papermario
Decompilation of Paper Mario
 
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debuff.c File Reference

Functions

void debuff_init (EffectInstance *effect)
 
void debuff_update (EffectInstance *effect)
 
void debuff_render (EffectInstance *effect)
 
void debuff_appendGfx (void *effect)
 
EffectInstancedebuff_main (s32 type, f32 x, f32 y, f32 z)
 

Variables

Gfx D_09000240_364E40 []
 
Gfx D_090002E8_364EE8 []
 
Gfx * D_E00628C0 [] = { D_090002E8_364EE8 }
 
Gfx * D_E00628C4 [] = { D_09000240_364E40 }
 

Function Documentation

◆ debuff_appendGfx()

void debuff_appendGfx ( void * effect)

Referenced by debuff_render().

◆ debuff_init()

void debuff_init ( EffectInstance * effect)

Referenced by debuff_main().

◆ debuff_main()

EffectInstance * debuff_main ( s32 type,
f32 x,
f32 y,
f32 z )

◆ debuff_render()

void debuff_render ( EffectInstance * effect)

Referenced by debuff_main().

◆ debuff_update()

void debuff_update ( EffectInstance * effect)

Referenced by debuff_main().

Variable Documentation

◆ D_09000240_364E40

Gfx D_09000240_364E40[]
extern

◆ D_090002E8_364EE8

Gfx D_090002E8_364EE8[]
extern

◆ D_E00628C0

Gfx* D_E00628C0[] = { D_090002E8_364EE8 }

Referenced by debuff_appendGfx().

◆ D_E00628C4

Gfx* D_E00628C4[] = { D_09000240_364E40 }

Referenced by debuff_appendGfx().