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sam_04_hit.h File Reference

Macros

#define COLLIDER_Root   0x2F
 
#define COLLIDER_g28   0x2E
 
#define COLLIDER_g29   0x2D
 
#define COLLIDER_o122   0x2C
 
#define COLLIDER_o121   0x2B
 
#define COLLIDER_o120   0x2A
 
#define COLLIDER_o119   0x29
 
#define COLLIDER_o118   0x28
 
#define COLLIDER_o106   0x27
 
#define COLLIDER_o105   0x26
 
#define COLLIDER_o104   0x25
 
#define COLLIDER_o103   0x24
 
#define COLLIDER_yukidaru   0x23
 
#define COLLIDER_o89   0x22
 
#define COLLIDER_o88   0x21
 
#define COLLIDER_o87   0x20
 
#define COLLIDER_zyumoku   0x1F
 
#define COLLIDER_miki5   0x1E
 
#define COLLIDER_miki6   0x1D
 
#define COLLIDER_miki4   0x1C
 
#define COLLIDER_miki3   0x1B
 
#define COLLIDER_miki2   0x1A
 
#define COLLIDER_miki1   0x19
 
#define COLLIDER_moue   0x18
 
#define COLLIDER_o80   0x17
 
#define COLLIDER_g23   0x16
 
#define COLLIDER_o79   0x15
 
#define COLLIDER_g22   0x14
 
#define COLLIDER_o78   0x13
 
#define COLLIDER_g2   0x12
 
#define COLLIDER_kabe   0x11
 
#define COLLIDER_yama   0x10
 
#define COLLIDER_ground   0xF
 
#define COLLIDER_exitn   0xE
 
#define COLLIDER_nn   0xD
 
#define COLLIDER_ttn   0xC
 
#define COLLIDER_deilin   0xB
 
#define COLLIDER_deilitn   0xA
 
#define COLLIDER_exite   0x9
 
#define COLLIDER_tte   0x8
 
#define COLLIDER_ne   0x7
 
#define COLLIDER_deilie   0x6
 
#define COLLIDER_deilite   0x5
 
#define COLLIDER_exitsw   0x4
 
#define COLLIDER_ttw   0x3
 
#define COLLIDER_nsw   0x2
 
#define COLLIDER_deilisw   0x1
 
#define COLLIDER_deilitsw   0x0
 
#define ZONE_Root   0x4
 
#define ZONE_g11   0x3
 
#define ZONE_o38   0x2
 
#define ZONE_o37   0x1
 
#define ZONE_o36   0x0
 

Macro Definition Documentation

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x6

◆ COLLIDER_deilin

#define COLLIDER_deilin   0xB

◆ COLLIDER_deilisw

#define COLLIDER_deilisw   0x1

◆ COLLIDER_deilite

#define COLLIDER_deilite   0x5

◆ COLLIDER_deilitn

#define COLLIDER_deilitn   0xA

◆ COLLIDER_deilitsw

#define COLLIDER_deilitsw   0x0

◆ COLLIDER_exite

#define COLLIDER_exite   0x9

◆ COLLIDER_exitn

#define COLLIDER_exitn   0xE

◆ COLLIDER_exitsw

#define COLLIDER_exitsw   0x4

◆ COLLIDER_g2

#define COLLIDER_g2   0x12

◆ COLLIDER_g22

#define COLLIDER_g22   0x14

◆ COLLIDER_g23

#define COLLIDER_g23   0x16

◆ COLLIDER_g28

#define COLLIDER_g28   0x2E

◆ COLLIDER_g29

#define COLLIDER_g29   0x2D

◆ COLLIDER_ground

#define COLLIDER_ground   0xF

◆ COLLIDER_kabe

#define COLLIDER_kabe   0x11

◆ COLLIDER_miki1

#define COLLIDER_miki1   0x19

◆ COLLIDER_miki2

#define COLLIDER_miki2   0x1A

◆ COLLIDER_miki3

#define COLLIDER_miki3   0x1B

◆ COLLIDER_miki4

#define COLLIDER_miki4   0x1C

◆ COLLIDER_miki5

#define COLLIDER_miki5   0x1E

◆ COLLIDER_miki6

#define COLLIDER_miki6   0x1D

◆ COLLIDER_moue

#define COLLIDER_moue   0x18

◆ COLLIDER_ne

#define COLLIDER_ne   0x7

◆ COLLIDER_nn

#define COLLIDER_nn   0xD

◆ COLLIDER_nsw

#define COLLIDER_nsw   0x2

◆ COLLIDER_o103

#define COLLIDER_o103   0x24

◆ COLLIDER_o104

#define COLLIDER_o104   0x25

◆ COLLIDER_o105

#define COLLIDER_o105   0x26

◆ COLLIDER_o106

#define COLLIDER_o106   0x27

◆ COLLIDER_o118

#define COLLIDER_o118   0x28

◆ COLLIDER_o119

#define COLLIDER_o119   0x29

◆ COLLIDER_o120

#define COLLIDER_o120   0x2A

◆ COLLIDER_o121

#define COLLIDER_o121   0x2B

◆ COLLIDER_o122

#define COLLIDER_o122   0x2C

◆ COLLIDER_o78

#define COLLIDER_o78   0x13

◆ COLLIDER_o79

#define COLLIDER_o79   0x15

◆ COLLIDER_o80

#define COLLIDER_o80   0x17

◆ COLLIDER_o87

#define COLLIDER_o87   0x20

◆ COLLIDER_o88

#define COLLIDER_o88   0x21

◆ COLLIDER_o89

#define COLLIDER_o89   0x22

◆ COLLIDER_Root

#define COLLIDER_Root   0x2F

◆ COLLIDER_tte

#define COLLIDER_tte   0x8

◆ COLLIDER_ttn

#define COLLIDER_ttn   0xC

◆ COLLIDER_ttw

#define COLLIDER_ttw   0x3

◆ COLLIDER_yama

#define COLLIDER_yama   0x10

◆ COLLIDER_yukidaru

#define COLLIDER_yukidaru   0x23

◆ COLLIDER_zyumoku

#define COLLIDER_zyumoku   0x1F

◆ ZONE_g11

#define ZONE_g11   0x3

◆ ZONE_o36

#define ZONE_o36   0x0

◆ ZONE_o37

#define ZONE_o37   0x1

◆ ZONE_o38

#define ZONE_o38   0x2

◆ ZONE_Root

#define ZONE_Root   0x4