Macros | |
#define | MULTICOIN_BLOCK_MAX_COINS 10 |
#define MULTICOIN_BLOCK_MAX_COINS 10 |
s32 entity_base_block_idle | ( | Entity * | entity | ) |
void entity_base_block_init | ( | Entity * | entity | ) |
void entity_base_block_play_vanish_effect | ( | Entity * | entity | ) |
void entity_base_block_setupGfx | ( | s32 | entityIndex | ) |
Referenced by entity_init_Hammer1Block_normal().
void entity_base_block_update_slow_sinking | ( | Entity * | entity | ) |
Referenced by entity_base_block_idle().
s32 entity_block_handle_collision | ( | Entity * | entity | ) |
void entity_block_hit_animate_scale | ( | Entity * | entity | ) |
f32 entity_block_hit_init_scale | ( | Entity * | entity | ) |
void entity_breakable_block_create_shattering_entity | ( | Entity * | entity | ) |
void entity_BrickBlock_idle | ( | Entity * | entity | ) |
void entity_inactive_block_hit_anim | ( | Entity * | entity | ) |
void entity_inactive_block_hit_init | ( | Entity * | entity | ) |
void entity_inactive_block_recoil_anim | ( | Entity * | entity | ) |
void entity_init_Hammer1Block_normal | ( | Entity * | entity | ) |
void entity_init_HammerBlock_small | ( | Entity * | entity | ) |
void entity_MulticoinBlock_check_if_inactive | ( | Entity * | entity | ) |
void entity_MulticoinBlock_idle | ( | Entity * | entity | ) |
void entity_MulticoinBlock_init | ( | Entity * | entity | ) |
void entity_MulticoinBlock_spawn_coin | ( | Entity * | entity | ) |
void entity_MulticoinBlock_update_timer | ( | Entity * | entity | ) |
EntityScript D_802E9DEC |
EntityScript Entity_BaseBlock_Script |
EntityScript Entity_BreakingBlock_Script |
Referenced by entity_block_handle_collision().
EntityBlueprint Entity_BrickBlock |
Referenced by MAP_RODATA_PAD().
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EntityModelScript Entity_BrickBlock_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_BrickBlock_Render, RENDER_MODE_SURFACE_OPA) |
EntityScript Entity_BrickBlock_Script |
EntityScript Entity_CreatedInertBlock_Script |
Referenced by entity_MulticoinBlock_spawn_coin().
EntityBlueprint Entity_Hammer1Block |
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EntityModelScript Entity_Hammer1Block_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_Hammer1Block_Render, RENDER_MODE_SURFACE_OPA) |
EntityScript Entity_Hammer1Block_Script |
EntityBlueprint Entity_Hammer1BlockTiny |
EntityBlueprint Entity_Hammer1BlockWideX |
EntityBlueprint Entity_Hammer1BlockWideZ |
EntityBlueprint Entity_Hammer2Block |
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EntityModelScript Entity_Hammer2Block_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_Hammer2Block_Render, RENDER_MODE_SURFACE_OPA) |
EntityBlueprint Entity_Hammer2BlockTiny |
EntityBlueprint Entity_Hammer2BlockWideX |
EntityBlueprint Entity_Hammer2BlockWideZ |
EntityBlueprint Entity_Hammer3Block |
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EntityModelScript Entity_Hammer3Block_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_Hammer3Block_Render, RENDER_MODE_SURFACE_OPA) |
EntityBlueprint Entity_Hammer3BlockTiny |
EntityBlueprint Entity_Hammer3BlockWideX |
EntityBlueprint Entity_Hammer3BlockWideZ |
EntityScript Entity_InertBlock_Script |
EntityBlueprint Entity_InertRedBlock |
Referenced by entity_ItemBlock_check_if_inactive(), and entity_ItemBlock_replace_with_inactive().
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EntityModelScript Entity_InertRedBlock_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_InertRedBlock_Render, RENDER_MODE_SURFACE_OPA) |
EntityBlueprint Entity_InertYellowBlock |
Referenced by entity_ItemBlock_check_if_inactive(), entity_ItemBlock_replace_with_inactive(), entity_MulticoinBlock_check_if_inactive(), entity_MulticoinBlock_idle(), and entity_MulticoinBlock_spawn_coin().
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EntityModelScript Entity_InertYellowBlock_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_InertYellowBlock_Render, RENDER_MODE_SURFACE_OPA) |
EntityBlueprint Entity_MulticoinBlock |
EntityScript Entity_MulticoinBlock_Script |
EntityModelScript Entity_MulticoinBrick_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_BrickBlock_Render, RENDER_MODE_SURFACE_OPA) |
EntityBlueprint Entity_PowBlock |
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EntityModelScript Entity_PowBlock_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_PowBlock_Render, RENDER_MODE_SURFACE_OPA) |
EntityScript Entity_PowBlock_Script |
EntityBlueprint Entity_PushBlock |
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EntityModelScript Entity_PushBlock_RenderScript = STANDARD_ENTITY_MODEL_SCRIPT(Entity_PushBlock_Render, RENDER_MODE_SURFACE_OPA) |
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Referenced by entity_breakable_block_create_shattering_entity().
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Referenced by entity_breakable_block_create_shattering_entity().
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Referenced by entity_breakable_block_create_shattering_entity().
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Referenced by entity_breakable_block_create_shattering_entity().
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Referenced by entity_breakable_block_create_shattering_entity().
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Referenced by entity_breakable_block_create_shattering_entity().
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Referenced by entity_breakable_block_create_shattering_entity().