papermario
Decompilation of Paper Mario
 
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sweat.c File Reference

Functions

void sweat_init (EffectInstance *effect)
 
void sweat_update (EffectInstance *effect)
 
void sweat_render (EffectInstance *effect)
 
void sweat_appendGfx (void *effect)
 
void sweat_main (s32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, s32 timeLeft)
 

Variables

Gfx D_09000200_35C750 []
 
Gfx D_090002C8_35C818 []
 
Gfx D_09000390_35C8E0 []
 
Gfx D_09000460_35C9B0 []
 

Function Documentation

◆ sweat_appendGfx()

void sweat_appendGfx ( void * effect)

Referenced by sweat_render().

◆ sweat_init()

void sweat_init ( EffectInstance * effect)

Referenced by sweat_main().

◆ sweat_main()

void sweat_main ( s32 arg0,
f32 arg1,
f32 arg2,
f32 arg3,
f32 arg4,
f32 arg5,
s32 timeLeft )

◆ sweat_render()

void sweat_render ( EffectInstance * effect)

Referenced by sweat_main().

◆ sweat_update()

void sweat_update ( EffectInstance * effect)

Referenced by sweat_main().

Variable Documentation

◆ D_09000200_35C750

Gfx D_09000200_35C750[]
extern

Referenced by sweat_appendGfx().

◆ D_090002C8_35C818

Gfx D_090002C8_35C818[]
extern

Referenced by sweat_appendGfx().

◆ D_09000390_35C8E0

Gfx D_09000390_35C8E0[]
extern

Referenced by sweat_appendGfx().

◆ D_09000460_35C9B0

Gfx D_09000460_35C9B0[]
extern

Referenced by sweat_appendGfx().