
ui_battle_menu_pouch_disabled_pal  )

◆ INCLUDE_PAL() [66/76]

INCLUDE_PAL ( "ui/battle/menu/pouch.pal" ,
ui_battle_menu_pouch_pal  )

◆ INCLUDE_PAL() [67/76]

INCLUDE_PAL ( "ui/battle/menu/spirits.pal" ,
ui_battle_menu_spirits_pal  )

◆ INCLUDE_PAL() [68/76]

INCLUDE_PAL ( "ui/battle/menu/strategies.disabled.pal" ,
ui_battle_menu_strategies_disabled_pal  )

◆ INCLUDE_PAL() [69/76]

INCLUDE_PAL ( "ui/battle/menu/strategies.pal" ,
ui_battle_menu_strategies_pal  )

◆ INCLUDE_PAL() [70/76]

INCLUDE_PAL ( "ui/battle/menu/unused.disabled.pal" ,
ui_battle_menu_unused_disabled_pal  )

◆ INCLUDE_PAL() [71/76]

INCLUDE_PAL ( "ui/battle/menu/unused.pal" ,
ui_battle_menu_unused_pal  )

◆ INCLUDE_PAL() [72/76]

INCLUDE_PAL ( "ui/battle/solid_star.pal" ,
ui_battle_solid_star_pal  )

◆ INCLUDE_PAL() [73/76]

INCLUDE_PAL ( "ui/battle/swap_arrow_left.pal" ,
ui_battle_swap_arrow_left_pal  )

◆ INCLUDE_PAL() [74/76]

INCLUDE_PAL ( "ui/battle/swap_arrow_right.pal" ,
ui_battle_swap_arrow_right_pal  )

◆ INCLUDE_PAL() [75/76]

INCLUDE_PAL ( "ui/battle/swap_Z.pal" ,
ui_battle_swap_Z_pal  )

◆ INCLUDE_PAL() [76/76]

INCLUDE_PAL ( "ui/battle/yellow_arrow.pal" ,
ui_battle_yellow_arrow_pal  )

Variable Documentation

◆ D_8028F860

Gfx D_8028F860[]
Initial value:
= {
gsSPEndDisplayList(),
}

◆ D_8028FC68

Gfx D_8028FC68[]
Initial value:
= {
gsSPEndDisplayList(),
}

◆ D_80290C70

Gfx D_80290C70[]
Initial value:
= {
gsSPEndDisplayList(),
}

◆ D_80291C78

Gfx D_80291C78[]
Initial value:
= {
gsSPEndDisplayList(),
}

◆ HES_100pct

HudScript HES_100pct
Initial value:
= {
HUD_ELEMENT_OP_SetScale, (s32)( 1.00 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_100pct_png, (s32) ui_battle_cmd_100pct_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.20 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_100pct_png, (s32) ui_battle_cmd_100pct_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.30 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_100pct_png, (s32) ui_battle_cmd_100pct_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.27 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_100pct_png, (s32) ui_battle_cmd_100pct_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.15 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_100pct_png, (s32) ui_battle_cmd_100pct_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.05 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_100pct_png, (s32) ui_battle_cmd_100pct_pal,
}
@ HUD_ELEMENT_OP_SetCI
Definition hud_element.h:14
@ HUD_ELEMENT_OP_Restart
Definition hud_element.h:15
@ HUD_ELEMENT_OP_End
Definition hud_element.h:12
@ HUD_ELEMENT_OP_SetVisible
Definition hud_element.h:20
@ HUD_ELEMENT_OP_SetScale
Definition hud_element.h:26
@ HUD_ELEMENT_OP_SetTexelOffset
Definition hud_element.h:24
@ HUD_ELEMENT_OP_Loop
Definition hud_element.h:16
@ HUD_ELEMENT_OP_SetCustomSize
Definition hud_element.h:31

◆ HES_AimBlinkA

HudScript HES_AimBlinkA
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
}
@ HUD_ELEMENT_SIZE_16x16
Definition hud_element.h:44
@ HUD_ELEMENT_FLAG_200000
Definition hud_element.h:92
@ HUD_ELEMENT_OP_SetFlags
Definition hud_element.h:36
@ HUD_ELEMENT_OP_SetTileSize
Definition hud_element.h:17
@ HUD_ELEMENT_OP_ClearFlags
Definition hud_element.h:37

◆ HES_AimBlinkB

HudScript HES_AimBlinkB
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
}

◆ HES_AimBlinkC

HudScript HES_AimBlinkC
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
}

◆ HES_AimMarkerA

HudScript HES_AimMarkerA
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_1_png, (s32) ui_battle_cmd_aim_marker_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_2_png, (s32) ui_battle_cmd_aim_marker_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_3_png, (s32) ui_battle_cmd_aim_marker_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_4_png, (s32) ui_battle_cmd_aim_marker_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_5_png, (s32) ui_battle_cmd_aim_marker_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_6_png, (s32) ui_battle_cmd_aim_marker_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_7_png, (s32) ui_battle_cmd_aim_marker_7_pal,
}

◆ HES_AimMarkerB

HudScript HES_AimMarkerB
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_1_png, (s32) ui_battle_cmd_aim_marker_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_2_png, (s32) ui_battle_cmd_aim_marker_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_3_png, (s32) ui_battle_cmd_aim_marker_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_4_png, (s32) ui_battle_cmd_aim_marker_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_5_png, (s32) ui_battle_cmd_aim_marker_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_6_png, (s32) ui_battle_cmd_aim_marker_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_7_png, (s32) ui_battle_cmd_aim_marker_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
}

◆ HES_AimMarkerC

HudScript HES_AimMarkerC
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_2_png, (s32) ui_battle_cmd_aim_marker_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_3_png, (s32) ui_battle_cmd_aim_marker_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_4_png, (s32) ui_battle_cmd_aim_marker_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_5_png, (s32) ui_battle_cmd_aim_marker_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_6_png, (s32) ui_battle_cmd_aim_marker_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_7_png, (s32) ui_battle_cmd_aim_marker_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_1_png, (s32) ui_battle_cmd_aim_marker_1_pal,
}

◆ HES_AimMarkerD

HudScript HES_AimMarkerD
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_3_png, (s32) ui_battle_cmd_aim_marker_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_4_png, (s32) ui_battle_cmd_aim_marker_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_5_png, (s32) ui_battle_cmd_aim_marker_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_6_png, (s32) ui_battle_cmd_aim_marker_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_7_png, (s32) ui_battle_cmd_aim_marker_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_1_png, (s32) ui_battle_cmd_aim_marker_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_2_png, (s32) ui_battle_cmd_aim_marker_2_pal,
}

◆ HES_AimMarkerE

HudScript HES_AimMarkerE
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_4_png, (s32) ui_battle_cmd_aim_marker_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_5_png, (s32) ui_battle_cmd_aim_marker_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_6_png, (s32) ui_battle_cmd_aim_marker_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_7_png, (s32) ui_battle_cmd_aim_marker_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_1_png, (s32) ui_battle_cmd_aim_marker_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_2_png, (s32) ui_battle_cmd_aim_marker_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_3_png, (s32) ui_battle_cmd_aim_marker_3_pal,
}

◆ HES_AimMarkerF

HudScript HES_AimMarkerF
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_5_png, (s32) ui_battle_cmd_aim_marker_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_6_png, (s32) ui_battle_cmd_aim_marker_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_7_png, (s32) ui_battle_cmd_aim_marker_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_1_png, (s32) ui_battle_cmd_aim_marker_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_2_png, (s32) ui_battle_cmd_aim_marker_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_3_png, (s32) ui_battle_cmd_aim_marker_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_4_png, (s32) ui_battle_cmd_aim_marker_4_pal,
}

◆ HES_AimMarkerG

HudScript HES_AimMarkerG
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_6_png, (s32) ui_battle_cmd_aim_marker_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_7_png, (s32) ui_battle_cmd_aim_marker_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_1_png, (s32) ui_battle_cmd_aim_marker_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_2_png, (s32) ui_battle_cmd_aim_marker_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_3_png, (s32) ui_battle_cmd_aim_marker_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_4_png, (s32) ui_battle_cmd_aim_marker_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_5_png, (s32) ui_battle_cmd_aim_marker_5_pal,
}

◆ HES_AimMarkerH

HudScript HES_AimMarkerH
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_7_png, (s32) ui_battle_cmd_aim_marker_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_0_png, (s32) ui_battle_cmd_aim_marker_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_1_png, (s32) ui_battle_cmd_aim_marker_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_2_png, (s32) ui_battle_cmd_aim_marker_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_3_png, (s32) ui_battle_cmd_aim_marker_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_4_png, (s32) ui_battle_cmd_aim_marker_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_5_png, (s32) ui_battle_cmd_aim_marker_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_marker_6_png, (s32) ui_battle_cmd_aim_marker_6_pal,
}

◆ HES_AimReticle

HudScript HES_AimReticle
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 8 , (s32) ui_battle_cmd_aim_reticle_0_png, (s32) ui_battle_cmd_aim_reticle_0_pal,
HUD_ELEMENT_OP_SetCI, 5 , (s32) ui_battle_cmd_aim_reticle_1_png, (s32) ui_battle_cmd_aim_reticle_1_pal,
}
@ HUD_ELEMENT_SIZE_32x32
Definition hud_element.h:46

Referenced by btl_update_message_popup().

◆ HES_AimShimmerA

HudScript HES_AimShimmerA
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_0_png, (s32) ui_battle_cmd_aim_shimmer_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_1_png, (s32) ui_battle_cmd_aim_shimmer_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_2_png, (s32) ui_battle_cmd_aim_shimmer_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_3_png, (s32) ui_battle_cmd_aim_shimmer_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_4_png, (s32) ui_battle_cmd_aim_shimmer_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_5_png, (s32) ui_battle_cmd_aim_shimmer_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_6_png, (s32) ui_battle_cmd_aim_shimmer_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_7_png, (s32) ui_battle_cmd_aim_shimmer_7_pal,
}

◆ HES_AimShimmerB

HudScript HES_AimShimmerB
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_1_png, (s32) ui_battle_cmd_aim_shimmer_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_2_png, (s32) ui_battle_cmd_aim_shimmer_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_3_png, (s32) ui_battle_cmd_aim_shimmer_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_4_png, (s32) ui_battle_cmd_aim_shimmer_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_5_png, (s32) ui_battle_cmd_aim_shimmer_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_6_png, (s32) ui_battle_cmd_aim_shimmer_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_7_png, (s32) ui_battle_cmd_aim_shimmer_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_0_png, (s32) ui_battle_cmd_aim_shimmer_0_pal,
}

◆ HES_AimShimmerC

HudScript HES_AimShimmerC
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_2_png, (s32) ui_battle_cmd_aim_shimmer_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_3_png, (s32) ui_battle_cmd_aim_shimmer_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_4_png, (s32) ui_battle_cmd_aim_shimmer_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_5_png, (s32) ui_battle_cmd_aim_shimmer_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_6_png, (s32) ui_battle_cmd_aim_shimmer_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_7_png, (s32) ui_battle_cmd_aim_shimmer_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_0_png, (s32) ui_battle_cmd_aim_shimmer_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_1_png, (s32) ui_battle_cmd_aim_shimmer_1_pal,
}

◆ HES_AimShimmerD

HudScript HES_AimShimmerD
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_3_png, (s32) ui_battle_cmd_aim_shimmer_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_4_png, (s32) ui_battle_cmd_aim_shimmer_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_5_png, (s32) ui_battle_cmd_aim_shimmer_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_6_png, (s32) ui_battle_cmd_aim_shimmer_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_7_png, (s32) ui_battle_cmd_aim_shimmer_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_0_png, (s32) ui_battle_cmd_aim_shimmer_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_1_png, (s32) ui_battle_cmd_aim_shimmer_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_2_png, (s32) ui_battle_cmd_aim_shimmer_2_pal,
}

◆ HES_AimShimmerE

HudScript HES_AimShimmerE
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_4_png, (s32) ui_battle_cmd_aim_shimmer_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_5_png, (s32) ui_battle_cmd_aim_shimmer_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_6_png, (s32) ui_battle_cmd_aim_shimmer_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_7_png, (s32) ui_battle_cmd_aim_shimmer_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_0_png, (s32) ui_battle_cmd_aim_shimmer_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_1_png, (s32) ui_battle_cmd_aim_shimmer_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_2_png, (s32) ui_battle_cmd_aim_shimmer_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_3_png, (s32) ui_battle_cmd_aim_shimmer_3_pal,
}

◆ HES_AimShimmerF

HudScript HES_AimShimmerF
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_5_png, (s32) ui_battle_cmd_aim_shimmer_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_6_png, (s32) ui_battle_cmd_aim_shimmer_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_7_png, (s32) ui_battle_cmd_aim_shimmer_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_0_png, (s32) ui_battle_cmd_aim_shimmer_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_1_png, (s32) ui_battle_cmd_aim_shimmer_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_2_png, (s32) ui_battle_cmd_aim_shimmer_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_3_png, (s32) ui_battle_cmd_aim_shimmer_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_4_png, (s32) ui_battle_cmd_aim_shimmer_4_pal,
}

◆ HES_AimShimmerG

HudScript HES_AimShimmerG
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_6_png, (s32) ui_battle_cmd_aim_shimmer_6_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_7_png, (s32) ui_battle_cmd_aim_shimmer_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_0_png, (s32) ui_battle_cmd_aim_shimmer_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_1_png, (s32) ui_battle_cmd_aim_shimmer_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_2_png, (s32) ui_battle_cmd_aim_shimmer_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_3_png, (s32) ui_battle_cmd_aim_shimmer_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_4_png, (s32) ui_battle_cmd_aim_shimmer_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_5_png, (s32) ui_battle_cmd_aim_shimmer_5_pal,
}

◆ HES_AimShimmerH

HudScript HES_AimShimmerH
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_7_png, (s32) ui_battle_cmd_aim_shimmer_7_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_0_png, (s32) ui_battle_cmd_aim_shimmer_0_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_1_png, (s32) ui_battle_cmd_aim_shimmer_1_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_2_png, (s32) ui_battle_cmd_aim_shimmer_2_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_3_png, (s32) ui_battle_cmd_aim_shimmer_3_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_4_png, (s32) ui_battle_cmd_aim_shimmer_4_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_5_png, (s32) ui_battle_cmd_aim_shimmer_5_pal,
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cmd_aim_shimmer_6_png, (s32) ui_battle_cmd_aim_shimmer_6_pal,
}

◆ HES_AimTarget

HudScript HES_AimTarget
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cmd_aim_target_0_png, (s32) ui_battle_cmd_aim_target_0_pal,
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cmd_aim_target_1_png, (s32) ui_battle_cmd_aim_target_1_pal,
}
@ HUD_ELEMENT_SIZE_24x24
Definition hud_element.h:45

Referenced by btl_update_message_popup().

◆ HES_BButton

HudScript HES_BButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 48 , 40 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_b_up_png, (s32) ui_battle_cont_b_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_BButtonHeld

HudScript HES_BButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 48 , 40 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_b_down_png, (s32) ui_battle_cont_b_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_CDownButton

HudScript HES_CDownButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_down_up_png, (s32) ui_battle_cont_c_down_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_CDownButtonHeld

HudScript HES_CDownButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_down_down_png, (s32) ui_battle_cont_c_down_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_CLeftButton

HudScript HES_CLeftButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_left_up_png, (s32) ui_battle_cont_c_left_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_CLeftButtonHeld

HudScript HES_CLeftButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_left_down_png, (s32) ui_battle_cont_c_left_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_CRightButton

HudScript HES_CRightButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_right_up_png, (s32) ui_battle_cont_c_right_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_CRightButtonHeld

HudScript HES_CRightButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_right_down_png, (s32) ui_battle_cont_c_right_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_CUpButton

HudScript HES_CUpButton = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_up_up_png, (s32) ui_battle_cont_c_up_up_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_CUpButtonHeld

HudScript HES_CUpButtonHeld = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 40 , 34 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cont_c_up_down_png, (s32) ui_battle_cont_c_up_down_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_FillGaugeResult

HudScript HES_FillGaugeResult = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 32 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_fill_result_png, (s32) ui_battle_cmd_fill_result_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_HPBar

◆ HES_HPDigit0

◆ HES_HPDigit1

◆ HES_HPDigit2

◆ HES_HPDigit3

◆ HES_HPDigit4

◆ HES_HPDigit5

◆ HES_HPDigit6

◆ HES_HPDigit7

◆ HES_HPDigit8

◆ HES_HPDigit9

◆ HES_MashBButton1

HudScript HES_MashBButton1
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_b_up_png, (s32) ui_battle_cont_b_up_pal,
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_b_down_png, (s32) ui_battle_cont_b_down_pal,
}

Referenced by btl_update_message_popup(), and update().

◆ HES_MashBButton2

HudScript HES_MashBButton2
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_b_down_png, (s32) ui_battle_cont_b_down_pal,
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_b_up_png, (s32) ui_battle_cont_b_up_pal,
}

Referenced by btl_update_message_popup().

◆ HES_MashCDownButton1

HudScript HES_MashCDownButton1
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_down_up_png, (s32) ui_battle_cont_c_down_up_pal,
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_down_down_png, (s32) ui_battle_cont_c_down_down_pal,
}

Referenced by btl_update_message_popup().

◆ HES_MashCDownButton2

HudScript HES_MashCDownButton2
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cont_c_down_up_png, (s32) ui_battle_cont_c_down_up_pal,
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_down_down_png, (s32) ui_battle_cont_c_down_down_pal,
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cont_c_down_up_png, (s32) ui_battle_cont_c_down_up_pal,
}

◆ HES_MashCLeftButton

HudScript HES_MashCLeftButton
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_left_up_png, (s32) ui_battle_cont_c_left_up_pal,
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_left_down_png, (s32) ui_battle_cont_c_left_down_pal,
}

Referenced by btl_update_message_popup().

◆ HES_MashCRightButton1

HudScript HES_MashCRightButton1
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_right_up_png, (s32) ui_battle_cont_c_right_up_pal,
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_right_down_png, (s32) ui_battle_cont_c_right_down_pal,
}

Referenced by btl_update_message_popup().

◆ HES_MashCRightButton2

HudScript HES_MashCRightButton2
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_right_down_png, (s32) ui_battle_cont_c_right_down_pal,
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_right_up_png, (s32) ui_battle_cont_c_right_up_pal,
}

◆ HES_MashCUpButton

HudScript HES_MashCUpButton
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_up_up_png, (s32) ui_battle_cont_c_up_up_pal,
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cont_c_up_down_png, (s32) ui_battle_cont_c_up_down_pal,
}

Referenced by btl_update_message_popup().

◆ HES_MenuDefend

HudScript HES_MenuDefend = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_defend_png, (s32) ui_battle_menu_defend_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_MenuDefendDisabled

HudScript HES_MenuDefendDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_defend_png , (s32) ui_battle_menu_defend_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_MenuDoNothing

HudScript HES_MenuDoNothing = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_nothing_png, (s32) ui_battle_menu_nothing_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_MenuDoNothingDisabled

HudScript HES_MenuDoNothingDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_nothing_png , (s32) ui_battle_menu_nothing_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_MenuFlee

◆ HES_MenuFleeDisabled

HudScript HES_MenuFleeDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_flee_png , (s32) ui_battle_menu_flee_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_MenuPouch

◆ HES_MenuPouchDisabled

HudScript HES_MenuPouchDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_pouch_png , (s32) ui_battle_menu_pouch_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_MenuStrategies

HudScript HES_MenuStrategies = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_strategies_png, (s32) ui_battle_menu_strategies_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_MenuStrategiesDisabled

HudScript HES_MenuStrategiesDisabled = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_32x32 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_menu_strategies_png , (s32) ui_battle_menu_strategies_disabled_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_PressBButton

HudScript HES_PressBButton
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 3 , (s32) ui_battle_cont_b_down_png, (s32) ui_battle_cont_b_down_pal,
HUD_ELEMENT_OP_SetCI, 10 , (s32) ui_battle_cont_b_up_png, (s32) ui_battle_cont_b_up_pal,
HUD_ELEMENT_OP_SetCI, 7 , (s32) ui_battle_cont_b_down_png, (s32) ui_battle_cont_b_down_pal,
}

Referenced by btl_update_message_popup().

◆ HES_PressCDownButton

HudScript HES_PressCDownButton
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 6 , (s32) ui_battle_cont_c_down_down_png, (s32) ui_battle_cont_c_down_down_pal,
HUD_ELEMENT_OP_SetCI, 10 , (s32) ui_battle_cont_c_down_up_png, (s32) ui_battle_cont_c_down_up_pal,
HUD_ELEMENT_OP_SetCI, 4 , (s32) ui_battle_cont_c_down_down_png, (s32) ui_battle_cont_c_down_down_pal,
}

Referenced by btl_update_message_popup().

◆ HES_ProjectorBeam

HudScript HES_ProjectorBeam
Initial value:
= {
HUD_ELEMENT_OP_SetRGBA, 60 , (s32) ui_battle_projector_beam_png ,
}
@ HUD_ELEMENT_OP_SetRGBA
Definition hud_element.h:13
@ HUD_ELEMENT_OP_UseIA8
Definition hud_element.h:30

Referenced by btl_main_menu_update(), and btl_state_update_celebration().

◆ HES_ProjectorReel

HudScript HES_ProjectorReel

◆ HES_ProjectorSpot

HudScript HES_ProjectorSpot

◆ HES_RightOn

HudScript HES_RightOn
Initial value:
= {
HUD_ELEMENT_OP_SetScale, (s32)( 1.00 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_right_on_png, (s32) ui_battle_cmd_right_on_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.10 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_right_on_png, (s32) ui_battle_cmd_right_on_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.20 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_right_on_png, (s32) ui_battle_cmd_right_on_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.30 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cmd_right_on_png, (s32) ui_battle_cmd_right_on_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.27 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cmd_right_on_png, (s32) ui_battle_cmd_right_on_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.15 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cmd_right_on_png, (s32) ui_battle_cmd_right_on_pal,
HUD_ELEMENT_OP_SetScale, (s32)( 1.05 * 65536.0f),
HUD_ELEMENT_OP_SetCI, 2 , (s32) ui_battle_cmd_right_on_png, (s32) ui_battle_cmd_right_on_pal,
}

◆ HES_RunningAway

HudScript HES_RunningAway
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_flee_0_png, (s32) ui_battle_cmd_flee_0_pal,
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_flee_1_png, (s32) ui_battle_cmd_flee_1_pal,
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_flee_2_png, (s32) ui_battle_cmd_flee_2_pal,
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_flee_0_png, (s32) ui_battle_cmd_flee_0_pal,
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_flee_2_png, (s32) ui_battle_cmd_flee_2_pal,
HUD_ELEMENT_OP_SetCI, 1 , (s32) ui_battle_cmd_flee_1_png, (s32) ui_battle_cmd_flee_1_pal,
}

◆ HES_SwapArrowLeft

HudScript HES_SwapArrowLeft
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 12 , (s32) ui_battle_swap_arrow_left_png, (s32) ui_battle_swap_arrow_left_pal,
HUD_ELEMENT_OP_SetCI, 8 , (s32) ui_battle_swap_arrow_left_png, (s32) ui_battle_swap_arrow_left_pal,
}

Referenced by btl_main_menu_update().

◆ HES_SwapArrowRight

HudScript HES_SwapArrowRight
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 10 , (s32) ui_battle_swap_arrow_right_png, (s32) ui_battle_swap_arrow_right_pal,
HUD_ELEMENT_OP_SetCI, 10 , (s32) ui_battle_swap_arrow_right_png, (s32) ui_battle_swap_arrow_right_pal,
}

Referenced by btl_main_menu_update().

◆ HES_SwapBackground

HudScript HES_SwapBackground
Initial value:

Referenced by btl_main_menu_update().

◆ HES_SwapZ

HudScript HES_SwapZ = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 16 , 16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_swap_Z_png, (s32) ui_battle_swap_Z_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Referenced by btl_main_menu_update().

◆ HES_TimingBar1Chance

HudScript HES_TimingBar1Chance = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 72 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_1_chance_png, (s32) ui_battle_cmd_timing_1_chance_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_TimingBar3Chances

HudScript HES_TimingBar3Chances = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 96 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_3_chances_png, (s32) ui_battle_cmd_timing_3_chances_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_TimingBlink

HudScript HES_TimingBlink
Initial value:
= {
HUD_ELEMENT_OP_SetCI, 10 , (s32) ui_battle_cmd_timing_ready_png, (s32) ui_battle_cmd_timing_ready_pal,
HUD_ELEMENT_OP_SetCI, 6 , (s32) ui_battle_cmd_timing_wait_png, (s32) ui_battle_cmd_timing_wait_pal,
}

Referenced by btl_update_message_popup().

◆ HES_TimingCharge1

HudScript HES_TimingCharge1 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_1_png, (s32) ui_battle_cmd_charge_1_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Referenced by update().

◆ HES_TimingCharge2

HudScript HES_TimingCharge2 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_2_png, (s32) ui_battle_cmd_charge_2_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Referenced by update().

◆ HES_TimingCharge3

HudScript HES_TimingCharge3 = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_3_png, (s32) ui_battle_cmd_charge_3_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Referenced by update().

◆ HES_TimingCharge4a

HudScript HES_TimingCharge4a = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_4_png, (s32) ui_battle_cmd_charge_4_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_TimingCharge4b

HudScript HES_TimingCharge4b = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_4_png, (s32) ui_battle_cmd_charge_4_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_TimingCharge4c

HudScript HES_TimingCharge4c = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 8 , 8 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_charge_4_png, (s32) ui_battle_cmd_charge_4_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_TimingGaugeResult

HudScript HES_TimingGaugeResult = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 32 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_gauge_result_png, (s32) ui_battle_cmd_gauge_result_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_TimingMiss

HudScript HES_TimingMiss = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 24 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_miss_png, (s32) ui_battle_cmd_timing_miss_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Referenced by update().

◆ HES_TimingOK

HudScript HES_TimingOK = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 24 , 24 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_ok_png, (s32) ui_battle_cmd_timing_ok_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Referenced by update().

◆ HES_TimingReady

HudScript HES_TimingReady = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 16 , 16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_ready_png, (s32) ui_battle_cmd_timing_ready_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

Referenced by btl_update_message_popup(), and update().

◆ HES_TimingWait

HudScript HES_TimingWait = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetCustomSize, 16 , 16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_cmd_timing_wait_png, (s32) ui_battle_cmd_timing_wait_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }

◆ HES_YellowArrow

HudScript HES_YellowArrow = { HUD_ELEMENT_OP_SetVisible, HUD_ELEMENT_OP_SetTileSize, HUD_ELEMENT_SIZE_16x16 , HUD_ELEMENT_OP_Loop, HUD_ELEMENT_OP_SetCI, 60 , (s32) ui_battle_yellow_arrow_png, (s32) ui_battle_yellow_arrow_pal, HUD_ELEMENT_OP_Restart, HUD_ELEMENT_OP_End, }