papermario
Decompilation of Paper Mario
 
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ice_pillar.c File Reference

Functions

void ice_pillar_init (EffectInstance *effect)
 
void ice_pillar_update (EffectInstance *effect)
 
void ice_pillar_render (EffectInstance *effect)
 
void ice_pillar_appendGfx (void *effect)
 
 EFFECT_DEF_MISC_PARTICLES (misc_particles_main)
 
 EFFECT_DEF_ICE_SHARD (ice_shard_main)
 
 EFFECT_DEF_COLD_BREATH (cold_breath_main)
 
EffectInstanceice_pillar_main (s32 arg0, f32 x, f32 y, f32 z, f32 scale, s32 arg5)
 

Variables

Gfx D_09001000_40B1C0 []
 
Gfx D_090011A8_40B368 []
 
Gfx D_090011C8_40B388 []
 
Gfx D_090011E8_40B3A8 []
 
Gfx D_09001208_40B3C8 []
 
Gfx * D_E011E7F0 [] = { D_090011A8_40B368, D_090011C8_40B388, D_090011E8_40B3A8, D_09001208_40B3C8 }
 
Gfx * D_E011E800 [] = { D_09001000_40B1C0 }
 

Function Documentation

◆ EFFECT_DEF_COLD_BREATH()

EFFECT_DEF_COLD_BREATH ( cold_breath_main )

◆ EFFECT_DEF_ICE_SHARD()

EFFECT_DEF_ICE_SHARD ( ice_shard_main )

◆ EFFECT_DEF_MISC_PARTICLES()

EFFECT_DEF_MISC_PARTICLES ( misc_particles_main )

◆ ice_pillar_appendGfx()

void ice_pillar_appendGfx ( void * effect)

Referenced by ice_pillar_render().

◆ ice_pillar_init()

void ice_pillar_init ( EffectInstance * effect)

Referenced by ice_pillar_main().

◆ ice_pillar_main()

EffectInstance * ice_pillar_main ( s32 arg0,
f32 x,
f32 y,
f32 z,
f32 scale,
s32 arg5 )

◆ ice_pillar_render()

void ice_pillar_render ( EffectInstance * effect)

Referenced by ice_pillar_main().

◆ ice_pillar_update()

void ice_pillar_update ( EffectInstance * effect)

Referenced by ice_pillar_main().

Variable Documentation

◆ D_09001000_40B1C0

Gfx D_09001000_40B1C0[]
extern

◆ D_090011A8_40B368

Gfx D_090011A8_40B368[]
extern

◆ D_090011C8_40B388

Gfx D_090011C8_40B388[]
extern

◆ D_090011E8_40B3A8

Gfx D_090011E8_40B3A8[]
extern

◆ D_09001208_40B3C8

Gfx D_09001208_40B3C8[]
extern

◆ D_E011E7F0

◆ D_E011E800

Gfx* D_E011E800[] = { D_09001000_40B1C0 }

Referenced by ice_pillar_appendGfx().