papermario
Decompilation of Paper Mario
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merluvlee.c File Reference
Data Structures
struct
BadgeHint
struct
GameFlagHint
Macros
#
define
STORY_REQ_ANY_TIME
-10000
#
define
BADGE_REQ_MERLOW_SHOP
10002
Functions
s32
N
PlayerHasBadge
(
s32
badgeID
)
Data Structure Documentation
◆
BadgeHint
struct BadgeHint
Data Fields
s32
hintMsg
s32
itemID
s32
requiredProgress
◆
GameFlagHint
struct GameFlagHint
Data Fields
s32
doneFlag
s32
hintMsg
s32
requiredProgress
Macro Definition Documentation
◆
BADGE_REQ_MERLOW_SHOP
#
define
BADGE_REQ_MERLOW_SHOP 10002
◆
STORY_REQ_ANY_TIME
#
define
STORY_REQ_ANY_TIME -10000
Function Documentation
◆
PlayerHasBadge()
s32
N PlayerHasBadge
(
s32
badgeID
)
src
world
area_hos
hos_06
merluvlee.c
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