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Decompilation of Paper Mario
 
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mim_06_hit.h File Reference

Macros

#define COLLIDER_Root   0x29
 
#define COLLIDER_g141   0x28
 
#define COLLIDER_monw   0x27
 
#define COLLIDER_g140   0x26
 
#define COLLIDER_mons   0x25
 
#define COLLIDER_g139   0x24
 
#define COLLIDER_mone   0x23
 
#define COLLIDER_g138   0x22
 
#define COLLIDER_monn   0x21
 
#define COLLIDER_g119   0x20
 
#define COLLIDER_o420   0x1F
 
#define COLLIDER_o419   0x1E
 
#define COLLIDER_atari   0x1D
 
#define COLLIDER_atari_w   0x1C
 
#define COLLIDER_o418   0x1B
 
#define COLLIDER_atari_s   0x1A
 
#define COLLIDER_o417   0x19
 
#define COLLIDER_atari_e   0x18
 
#define COLLIDER_o331   0x17
 
#define COLLIDER_atari_n   0x16
 
#define COLLIDER_o416   0x15
 
#define COLLIDER_exit   0x14
 
#define COLLIDER_exit_w   0x13
 
#define COLLIDER_ttw   0x12
 
#define COLLIDER_nw   0x11
 
#define COLLIDER_deiliw   0x10
 
#define COLLIDER_deilitw   0xF
 
#define COLLIDER_exit_s   0xE
 
#define COLLIDER_tts   0xD
 
#define COLLIDER_ns   0xC
 
#define COLLIDER_deilis   0xB
 
#define COLLIDER_deilits   0xA
 
#define COLLIDER_exit_e   0x9
 
#define COLLIDER_tte   0x8
 
#define COLLIDER_ne   0x7
 
#define COLLIDER_deilie   0x6
 
#define COLLIDER_deilite   0x5
 
#define COLLIDER_exit_n   0x4
 
#define COLLIDER_ttn   0x3
 
#define COLLIDER_nn   0x2
 
#define COLLIDER_deilin   0x1
 
#define COLLIDER_deilitn   0x0
 
#define ZONE_Root   0xC
 
#define ZONE_enter   0xB
 
#define ZONE_north   0xA
 
#define ZONE_south   0x9
 
#define ZONE_west   0x8
 
#define ZONE_east   0x7
 
#define ZONE_out   0x6
 
#define ZONE_kita   0x5
 
#define ZONE_minami   0x4
 
#define ZONE_nishi   0x3
 
#define ZONE_higashi   0x2
 
#define ZONE_kaiten   0x1
 
#define ZONE_stage   0x0
 

Macro Definition Documentation

◆ COLLIDER_atari

#define COLLIDER_atari   0x1D

◆ COLLIDER_atari_e

#define COLLIDER_atari_e   0x18

◆ COLLIDER_atari_n

#define COLLIDER_atari_n   0x16

◆ COLLIDER_atari_s

#define COLLIDER_atari_s   0x1A

◆ COLLIDER_atari_w

#define COLLIDER_atari_w   0x1C

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x6

◆ COLLIDER_deilin

#define COLLIDER_deilin   0x1

◆ COLLIDER_deilis

#define COLLIDER_deilis   0xB

◆ COLLIDER_deilite

#define COLLIDER_deilite   0x5

◆ COLLIDER_deilitn

#define COLLIDER_deilitn   0x0

◆ COLLIDER_deilits

#define COLLIDER_deilits   0xA

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0xF

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x10

◆ COLLIDER_exit

#define COLLIDER_exit   0x14

◆ COLLIDER_exit_e

#define COLLIDER_exit_e   0x9

◆ COLLIDER_exit_n

#define COLLIDER_exit_n   0x4

◆ COLLIDER_exit_s

#define COLLIDER_exit_s   0xE

◆ COLLIDER_exit_w

#define COLLIDER_exit_w   0x13

◆ COLLIDER_g119

#define COLLIDER_g119   0x20

◆ COLLIDER_g138

#define COLLIDER_g138   0x22

◆ COLLIDER_g139

#define COLLIDER_g139   0x24

◆ COLLIDER_g140

#define COLLIDER_g140   0x26

◆ COLLIDER_g141

#define COLLIDER_g141   0x28

◆ COLLIDER_mone

#define COLLIDER_mone   0x23

◆ COLLIDER_monn

#define COLLIDER_monn   0x21

◆ COLLIDER_mons

#define COLLIDER_mons   0x25

◆ COLLIDER_monw

#define COLLIDER_monw   0x27

◆ COLLIDER_ne

#define COLLIDER_ne   0x7

◆ COLLIDER_nn

#define COLLIDER_nn   0x2

◆ COLLIDER_ns

#define COLLIDER_ns   0xC

◆ COLLIDER_nw

#define COLLIDER_nw   0x11

◆ COLLIDER_o331

#define COLLIDER_o331   0x17

◆ COLLIDER_o416

#define COLLIDER_o416   0x15

◆ COLLIDER_o417

#define COLLIDER_o417   0x19

◆ COLLIDER_o418

#define COLLIDER_o418   0x1B

◆ COLLIDER_o419

#define COLLIDER_o419   0x1E

◆ COLLIDER_o420

#define COLLIDER_o420   0x1F

◆ COLLIDER_Root

#define COLLIDER_Root   0x29

◆ COLLIDER_tte

#define COLLIDER_tte   0x8

◆ COLLIDER_ttn

#define COLLIDER_ttn   0x3

◆ COLLIDER_tts

#define COLLIDER_tts   0xD

◆ COLLIDER_ttw

#define COLLIDER_ttw   0x12

◆ ZONE_east

#define ZONE_east   0x7

◆ ZONE_enter

#define ZONE_enter   0xB

◆ ZONE_higashi

#define ZONE_higashi   0x2

◆ ZONE_kaiten

#define ZONE_kaiten   0x1

◆ ZONE_kita

#define ZONE_kita   0x5

◆ ZONE_minami

#define ZONE_minami   0x4

◆ ZONE_nishi

#define ZONE_nishi   0x3

◆ ZONE_north

#define ZONE_north   0xA

◆ ZONE_out

#define ZONE_out   0x6

◆ ZONE_Root

#define ZONE_Root   0xC

◆ ZONE_south

#define ZONE_south   0x9

◆ ZONE_stage

#define ZONE_stage   0x0

◆ ZONE_west

#define ZONE_west   0x8