papermario
Decompilation of Paper Mario
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
Loading...
Searching...
No Matches
AmazyDayzee.h File Reference

Macros

#define AMAZY_DAYZEE_DROPS
 
#define AMAZY_DAYZEE_ANIMS
 

Macro Definition Documentation

◆ AMAZY_DAYZEE_ANIMS

#define AMAZY_DAYZEE_ANIMS
Value:
{ \
}
BSS s32 PopupMenu_SelectedIndex
Definition 8a860_len_3f30.c:84

◆ AMAZY_DAYZEE_DROPS

#define AMAZY_DAYZEE_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 20, \
.itemDrops = { \
{ ITEM_HONEY_SYRUP, 24, 0 }, \
{ ITEM_MAPLE_SYRUP, 25, 0 }, \
{ ITEM_JAMMIN_JELLY, 1, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(3), \
.flowerDrops = STANDARD_FLOWER_DROPS(6), \
.minCoinBonus = 5, \
.maxCoinBonus = 8, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5108
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:49
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:25