papermario
Decompilation of Paper Mario
 
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effect_46.c File Reference

Functions

void effect_46_init (EffectInstance *effect)
 
void effect_46_update (EffectInstance *effect)
 
void effect_46_render (EffectInstance *effect)
 
void effect_46_appendGfx (void *effect)
 
EffectInstanceeffect_46_main (s32 type, PlayerStatus *player, f32 scale, s32 duration)
 

Variables

Gfx D_090003A0_38ED30 []
 
Gfx D_09000420_38EDB0 []
 
s32 D_E008CAF0 []
 
u8 ColorsR [] = { 255, 255, 64 }
 
u8 ColorsG [] = { 255, 64, 64 }
 
u8 ColorsB [] = { 255, 64, 255 }
 

Function Documentation

◆ effect_46_appendGfx()

void effect_46_appendGfx ( void * effect)

Referenced by effect_46_render().

◆ effect_46_init()

void effect_46_init ( EffectInstance * effect)

Referenced by effect_46_main().

◆ effect_46_main()

EffectInstance * effect_46_main ( s32 type,
PlayerStatus * player,
f32 scale,
s32 duration )

◆ effect_46_render()

void effect_46_render ( EffectInstance * effect)

Referenced by effect_46_main().

◆ effect_46_update()

void effect_46_update ( EffectInstance * effect)

Referenced by effect_46_main().

Variable Documentation

◆ ColorsB

u8 ColorsB[] = { 255, 64, 255 }

Referenced by effect_46_main().

◆ ColorsG

u8 ColorsG[] = { 255, 64, 64 }

Referenced by effect_46_main().

◆ ColorsR

u8 ColorsR[] = { 255, 255, 64 }

Referenced by effect_46_main().

◆ D_090003A0_38ED30

Gfx D_090003A0_38ED30[]
extern

Referenced by effect_46_appendGfx().

◆ D_09000420_38EDB0

Gfx D_09000420_38EDB0[]
extern

Referenced by effect_46_appendGfx().

◆ D_E008CAF0

s32 D_E008CAF0[]
Initial value:
= {
0xFEACACFE, 0xACD5FEB4, 0x9AD5B4FE,
0xB4B4FEB4, 0xDDFEB4FE, 0xFEB4FED5,
0xB4FEB4D5, 0xFEB4FEFE, 0xB4FED5AC
}