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Decompilation of Paper Mario
 
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sam_10_hit.h File Reference

Macros

#define COLLIDER_Root   0x2F
 
#define COLLIDER_g21   0x2E
 
#define COLLIDER_o89   0x2D
 
#define COLLIDER_g19   0x2C
 
#define COLLIDER_o61   0x2B
 
#define COLLIDER_ana   0x2A
 
#define COLLIDER_na   0x29
 
#define COLLIDER_tta   0x28
 
#define COLLIDER_deilia   0x27
 
#define COLLIDER_deilita   0x26
 
#define COLLIDER_move2   0x25
 
#define COLLIDER_o76   0x24
 
#define COLLIDER_o75   0x23
 
#define COLLIDER_m2_kabe   0x22
 
#define COLLIDER_o69   0x21
 
#define COLLIDER_o68   0x20
 
#define COLLIDER_o70   0x1F
 
#define COLLIDER_o67   0x1E
 
#define COLLIDER_o74   0x1D
 
#define COLLIDER_o73   0x1C
 
#define COLLIDER_m2_yuka   0x1B
 
#define COLLIDER_o72   0x1A
 
#define COLLIDER_o71   0x19
 
#define COLLIDER_move1   0x18
 
#define COLLIDER_m1_kabe   0x17
 
#define COLLIDER_Default   0x16
 
#define COLLIDER_iwa2   0x15
 
#define COLLIDER_o47   0x14
 
#define COLLIDER_o84   0x13
 
#define COLLIDER_o81   0x12
 
#define COLLIDER_o83   0x11
 
#define COLLIDER_o79   0x10
 
#define COLLIDER_o88   0xF
 
#define COLLIDER_o80   0xE
 
#define COLLIDER_o87   0xD
 
#define COLLIDER_o86   0xC
 
#define COLLIDER_kabe1   0xB
 
#define COLLIDER_yuka   0xA
 
#define COLLIDER_exite   0x9
 
#define COLLIDER_tte   0x8
 
#define COLLIDER_ne   0x7
 
#define COLLIDER_deilie   0x6
 
#define COLLIDER_deilite   0x5
 
#define COLLIDER_exitw   0x4
 
#define COLLIDER_ttw   0x3
 
#define COLLIDER_nw   0x2
 
#define COLLIDER_deiliw   0x1
 
#define COLLIDER_deilitw   0x0
 
#define ZONE_Root   0x17
 
#define ZONE_i   0x16
 
#define ZONE_i3   0x15
 
#define ZONE_h   0x14
 
#define ZONE_h3   0x13
 
#define ZONE_g   0x12
 
#define ZONE_g3   0x11
 
#define ZONE_g2   0x10
 
#define ZONE_f   0xF
 
#define ZONE_f2   0xE
 
#define ZONE_e   0xD
 
#define ZONE_e2   0xC
 
#define ZONE_e1   0xB
 
#define ZONE_d   0xA
 
#define ZONE_d2   0x9
 
#define ZONE_d1   0x8
 
#define ZONE_c   0x7
 
#define ZONE_c1   0x6
 
#define ZONE_b   0x5
 
#define ZONE_b1   0x4
 
#define ZONE_a   0x3
 
#define ZONE_a3   0x2
 
#define ZONE_a2   0x1
 
#define ZONE_a1   0x0
 

Macro Definition Documentation

◆ COLLIDER_ana

#define COLLIDER_ana   0x2A

◆ COLLIDER_Default

#define COLLIDER_Default   0x16

◆ COLLIDER_deilia

#define COLLIDER_deilia   0x27

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x6

◆ COLLIDER_deilita

#define COLLIDER_deilita   0x26

◆ COLLIDER_deilite

#define COLLIDER_deilite   0x5

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x0

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x1

◆ COLLIDER_exite

#define COLLIDER_exite   0x9

◆ COLLIDER_exitw

#define COLLIDER_exitw   0x4

◆ COLLIDER_g19

#define COLLIDER_g19   0x2C

◆ COLLIDER_g21

#define COLLIDER_g21   0x2E

◆ COLLIDER_iwa2

#define COLLIDER_iwa2   0x15

◆ COLLIDER_kabe1

#define COLLIDER_kabe1   0xB

◆ COLLIDER_m1_kabe

#define COLLIDER_m1_kabe   0x17

◆ COLLIDER_m2_kabe

#define COLLIDER_m2_kabe   0x22

◆ COLLIDER_m2_yuka

#define COLLIDER_m2_yuka   0x1B

◆ COLLIDER_move1

#define COLLIDER_move1   0x18

◆ COLLIDER_move2

#define COLLIDER_move2   0x25

◆ COLLIDER_na

#define COLLIDER_na   0x29

◆ COLLIDER_ne

#define COLLIDER_ne   0x7

◆ COLLIDER_nw

#define COLLIDER_nw   0x2

◆ COLLIDER_o47

#define COLLIDER_o47   0x14

◆ COLLIDER_o61

#define COLLIDER_o61   0x2B

◆ COLLIDER_o67

#define COLLIDER_o67   0x1E

◆ COLLIDER_o68

#define COLLIDER_o68   0x20

◆ COLLIDER_o69

#define COLLIDER_o69   0x21

◆ COLLIDER_o70

#define COLLIDER_o70   0x1F

◆ COLLIDER_o71

#define COLLIDER_o71   0x19

◆ COLLIDER_o72

#define COLLIDER_o72   0x1A

◆ COLLIDER_o73

#define COLLIDER_o73   0x1C

◆ COLLIDER_o74

#define COLLIDER_o74   0x1D

◆ COLLIDER_o75

#define COLLIDER_o75   0x23

◆ COLLIDER_o76

#define COLLIDER_o76   0x24

◆ COLLIDER_o79

#define COLLIDER_o79   0x10

◆ COLLIDER_o80

#define COLLIDER_o80   0xE

◆ COLLIDER_o81

#define COLLIDER_o81   0x12

◆ COLLIDER_o83

#define COLLIDER_o83   0x11

◆ COLLIDER_o84

#define COLLIDER_o84   0x13

◆ COLLIDER_o86

#define COLLIDER_o86   0xC

◆ COLLIDER_o87

#define COLLIDER_o87   0xD

◆ COLLIDER_o88

#define COLLIDER_o88   0xF

◆ COLLIDER_o89

#define COLLIDER_o89   0x2D

◆ COLLIDER_Root

#define COLLIDER_Root   0x2F

◆ COLLIDER_tta

#define COLLIDER_tta   0x28

◆ COLLIDER_tte

#define COLLIDER_tte   0x8

◆ COLLIDER_ttw

#define COLLIDER_ttw   0x3

◆ COLLIDER_yuka

#define COLLIDER_yuka   0xA

◆ ZONE_a

#define ZONE_a   0x3

◆ ZONE_a1

#define ZONE_a1   0x0

◆ ZONE_a2

#define ZONE_a2   0x1

◆ ZONE_a3

#define ZONE_a3   0x2

◆ ZONE_b

#define ZONE_b   0x5

◆ ZONE_b1

#define ZONE_b1   0x4

◆ ZONE_c

#define ZONE_c   0x7

◆ ZONE_c1

#define ZONE_c1   0x6

◆ ZONE_d

#define ZONE_d   0xA

◆ ZONE_d1

#define ZONE_d1   0x8

◆ ZONE_d2

#define ZONE_d2   0x9

◆ ZONE_e

#define ZONE_e   0xD

◆ ZONE_e1

#define ZONE_e1   0xB

◆ ZONE_e2

#define ZONE_e2   0xC

◆ ZONE_f

#define ZONE_f   0xF

◆ ZONE_f2

#define ZONE_f2   0xE

◆ ZONE_g

#define ZONE_g   0x12

◆ ZONE_g2

#define ZONE_g2   0x10

◆ ZONE_g3

#define ZONE_g3   0x11

◆ ZONE_h

#define ZONE_h   0x14

◆ ZONE_h3

#define ZONE_h3   0x13

◆ ZONE_i

#define ZONE_i   0x16

◆ ZONE_i3

#define ZONE_i3   0x15

◆ ZONE_Root

#define ZONE_Root   0x17