Functions | |
void | entity_ScriptSpring_idle (Entity *entity) |
void | entity_SimpleSpring_idle (Entity *entity) |
void | entity_SimpleSpring_set_jump_params (Entity *entity) |
void | entity_SimpleSpring_enable_player_input (Entity *ent) |
void | entity_ScriptSpring_init (Entity *entity) |
void | entity_SimpleSpring_init (Entity *entity) |
Variables | |
StaticAnimatorNode * | Entity_ScriptSpring_Mesh [] |
AnimScript | Entity_ScriptSpring_AnimLaunch |
AnimScript | Entity_ScriptSpring_AnimIdle |
StaticAnimatorNode * | Entity_SimpleSpring_Mesh [] |
AnimScript | Entity_SimpleSpring_AnimLaunch |
AnimScript | Entity_SimpleSpring_AnimIdle |
EntityScript | Entity_ScriptSpring_Script |
EntityScript | Entity_SimpleSpring_Script |
DmaEntry | Entity_ScriptSpring_dma [] = { ENTITY_ROM(ScriptSpring_gfx), ENTITY_ROM(ScriptSpring_anim) } |
DmaEntry | Entity_SimpleSpring_dma [] = { ENTITY_ROM(SimpleSpring_gfx), ENTITY_ROM(SimpleSpring_anim) } |
EntityBlueprint | Entity_ScriptSpring |
EntityBlueprint | Entity_SimpleSpring |
void entity_ScriptSpring_idle | ( | Entity * | entity | ) |
void entity_ScriptSpring_init | ( | Entity * | entity | ) |
void entity_SimpleSpring_enable_player_input | ( | Entity * | ent | ) |
void entity_SimpleSpring_idle | ( | Entity * | entity | ) |
void entity_SimpleSpring_init | ( | Entity * | entity | ) |
void entity_SimpleSpring_set_jump_params | ( | Entity * | entity | ) |
EntityBlueprint Entity_ScriptSpring |
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Referenced by entity_ScriptSpring_idle().
DmaEntry Entity_ScriptSpring_dma[] = { ENTITY_ROM(ScriptSpring_gfx), ENTITY_ROM(ScriptSpring_anim) } |
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EntityScript Entity_ScriptSpring_Script |
EntityBlueprint Entity_SimpleSpring |
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Referenced by entity_SimpleSpring_idle().
DmaEntry Entity_SimpleSpring_dma[] = { ENTITY_ROM(SimpleSpring_gfx), ENTITY_ROM(SimpleSpring_anim) } |
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EntityScript Entity_SimpleSpring_Script |