= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsSPSetGeometryMode(G_CULL_BACK),
gsSPVertex(D_0A000210_E64AE0, 4, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSPClearGeometryMode(G_CULL_BACK),
gsSPVertex(&D_0A000210_E64AE0[1], 2, 0),
gsSPVertex(&D_0A000210_E64AE0[4], 20, 2),
gsSP2Triangles(1, 2, 3, 0, 1, 3, 0, 0),
gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
gsSP2Triangles(4, 8, 9, 0, 4, 9, 10, 0),
gsSP2Triangles(4, 10, 11, 0, 4, 11, 12, 0),
gsSP2Triangles(4, 12, 13, 0, 4, 13, 14, 0),
gsSP2Triangles(3, 15, 8, 0, 3, 8, 7, 0),
gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0),
gsSP2Triangles(16, 19, 20, 0, 16, 20, 21, 0),
gsSP2Triangles(16, 21, 15, 0, 16, 15, 2, 0),
gsSP2Triangles(8, 15, 21, 0, 8, 21, 9, 0),
gsSP2Triangles(9, 21, 20, 0, 9, 20, 10, 0),
gsSP2Triangles(10, 20, 19, 0, 10, 19, 11, 0),
gsSP2Triangles(11, 19, 18, 0, 11, 18, 12, 0),
gsSP2Triangles(12, 18, 17, 0, 12, 17, 13, 0),
gsSP2Triangles(13, 17, 16, 0, 13, 16, 14, 0),
gsSPEndDisplayList(),
}
Gfx Entity_Chest_LoadTexture2[]
Definition Chest.c:26