papermario
Decompilation of Paper Mario
 
Loading...
Searching...
No Matches
AmazyDayzee.h File Reference

Macros

#define AMAZY_DAYZEE_DROPS
 
#define AMAZY_DAYZEE_ANIMS
 

Macro Definition Documentation

◆ AMAZY_DAYZEE_ANIMS

#define AMAZY_DAYZEE_ANIMS
Value:
{ \
.idle = ANIM_Dayzee_Amazy_Idle, \
.walk = ANIM_Dayzee_Amazy_Walk, \
.run = ANIM_Dayzee_Amazy_Run, \
.chase = ANIM_Dayzee_Amazy_Run, \
.anim_4 = ANIM_Dayzee_Amazy_Idle, \
.anim_5 = ANIM_Dayzee_Amazy_Idle, \
.death = ANIM_Dayzee_Amazy_Hurt, \
.hit = ANIM_Dayzee_Amazy_Hurt, \
.anim_8 = ANIM_Dayzee_Amazy_SingSlow, \
.anim_9 = ANIM_Dayzee_Amazy_SingFast, \
.anim_A = ANIM_Dayzee_Amazy_Idle, \
.anim_B = ANIM_Dayzee_Amazy_Idle, \
.anim_C = ANIM_Dayzee_Amazy_Idle, \
.anim_D = ANIM_Dayzee_Amazy_Idle, \
.anim_E = ANIM_Dayzee_Amazy_Idle, \
.anim_F = ANIM_Dayzee_Amazy_Idle, \
}

◆ AMAZY_DAYZEE_DROPS

#define AMAZY_DAYZEE_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 20, \
.itemDrops = { \
{ ITEM_HONEY_SYRUP, 24, 0 }, \
{ ITEM_MAPLE_SYRUP, 25, 0 }, \
{ ITEM_JAMMIN_JELLY, 1, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(3), \
.flowerDrops = STANDARD_FLOWER_DROPS(6), \
.minCoinBonus = 5, \
.maxCoinBonus = 8, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5104
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:49
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:25