papermario
Decompilation of Paper Mario
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fake_bowser.c File Reference
Macros
#
define
NAMESPACE
A
(
fake_bowser
)
#
define
VAR_TOWER_HEIGHT
LVarB
#
define
VAR_CUR_TOWER_IDX
LVarC
#
define
VAR_STANDING_COUNT
LVarA
#
define
VAR_CUR_KOOPA_IDX
LVarB
#
define
VAR_STANDING_COUNT
LVarA
Functions
EvtScript
A
(
green_ninja_koopa_HandleCommand
)
EvtScript
A
(
red_ninja_koopa_HandleCommand
)
EvtScript
A
(
black_ninja_koopa_HandleCommand
)
EvtScript
A
(
yellow_ninja_koopa_HandleCommand
)
ActorBlueprint
A
(
fake_bowser
)
Variables
BSS
s32
FakeBowserAnimState
[31]
Macro Definition Documentation
◆
NAMESPACE
#
define
NAMESPACE
A
(
fake_bowser
)
◆
VAR_CUR_KOOPA_IDX
#
define
VAR_CUR_KOOPA_IDX
LVarB
◆
VAR_CUR_TOWER_IDX
#
define
VAR_CUR_TOWER_IDX
LVarC
◆
VAR_STANDING_COUNT
[1/2]
#
define
VAR_STANDING_COUNT
LVarA
◆
VAR_STANDING_COUNT
[2/2]
#
define
VAR_STANDING_COUNT
LVarA
◆
VAR_TOWER_HEIGHT
#
define
VAR_TOWER_HEIGHT
LVarB
Function Documentation
◆
A()
[1/5]
EvtScript
A
(
black_ninja_koopa_HandleCommand
)
extern
◆
A()
[2/5]
ActorBlueprint
A
(
fake_bowser
)
◆
A()
[3/5]
EvtScript
A
(
green_ninja_koopa_HandleCommand
)
extern
◆
A()
[4/5]
EvtScript
A
(
red_ninja_koopa_HandleCommand
)
extern
◆
A()
[5/5]
EvtScript
A
(
yellow_ninja_koopa_HandleCommand
)
extern
Variable Documentation
◆
FakeBowserAnimState
BSS
s32
FakeBowserAnimState[31]
src
battle
area
trd_part_2
actor
fake_bowser.c
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