papermario
Decompilation of Paper Mario
 
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red_impact.c File Reference

Functions

void red_impact_init (EffectInstance *effect)
 
void red_impact_update (EffectInstance *effect)
 
void red_impact_render (EffectInstance *effect)
 
void red_impact_appendGfx (void *effect)
 
EffectInstancered_impact_main (s32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5)
 

Variables

Gfx D_09000940_359CF0 []
 
Gfx D_090009A0_359D50 []
 
Gfx * D_E00D0B10 [] = { D_090009A0_359D50, D_090009A0_359D50 }
 

Function Documentation

◆ red_impact_appendGfx()

void red_impact_appendGfx ( void * effect)

Referenced by red_impact_render().

◆ red_impact_init()

void red_impact_init ( EffectInstance * effect)

Referenced by red_impact_main().

◆ red_impact_main()

EffectInstance * red_impact_main ( s32 arg0,
f32 arg1,
f32 arg2,
f32 arg3,
f32 arg4,
s32 arg5 )

◆ red_impact_render()

void red_impact_render ( EffectInstance * effect)

Referenced by red_impact_main().

◆ red_impact_update()

void red_impact_update ( EffectInstance * effect)

Referenced by red_impact_main().

Variable Documentation

◆ D_09000940_359CF0

Gfx D_09000940_359CF0[]
extern

Referenced by red_impact_appendGfx().

◆ D_090009A0_359D50

Gfx D_090009A0_359D50[]
extern

◆ D_E00D0B10

Gfx* D_E00D0B10[] = { D_090009A0_359D50, D_090009A0_359D50 }

Referenced by red_impact_appendGfx().