{ \
.idle = ANIM_Cleft_Hyper_Idle, \
.walk = ANIM_Cleft_Hyper_Walk, \
.run = ANIM_Cleft_Hyper_Run, \
.chase = ANIM_Cleft_Hyper_Run, \
.anim_4 = ANIM_Cleft_Hyper_Idle, \
.anim_5 = ANIM_Cleft_Hyper_Idle, \
.death = ANIM_Cleft_Hyper_Hurt, \
.hit = ANIM_Cleft_Hyper_Hurt, \
.anim_8 = ANIM_Cleft_Hyper_Hiding, \
.anim_9 = ANIM_Cleft_Hyper_CamoOff, \
.anim_A = ANIM_Cleft_Hyper_Reveal, \
.anim_B = ANIM_Cleft_Hyper_Disguise, \
.anim_C = ANIM_Cleft_Hyper_Crouch, \
.anim_D = ANIM_Cleft_Hyper_Charge, \
.anim_E = ANIM_Cleft_Hyper_CamoOn, \
.anim_F = ANIM_Cleft_Hyper_Still, \
}