Macros | |
#define | TRACK_ID_DRUM 9 |
Enumerations | |
enum | MseqMode { MSEQ_MODE_PLAYING = 0 , MSEQ_MODE_RESUMING = 1 , MSEQ_MODE_STOPPED = 2 , MSEQ_MODE_PAUSING = 3 } |
enum | MseqFadeState { MSEQ_FADE_IN = 0 , MSEQ_FADE_OUT = 1 , MSEQ_FADE_OUT_PAUSING = 2 } |
enum | MseqPlayState { MSEQ_PLAYER_PLAYING = 0 , MSEQ_PLAYER_STOPPED = 1 , MSEQ_PLAYER_STOPPING = 2 } |
enum | MseqTrackFlags { MSEQ_TRACK_RESUMABLE = 1 } |
enum | MseqCommand { MSEQ_CMD_80_STOP_SOUND = 0x80 , MSEQ_CMD_90_PLAY_SOUND = 0x90 , MSEQ_CMD_A0_SET_VOLUME_PAN = 0xA0 , MSEQ_CMD_B0_MULTI = 0xB0 , MSEQ_CMD_C0_SET_INSTRUMENT = 0xC0 , MSEQ_CMD_E0_TUNING = 0xE0 , MSEQ_CMD_SUB_66_START_LOOP = 0x66 , MSEQ_CMD_SUB_67_END_LOOP = 0x67 , MSEQ_CMD_SUB_68_SET_REVERB = 0x68 , MSEQ_CMD_SUB_69_SET_RESUMABLE = 0x69 } |
Variables | |
u8 | BlankMseqData [] |
#define TRACK_ID_DRUM 9 |
Referenced by au_mseq_player_update().
Referenced by snd_ambient_is_stopped().
void au_mseq_fade_setup | ( | AmbiencePlayer * | player | ) |
Referenced by au_mseq_manager_audio_frame_update(), and au_mseq_start().
void au_mseq_load_track_fade_info | ( | AmbienceManager * | manager, |
AmbiencePlayer * | player ) |
Referenced by au_mseq_manager_audio_frame_update().
Referenced by snd_ambient_fade_out().
void au_mseq_manager_audio_frame_update | ( | AmbienceManager * | manager | ) |
Referenced by au_update_clients_for_audio_frame().
void au_mseq_manager_init | ( | AmbienceManager * | manager, |
s8 | priority, | ||
s8 | busID, | ||
AuGlobals * | globals ) |
Referenced by au_engine_init().
Referenced by snd_ambient_pause().
void au_mseq_play_sequence | ( | AmbienceManager * | manager, |
MSEQHeader * | mseqFile, | ||
s32 | index ) |
Referenced by au_mseq_start().
void au_mseq_player_stop | ( | AmbienceManager * | manager, |
AmbiencePlayer * | player ) |
Referenced by au_mseq_manager_audio_frame_update(), and au_mseq_player_update().
void au_mseq_player_update | ( | AmbienceManager * | manager, |
AmbiencePlayer * | player ) |
Referenced by au_mseq_manager_audio_frame_update().
u8 au_mseq_read_next | ( | AmbiencePlayer * | state | ) |
Referenced by au_mseq_player_update().
void au_mseq_restore_voices | ( | AmbienceManager * | manager, |
AmbiencePlayer * | player ) |
Referenced by au_mseq_manager_audio_frame_update().
Referenced by snd_ambient_resume().
void au_mseq_save_voices | ( | AmbienceManager * | manager, |
AmbiencePlayer * | player ) |
Referenced by au_mseq_manager_audio_frame_update().
Referenced by snd_ambient_disable(), and snd_ambient_enable().
Referenced by snd_ambient_set_volume().
Referenced by snd_ambient_play().
Referenced by snd_ambient_stop_quick().
Referenced by snd_ambient_stop_slow().
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extern |
Referenced by au_mseq_player_update(), and au_mseq_stop_quick().