Macros | |
| #define | NAMESPACE A(big_lantern_ghost) |
Functions | |
| ActorBlueprint | A (big_lantern_ghost) |
| s32 N | get_darkening (ActorState *actorState, s32 targetDarkening) |
| #define NAMESPACE A(big_lantern_ghost) |
| s32 N get_darkening | ( | ActorState * | actorState, |
| s32 | targetDarkening ) |