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Decompilation of Paper Mario
 
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WindowUpdateFunc Union Reference

#include <common_structs.h>

Data Fields

int i
 
void(* func )(s32 windowIndex, s32 *flags, s32 *posX, s32 *posY, s32 *posZ, f32 *scaleX, f32 *scaleY, f32 *rotX, f32 *rotY, f32 *rotZ, s32 *darkening, s32 *opacity)
 

Field Documentation

◆ func

void(* WindowUpdateFunc::func) (s32 windowIndex, s32 *flags, s32 *posX, s32 *posY, s32 *posZ, f32 *scaleX, f32 *scaleY, f32 *rotX, f32 *rotY, f32 *rotZ, s32 *darkening, s32 *opacity)

◆ i


The documentation for this union was generated from the following file: