Functions | |
| void | entity_ScriptSpring_idle (Entity *entity) |
| void | entity_SimpleSpring_idle (Entity *entity) |
| void | entity_SimpleSpring_set_jump_params (Entity *entity) |
| void | entity_SimpleSpring_enable_player_input (Entity *ent) |
| void | entity_ScriptSpring_init (Entity *entity) |
| void | entity_SimpleSpring_init (Entity *entity) |
Variables | |
| StaticAnimatorNode * | Entity_ScriptSpring_Mesh [] |
| AnimScript | Entity_ScriptSpring_AnimLaunch |
| AnimScript | Entity_ScriptSpring_AnimIdle |
| StaticAnimatorNode * | Entity_SimpleSpring_Mesh [] |
| AnimScript | Entity_SimpleSpring_AnimLaunch |
| AnimScript | Entity_SimpleSpring_AnimIdle |
| EntityScript | Entity_ScriptSpring_Script |
| EntityScript | Entity_SimpleSpring_Script |
| DmaEntry | Entity_ScriptSpring_dma [] = { ENTITY_ROM(ScriptSpring_gfx), ENTITY_ROM(ScriptSpring_anim) } |
| DmaEntry | Entity_SimpleSpring_dma [] = { ENTITY_ROM(SimpleSpring_gfx), ENTITY_ROM(SimpleSpring_anim) } |
| EntityBlueprint | Entity_ScriptSpring |
| EntityBlueprint | Entity_SimpleSpring |
| void entity_ScriptSpring_idle | ( | Entity * | entity | ) |
| void entity_ScriptSpring_init | ( | Entity * | entity | ) |
| void entity_SimpleSpring_enable_player_input | ( | Entity * | ent | ) |
| void entity_SimpleSpring_idle | ( | Entity * | entity | ) |
| void entity_SimpleSpring_init | ( | Entity * | entity | ) |
| void entity_SimpleSpring_set_jump_params | ( | Entity * | entity | ) |
| EntityBlueprint Entity_ScriptSpring |
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extern |
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extern |
Referenced by entity_ScriptSpring_idle().
| DmaEntry Entity_ScriptSpring_dma[] = { ENTITY_ROM(ScriptSpring_gfx), ENTITY_ROM(ScriptSpring_anim) } |
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extern |
| EntityScript Entity_ScriptSpring_Script |
| EntityBlueprint Entity_SimpleSpring |
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extern |
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extern |
Referenced by entity_SimpleSpring_idle().
| DmaEntry Entity_SimpleSpring_dma[] = { ENTITY_ROM(SimpleSpring_gfx), ENTITY_ROM(SimpleSpring_anim) } |
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extern |
| EntityScript Entity_SimpleSpring_Script |