papermario
Decompilation of Paper Mario
 
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trd_10_hit.h File Reference

Macros

#define COLLIDER_Root   0x8
 
#define COLLIDER_g18   0x7
 
#define COLLIDER_nw   0x6
 
#define COLLIDER_ttw   0x5
 
#define COLLIDER_deiliw   0x4
 
#define COLLIDER_deilitw   0x3
 
#define COLLIDER_g10   0x2
 
#define COLLIDER_o52   0x1
 
#define COLLIDER_t_kabe   0x0
 
#define ZONE_Root   0x4
 
#define ZONE_g10   0x3
 
#define ZONE_exite   0x2
 
#define ZONE_exitw   0x1
 
#define ZONE_yuka1   0x0
 

Macro Definition Documentation

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x3

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x4

◆ COLLIDER_g10

#define COLLIDER_g10   0x2

◆ COLLIDER_g18

#define COLLIDER_g18   0x7

◆ COLLIDER_nw

#define COLLIDER_nw   0x6

◆ COLLIDER_o52

#define COLLIDER_o52   0x1

◆ COLLIDER_Root

#define COLLIDER_Root   0x8

◆ COLLIDER_t_kabe

#define COLLIDER_t_kabe   0x0

◆ COLLIDER_ttw

#define COLLIDER_ttw   0x5

◆ ZONE_exite

#define ZONE_exite   0x2

◆ ZONE_exitw

#define ZONE_exitw   0x1

◆ ZONE_g10

#define ZONE_g10   0x3

◆ ZONE_Root

#define ZONE_Root   0x4

◆ ZONE_yuka1

#define ZONE_yuka1   0x0