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Decompilation of Paper Mario
 
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lava_piranha.c File Reference

Macros

#define NAMESPACE   A(lava_piranha)
 
#define VINE_0_BASE   0x80234000
 
#define VINE_1_BASE   0x80231000
 
#define VINE_2_BASE   0x8022E000
 
#define VINE_3_BASE   0x8022C000
 

Enumerations

enum  { VINE_RENDER_STATE_NONE = -1 , VINE_RENDER_STATE_DIRTY = 0 , VINE_RENDER_STATE_OK = 1 }
 

Functions

 INCLUDE_IMG ("battle/area/kzn2/lava_piranha_vine.png", D_8021C940_5A3020)
 
 INCLUDE_PAL ("battle/area/kzn2/lava_piranha_vine.pal", D_8021CD40_5A3420)
 
ActorBlueprint A (lava_bud)
 
s32 A (lava_bud_FieryAnims)[]
 
s32 A (lava_bud_FieryDefense)[]
 
ActorBlueprint A (lava_piranha)
 
void N appendGfx_vines (void *data)
 
void N worker_render_piranha_vines (void)
 

Macro Definition Documentation

◆ NAMESPACE

#define NAMESPACE   A(lava_piranha)

◆ VINE_0_BASE

#define VINE_0_BASE   0x80234000

◆ VINE_1_BASE

#define VINE_1_BASE   0x80231000

◆ VINE_2_BASE

#define VINE_2_BASE   0x8022E000

◆ VINE_3_BASE

#define VINE_3_BASE   0x8022C000

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
VINE_RENDER_STATE_NONE 
VINE_RENDER_STATE_DIRTY 
VINE_RENDER_STATE_OK 

Function Documentation

◆ A() [1/4]

ActorBlueprint A ( lava_bud )
extern

◆ A() [2/4]

s32 A ( lava_bud_FieryAnims )
extern

◆ A() [3/4]

s32 A ( lava_bud_FieryDefense )
extern

◆ A() [4/4]

ActorBlueprint A ( lava_piranha )

◆ appendGfx_vines()

void N appendGfx_vines ( void * data)

◆ INCLUDE_IMG()

INCLUDE_IMG ( "battle/area/kzn2/lava_piranha_vine.png" ,
D_8021C940_5A3020  )

◆ INCLUDE_PAL()

INCLUDE_PAL ( "battle/area/kzn2/lava_piranha_vine.pal" ,
D_8021CD40_5A3420  )

◆ worker_render_piranha_vines()

void N worker_render_piranha_vines ( void )