papermario
Decompilation of Paper Mario
 
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big_lantern_ghost.c File Reference

Macros

#define NAMESPACE   A(big_lantern_ghost)
 

Functions

ActorBlueprint A (big_lantern_ghost)
 
s32 N get_darkening (ActorState *actorState, s32 targetDarkening)
 

Macro Definition Documentation

◆ NAMESPACE

#define NAMESPACE   A(big_lantern_ghost)

Function Documentation

◆ A()

ActorBlueprint A ( big_lantern_ghost )

◆ get_darkening()

s32 N get_darkening ( ActorState * actorState,
s32 targetDarkening )