Macros | |
#define | NAMESPACE A(big_lantern_ghost) |
Functions | |
ActorBlueprint | A (big_lantern_ghost) |
s32 N | get_darkening (ActorState *actorState, s32 targetDarkening) |
#define NAMESPACE A(big_lantern_ghost) |
ActorBlueprint A | ( | big_lantern_ghost | ) |
s32 N get_darkening | ( | ActorState * | actorState, |
s32 | targetDarkening ) |