papermario
Decompilation of Paper Mario
 
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merlin_house_stars.c File Reference

Macros

#define PM_CC1_MERLIN_STARS   0, 0, 0, 1, TEXEL1, 0, PRIMITIVE, TEXEL0
 
#define PM_CC2_MERLIN_STARS   0, 0, 0, COMBINED, COMBINED, 0, ENVIRONMENT, 0
 

Functions

void merlin_house_stars_init (EffectInstance *effect)
 
void merlin_house_stars_update (EffectInstance *effect)
 
void merlin_house_stars_render (EffectInstance *effect)
 
void merlin_house_stars_appendGfx (void *effect)
 
EffectInstancemerlin_house_stars_main (s32 arg0, f32 arg1, f32 arg2, f32 arg3)
 
void func_E00A639C (void)
 

Variables

Gfx D_09001000_3A6BE0 []
 
Gfx D_09001418_3A6FF8 []
 

Macro Definition Documentation

◆ PM_CC1_MERLIN_STARS

#define PM_CC1_MERLIN_STARS   0, 0, 0, 1, TEXEL1, 0, PRIMITIVE, TEXEL0

◆ PM_CC2_MERLIN_STARS

#define PM_CC2_MERLIN_STARS   0, 0, 0, COMBINED, COMBINED, 0, ENVIRONMENT, 0

Function Documentation

◆ func_E00A639C()

void func_E00A639C ( void )

◆ merlin_house_stars_appendGfx()

void merlin_house_stars_appendGfx ( void * effect)

◆ merlin_house_stars_init()

void merlin_house_stars_init ( EffectInstance * effect)

Referenced by merlin_house_stars_main().

◆ merlin_house_stars_main()

EffectInstance * merlin_house_stars_main ( s32 arg0,
f32 arg1,
f32 arg2,
f32 arg3 )

◆ merlin_house_stars_render()

void merlin_house_stars_render ( EffectInstance * effect)

Referenced by merlin_house_stars_main().

◆ merlin_house_stars_update()

void merlin_house_stars_update ( EffectInstance * effect)

Referenced by merlin_house_stars_main().

Variable Documentation

◆ D_09001000_3A6BE0

Gfx D_09001000_3A6BE0[]
extern

◆ D_09001418_3A6FF8

Gfx D_09001418_3A6FF8[]
extern