Data Structures | |
| struct | AssetHeader |
Macros | |
| #define | ASSET_TABLE_ROM_START 0x1E40000 |
| #define | ASSET_TABLE_HEADER_SIZE 0x20 |
| #define | ASSET_TABLE_FIRST_ENTRY (ASSET_TABLE_ROM_START + ASSET_TABLE_HEADER_SIZE) |
| #define | AREA(area, jp_name) { ARRAY_COUNT(area##_maps), area##_maps, "area_" #area, jp_name } |
| #define | MAP(map) |
| #define | MAP_WITH_INIT(map) |
Functions | |
| void | fio_deserialize_state (void) |
| void | load_map_hit_asset (void) |
| void | load_map_script_lib (void) |
| void | load_map_by_IDs (s16 areaID, s16 mapID, s16 loadType) |
| MapConfig * | get_current_map_config (void) |
| MapSettings * | get_current_map_settings (void) |
| s32 | get_map_IDs_by_name (const char *mapName, s16 *areaID, s16 *mapID) |
| void * | load_asset_by_name (const char *assetName, u32 *decompressedSize) |
| s32 | get_asset_offset (char *assetName, s32 *compressedSize) |
| #define ASSET_TABLE_FIRST_ENTRY (ASSET_TABLE_ROM_START + ASSET_TABLE_HEADER_SIZE) |
Referenced by get_asset_offset(), and load_asset_by_name().
| #define ASSET_TABLE_HEADER_SIZE 0x20 |
| #define ASSET_TABLE_ROM_START 0x1E40000 |
Referenced by fio_load_game(), and load_map_by_IDs().
Referenced by btl_state_update_normal_start(), load_map_by_IDs(), and state_step_end_battle().
| MapSettings * get_current_map_settings | ( | void | ) |
Referenced by btl_state_update_end_battle(), goto_map(), and state_step_demo().
Referenced by state_step_change_map(), state_step_enter_world(), state_step_game_over(), and state_step_intro().
Referenced by load_map_by_IDs(), and restore_map_collision_data().
Referenced by load_map_by_IDs(), state_step_end_battle(), and state_step_unpause().
| MapConfig arn_maps[] |
Gusty Gulch.
| MapConfig dgb_maps[] |
Tubba Blubba's Castle.
| MapConfig dro_maps[] |
Dry Dry Outpost.
| MapConfig end_maps[] |
Credits.
| MapConfig flo_maps[] |
Flower Fields.
| AreaConfig gAreas[] |
Zero-terminated.
Referenced by bgm_get_map_default_variation(), get_map_IDs_by_name(), load_map_by_IDs(), reset_player_status(), state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
| Vec3s gEntityColliderFaces[] |
Referenced by test_ray_entities().
| Vec3f gEntityColliderNormals[] |
Referenced by test_ray_entities().
Referenced by get_current_map_config(), and load_map_by_IDs().
| BSS MapSettings gMapSettings |
Referenced by get_current_map_settings(), and load_map_by_IDs().
|
extern |
Referenced by load_map_by_IDs().
| MapConfig gv_maps[] |
Game Over.
| MapConfig hos_maps[] |
Star Region.
| MapConfig isk_maps[] |
Dry Dry Ruins.
| MapConfig iwa_maps[] |
Mt. Rugged.
| MapConfig jan_maps[] |
Jade Jungle.
| MapConfig kgr_maps[] |
Inside the Whale.
| MapConfig kkj_maps[] |
Peach's Castle.
| MapConfig kmr_maps[] |
Goomba Region.
| MapConfig kpa_maps[] |
Bowser's Castle.
| MapConfig kzn_maps[] |
Mt. Lavalava.
| MapConfig mac_maps[] |
Toad Town.
| MapConfig mgm_maps[] |
Toad Town Playroom.
| MapConfig mim_maps[] |
Forever Forest.
| MapConfig nok_maps[] |
Koopa Region.
| MapConfig obk_maps[] |
Boo's Mansion.
| MapConfig omo_maps[] |
Shy Guy's Toy Box.
| MapConfig osr_maps[] |
Peach's Castle Grounds.
| s32 pad_map_table[] = { 0, 0 } |
| MapConfig pra_maps[] |
Crystal Palace.
| MapConfig sam_maps[] |
Shiver Region.
| MapConfig sbk_maps[] |
Dry Dry Desert.
| MapConfig tik_maps[] |
Toad Town Tunnels.
| MapConfig trd_maps[] |
Koopa Bros. Fortress.
| MapConfig tst_maps[] |
Debug.
| char wMapBgName[0x14] |
Referenced by load_map_by_IDs(), and map_init().
| char wMapHitName[0x18] |
Referenced by load_map_by_IDs(), load_map_hit_asset(), and map_init().
| char wMapShapeName[0x18] |
Referenced by load_map_by_IDs(), map_init(), state_step_end_battle(), state_step_exit_language_select(), and state_step_unpause().
| char wMapTexName[0x18] |
Referenced by load_map_by_IDs(), map_init(), and state_step_end_battle().
| s32 WorldReverbModeMapping[] = { 0, 1, 2, 3 } |
Referenced by load_map_by_IDs().