Enumerations | |
enum | EnterWorldStates { ENTER_WORLD_LOAD_MAP = 0 , ENTER_WORLD_AWAIT_MAIN = 1 , ENTER_WORLD_FADE_IN = 2 } |
enum | ChangeMapStates { CHANGE_MAP_INIT = 0 , CHANGE_MAP_DELAY = 1 , CHANGE_MAP_LOAD_MAP = 2 , CHANGE_MAP_AWAIT_MAIN = 3 , CHANGE_MAP_FADE_IN = 4 } |
enum | GameOverStates { GAME_OVER_INIT = 1 , GAME_OVER_LOAD_MAP = 2 , GAME_OVER_AWAIT_MAIN = 3 , GAME_OVER_FADE_IN = 4 } |
Functions | |
void | set_map_change_fade_rate (s16 fadeRate) |
void | state_init_enter_demo (void) |
void | state_init_enter_world (void) |
void | init_enter_world_shared (void) |
void | state_step_enter_world (void) |
void | state_drawUI_enter_world (void) |
void | state_init_change_map (void) |
void | state_step_change_map (void) |
void | state_drawUI_change_map (void) |
void | state_init_game_over (void) |
void | state_step_game_over (void) |
void | state_drawUI_game_over (void) |
Variables | |
BSS s16 | gMapTransitionAlpha |
BSS s16 | gMapTransitionFadeRate |
BSS s16 | gMapTransitionState |
BSS s16 | gMapTransitionStateTime |
BSS s16 | gLoadedFromFileSelect |
enum ChangeMapStates |
enum EnterWorldStates |
enum GameOverStates |
void init_enter_world_shared | ( | void | ) |
Referenced by state_init_enter_demo(), and state_init_enter_world().
void set_map_change_fade_rate | ( | s16 | fadeRate | ) |
void state_drawUI_change_map | ( | void | ) |
void state_drawUI_enter_world | ( | void | ) |
void state_drawUI_game_over | ( | void | ) |
void state_init_change_map | ( | void | ) |
void state_init_enter_demo | ( | void | ) |
void state_init_enter_world | ( | void | ) |
void state_init_game_over | ( | void | ) |
void state_step_change_map | ( | void | ) |
void state_step_enter_world | ( | void | ) |
void state_step_game_over | ( | void | ) |
BSS s16 gLoadedFromFileSelect |
Referenced by state_init_enter_demo(), state_init_enter_world(), and state_step_enter_world().
BSS s16 gMapTransitionAlpha |
BSS s16 gMapTransitionFadeRate |
Referenced by set_map_change_fade_rate(), state_init_change_map(), state_init_game_over(), and state_step_game_over().
BSS s16 gMapTransitionState |
BSS s16 gMapTransitionStateTime |
Referenced by init_enter_world_shared(), state_step_change_map(), state_step_enter_world(), and state_step_game_over().