papermario
Decompilation of Paper Mario
 
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throw_spiny.c File Reference

Functions

void throw_spiny_appendGfx (void *effect)
 
void throw_spiny_init (EffectInstance *effect)
 
void throw_spiny_update (EffectInstance *effect)
 
void throw_spiny_render (EffectInstance *effect)
 
EffectInstancethrow_spiny_main (s32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, s32 time)
 
void func_E00C844C (void)
 

Variables

Gfx D_09000800_3D02F0 []
 
Gfx D_090008D8_3D03C8 []
 
Gfx D_090009F0_3D04E0 []
 
Gfx * D_E00C8710 [2] = { D_09000800_3D02F0, D_090008D8_3D03C8 }
 
u8 D_E00C8718 [8] = { 110, 150, 130, 110, 100, 95, 100, 0 }
 
u8 D_E00C8720 [8] = { 80, 60, 80, 100, 120, 110, 100, 0 }
 

Function Documentation

◆ func_E00C844C()

void func_E00C844C ( void )

◆ throw_spiny_appendGfx()

void throw_spiny_appendGfx ( void * effect)

Referenced by throw_spiny_render().

◆ throw_spiny_init()

void throw_spiny_init ( EffectInstance * effect)

Referenced by throw_spiny_main().

◆ throw_spiny_main()

EffectInstance * throw_spiny_main ( s32 arg0,
f32 arg1,
f32 arg2,
f32 arg3,
f32 arg4,
f32 arg5,
f32 arg6,
f32 arg7,
s32 time )

◆ throw_spiny_render()

void throw_spiny_render ( EffectInstance * effect)

Referenced by throw_spiny_main().

◆ throw_spiny_update()

void throw_spiny_update ( EffectInstance * effect)

Referenced by throw_spiny_main().

Variable Documentation

◆ D_09000800_3D02F0

Gfx D_09000800_3D02F0[]
extern

◆ D_090008D8_3D03C8

Gfx D_090008D8_3D03C8[]
extern

◆ D_090009F0_3D04E0

Gfx D_090009F0_3D04E0[]
extern

Referenced by throw_spiny_appendGfx().

◆ D_E00C8710

Gfx* D_E00C8710[2] = { D_09000800_3D02F0, D_090008D8_3D03C8 }

Referenced by throw_spiny_appendGfx().

◆ D_E00C8718

u8 D_E00C8718[8] = { 110, 150, 130, 110, 100, 95, 100, 0 }

Referenced by throw_spiny_update().

◆ D_E00C8720

u8 D_E00C8720[8] = { 80, 60, 80, 100, 120, 110, 100, 0 }

Referenced by throw_spiny_update().