Macros | |
#define | NAMESPACE A(lava_piranha) |
#define | VINE_0_BASE 0x80234000 |
#define | VINE_1_BASE 0x80231000 |
#define | VINE_2_BASE 0x8022E000 |
#define | VINE_3_BASE 0x8022C000 |
Enumerations | |
enum | { VINE_RENDER_STATE_NONE = -1 , VINE_RENDER_STATE_DIRTY = 0 , VINE_RENDER_STATE_OK = 1 } |
Functions | |
INCLUDE_IMG ("battle/area/kzn2/lava_piranha_vine.png", D_8021C940_5A3020) | |
INCLUDE_PAL ("battle/area/kzn2/lava_piranha_vine.pal", D_8021CD40_5A3420) | |
ActorBlueprint | A (lava_bud) |
s32 | A (lava_bud_FieryAnims)[] |
s32 | A (lava_bud_FieryDefense)[] |
ActorBlueprint | A (lava_piranha) |
void N | appendGfx_vines (void *data) |
void N | worker_render_piranha_vines (void) |
#define NAMESPACE A(lava_piranha) |
#define VINE_0_BASE 0x80234000 |
#define VINE_1_BASE 0x80231000 |
#define VINE_2_BASE 0x8022E000 |
#define VINE_3_BASE 0x8022C000 |
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extern |
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extern |
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extern |
ActorBlueprint A | ( | lava_piranha | ) |
void N appendGfx_vines | ( | void * | data | ) |
Referenced by worker_render_piranha_vines().
INCLUDE_IMG | ( | "battle/area/kzn2/lava_piranha_vine.png" | , |
D_8021C940_5A3020 | ) |
INCLUDE_PAL | ( | "battle/area/kzn2/lava_piranha_vine.pal" | , |
D_8021CD40_5A3420 | ) |
void N worker_render_piranha_vines | ( | void | ) |