papermario
Decompilation of Paper Mario
 
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floating_flower.c File Reference

Functions

void floating_flower_init (EffectInstance *effect)
 
void floating_flower_update (EffectInstance *effect)
 
void floating_flower_render (EffectInstance *effect)
 
void floating_flower_appendGfx (void *effect)
 
void floating_flower_main (s32 type, f32 posX, f32 posY, f32 posZ, s32 duration)
 

Variables

s32 D_E001A610 = 0
 
Gfx D_090002F0_330750 []
 

Function Documentation

◆ floating_flower_appendGfx()

void floating_flower_appendGfx ( void * effect)

Referenced by floating_flower_render().

◆ floating_flower_init()

void floating_flower_init ( EffectInstance * effect)

Referenced by floating_flower_main().

◆ floating_flower_main()

void floating_flower_main ( s32 type,
f32 posX,
f32 posY,
f32 posZ,
s32 duration )

◆ floating_flower_render()

void floating_flower_render ( EffectInstance * effect)

Referenced by floating_flower_main().

◆ floating_flower_update()

void floating_flower_update ( EffectInstance * effect)

Referenced by floating_flower_main().

Variable Documentation

◆ D_090002F0_330750

Gfx D_090002F0_330750[]
extern

◆ D_E001A610

s32 D_E001A610 = 0

Referenced by floating_flower_main().