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| void | sfx_compute_spatialized_sound_params_full (f32 x, f32 y, f32 z, s16 *volume, s16 *pan, s32 flags) |
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| void | sfx_reset_door_sounds (void) |
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| void | sfx_clear_sounds (void) |
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| void | sfx_clear_env_sounds (s16 playSounds) |
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| void | sfx_update_env_sound_params (void) |
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| void | sfx_set_reverb_mode (s32 mode) |
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| s32 | sfx_get_reverb_mode (void) |
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| void | sfx_stop_env_sounds (void) |
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| SoundInstance * | sfx_get_env_sound_instance (s32 soundID) |
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| void | sfx_play_sound_looping (s32 soundID, u8 volume, u8 pan, s16 pitchShift) |
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| void | sfx_register_looping_sound_at_position (s32 soundID, s32 flags, f32 x, f32 y, f32 z) |
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| s32 | sfx_adjust_env_sound_pos (s32 soundID, s32 sourceFlags, f32 x, f32 y, f32 z) |
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| void | sfx_stop_tracking_env_sound_pos (s32 soundID, s32 keepPlaying) |
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| void | sfx_play_sound_with_params (s32 soundID, u8 volume, u8 pan, s16 pitchShift) |
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| void | sfx_adjust_env_sound_params (s32 soundID, u8 volume, u8 pan, s16 pitchShift) |
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| void | sfx_stop_sound (s32 soundID) |
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| void | sfx_play_sound (s32 soundID) |
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| void | sfx_play_sound_at_player (s32 soundID, s32 flags) |
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| void | sfx_play_sound_at_npc (s32 soundID, s32 flags, s32 npcID) |
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| void | sfx_play_sound_at_position (s32 soundID, s32 flags, f32 posX, f32 posY, f32 posZ) |
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| void | sfx_get_spatialized_sound_params (f32 x, f32 y, f32 z, s16 *volume, s16 *pan, s32 flags) |
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| void | sfx_compute_spatialized_sound_params_ignore_depth (f32 x, f32 y, f32 z, s16 *volume, s16 *pan) |
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| void | sfx_compute_spatialized_sound_params_with_depth (f32 x, f32 y, f32 z, s16 *volume, s16 *pan) |
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| u16 | gCurrentDoorSounds |
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| u16 | gCurrentRoomDoorSounds |
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| s32 | LoopingSounds [] |
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| s32 | FireBar0Sounds [] = { SOUND_FIRE_BAR_0_A, SOUND_FIRE_BAR_0_B } |
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| s32 | FireBar1Sounds [] = { SOUND_FIRE_BAR_1_A, SOUND_FIRE_BAR_1_B } |
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| s32 | FireBar2Sounds [] = { SOUND_FIRE_BAR_2_A, SOUND_FIRE_BAR_2_B } |
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| s32 | FireBar3Sounds [] = { SOUND_FIRE_BAR_3_A, SOUND_FIRE_BAR_3_B } |
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| s32 | FireBar4Sounds [] = { SOUND_FIRE_BAR_4_A, SOUND_FIRE_BAR_4_B } |
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| s32 | FireBar5Sounds [] = { SOUND_FIRE_BAR_5_A, SOUND_FIRE_BAR_5_B } |
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| s32 | FireBar6Sounds [] = { SOUND_FIRE_BAR_6_A, SOUND_FIRE_BAR_6_B } |
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| s32 | FireBar7Sounds [] = { SOUND_FIRE_BAR_7_A, SOUND_FIRE_BAR_7_B } |
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| s32 | FireBar8Sounds [] = { SOUND_FIRE_BAR_8_A, SOUND_FIRE_BAR_8_B } |
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| s32 | FireBar9Sounds [] = { SOUND_FIRE_BAR_9_A, SOUND_FIRE_BAR_9_B } |
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| s32 | FireBarDeadSounds [] = { SOUND_FIRE_BAR_DEAD, SOUND_FIRE_BAR_DEAD } |
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| s32 | AlertSounds [] = { SOUND_AI_ALERT_A, SOUND_AI_ALERT_B } |
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| s32 | SnoreInhaleSounds [] = { SOUND_SNORE_INHALE_A, SOUND_SNORE_INHALE_B } |
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| s32 | SnoreExhaleSounds [] = { SOUND_SNORE_EXHALE_A, SOUND_SNORE_EXHALE_B } |
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| s32 | SnapAwakeSounds [] = { SOUND_SNAP_AWAKE_A, SOUND_SNAP_AWAKE_B } |
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| s32 | BooVanishSounds [] = { SOUND_BOO_VANISH_A, SOUND_BOO_VANISH_B } |
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| s32 | BooAppearSounds [] = { SOUND_BOO_APPEAR_A, SOUND_BOO_APPEAR_B } |
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| s32 | WindowOpenSounds [] = { SOUND_WINDOW_OPEN_A, SOUND_WINDOW_OPEN_B } |
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| s32 | WindowCloseSounds [] = { SOUND_WINDOW_CLOSE_A, SOUND_WINDOW_CLOSE_B } |
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| s32 | RavenLeapSounds [] = { SOUND_RAVEN_LEAP_A, SOUND_RAVEN_LEAP_B } |
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| s32 | RavenFallSounds [] = { SOUND_RAVEN_FALL_A, SOUND_RAVEN_FALL_B, SOUND_RAVEN_FALL_C } |
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| s32 | ShootingStarFallSounds [] = { SOUND_SHOOTING_STAR_FALL_A, SOUND_SHOOTING_STAR_FALL_B } |
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| s32 | ShootingStarBounceSounds [] = { SOUND_STAR_BOUNCE_A, SOUND_STAR_BOUNCE_B } |
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| s32 | FuzzyHopSounds [] = { SOUND_FUZZY_HOP_A, SOUND_FUZZY_HOP_B, SOUND_FUZZY_HOP_C } |
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| s32 | BulletBillExplodeSounds [] = { SOUND_BULLET_BILL_EXPLODE_A, SOUND_BULLET_BILL_EXPLODE_B } |
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| s32 | LuigiStepSounds [] = { SOUND_LUIGI_STEP_A, SOUND_LUIGI_STEP_B } |
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| s32 | TrainChugSounds [] = { SOUND_TRAIN_CHUG_A, SOUND_TRAIN_CHUG_B } |
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| s32 | FinaleBridgeCollapseSounds [] = { SOUND_KPA_BRIDGE_COLLAPSE_A, SOUND_KPA_BRIDGE_COLLAPSE_B } |
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| s32 | FinaleExplosionSounds [] = { SOUND_KPA_EXPLOSION_A, SOUND_KPA_EXPLOSION_B } |
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| s32 | CardShuffleSounds [] = { SOUND_SHUFFLE_CARD_A, SOUND_SHUFFLE_CARD_B } |
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| s32 | StarSpiritAppearSounds [] = { SOUND_STAR_SPIRIT_APPEAR_A, SOUND_STAR_SPIRIT_APPEAR_B } |
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| s32 | StarSpiritCastSounds [] = { SOUND_STAR_SPIRIT_CAST_A, SOUND_STAR_SPIRIT_CAST_B } |
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| s32 | UnusedExplodeSounds [] = { SOUND_BULLET_BILL_EXPLODE_A, SOUND_BULLET_BILL_EXPLODE_B } |
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| s32 | ShyGuyStepSounds [] = { SOUND_SHY_GUY_STEP_A, SOUND_SHY_GUY_STEP_B } |
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| AlternatingSoundSet | AlternatingSounds [] |
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| s32 | OpenCloseSounds [][2] |
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| BSS SoundInstance | wEnvSounds [10] |
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| BSS SoundInstance | bEnvSounds [10] |
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| BSS SoundInstance * | gCurrentEnvSounds |
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| BSS s32 | SfxReverbMode |
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