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Decompilation of Paper Mario
 
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MunchlesiaReset_anim.c File Reference

Variables

Gfx Entity_MunchlesiaReset_Render []
 
Vtx D_0A000000_E6E660 []
 
AnimScript Entity_MunchlesiaReset_AnimationIdle
 
AnimScript Entity_MunchlesiaReset_AnimationReset
 
StaticAnimatorNode Entity_MunchlesiaReset_Node8
 
StaticAnimatorNode Entity_MunchlesiaReset_Node7
 
StaticAnimatorNode Entity_MunchlesiaReset_Node6
 
StaticAnimatorNode Entity_MunchlesiaReset_Node5
 
StaticAnimatorNode Entity_MunchlesiaReset_Node4
 
StaticAnimatorNode Entity_MunchlesiaReset_Node3
 
StaticAnimatorNode Entity_MunchlesiaReset_Node2
 
StaticAnimatorNode Entity_MunchlesiaReset_Node1
 
StaticAnimatorNodeEntity_MunchlesiaReset_Mesh []
 

Variable Documentation

◆ D_0A000000_E6E660

Vtx D_0A000000_E6E660[]
extern

◆ Entity_MunchlesiaReset_AnimationIdle

AnimScript Entity_MunchlesiaReset_AnimationIdle
Initial value:
= {
as_SetRotation(1, 0.0, 0.0, 0.0)
as_SetPos(1, 0, 0, 0)
as_SetScale(1, 1.0, 1.0, 1.0)
as_SetRotation(2, 0.0, 0.0, 0.0)
as_SetPos(2, 0, 0, 0)
as_SetScale(2, 1.0, 1.0, 1.0)
as_SetRotation(3, 0.0, 0.0, 0.0)
as_SetPos(3, 0, 0, 0)
as_SetScale(3, 1.0, 1.0, 1.0)
}
#define as_SetPos(node, x, y, z)
Definition animation_script.h:40
#define as_SetRotation(node, x, y, z)
Definition animation_script.h:39
#define as_SetScale(node, x, y, z)
Definition animation_script.h:41
#define as_End
Definition animation_script.h:34
#define as_Restart
Definition animation_script.h:37

◆ Entity_MunchlesiaReset_AnimationReset

AnimScript Entity_MunchlesiaReset_AnimationReset

Referenced by func_802BC0B8_E2E9E8().

◆ Entity_MunchlesiaReset_Mesh

StaticAnimatorNode* Entity_MunchlesiaReset_Mesh[]
Initial value:
= {
}
StaticAnimatorNode Entity_MunchlesiaReset_Node6
Definition MunchlesiaReset_anim.c:174
StaticAnimatorNode Entity_MunchlesiaReset_Node5
Definition MunchlesiaReset_anim.c:183
StaticAnimatorNode Entity_MunchlesiaReset_Node8
Definition MunchlesiaReset_anim.c:156
StaticAnimatorNode Entity_MunchlesiaReset_Node1
Definition MunchlesiaReset_anim.c:216
StaticAnimatorNode Entity_MunchlesiaReset_Node4
Definition MunchlesiaReset_anim.c:192
StaticAnimatorNode Entity_MunchlesiaReset_Node2
Definition MunchlesiaReset_anim.c:209
StaticAnimatorNode Entity_MunchlesiaReset_Node7
Definition MunchlesiaReset_anim.c:165
StaticAnimatorNode Entity_MunchlesiaReset_Node3
Definition MunchlesiaReset_anim.c:201
#define ENTITY_ANIM_NULL
Definition animation_script.h:48

◆ Entity_MunchlesiaReset_Node1

StaticAnimatorNode Entity_MunchlesiaReset_Node1
Initial value:
= {
.displayList = ENTITY_ANIM_NULL,
.sibling = ENTITY_ANIM_NULL,
.vtxList = ENTITY_ANIM_NULL,
}
s16 vertexStartOffset
Definition common_structs.h:1118

◆ Entity_MunchlesiaReset_Node2

StaticAnimatorNode Entity_MunchlesiaReset_Node2
Initial value:
= {
}
Gfx Entity_MunchlesiaReset_Render[]
Definition MunchlesiaReset_gfx.c:2804
Vtx D_0A000000_E6E660[]
Vtx * vtxList
Definition common_structs.h:1120
struct StaticAnimatorNode * child
Definition common_structs.h:1117

◆ Entity_MunchlesiaReset_Node3

StaticAnimatorNode Entity_MunchlesiaReset_Node3
Initial value:

◆ Entity_MunchlesiaReset_Node4

StaticAnimatorNode Entity_MunchlesiaReset_Node4
Initial value:
= {
.pos = { 0.0f, 2.0f, 0.0f },
.vertexStartOffset = 399 * 2,
.vtxList = D_0A000000_E6E660,
}

◆ Entity_MunchlesiaReset_Node5

StaticAnimatorNode Entity_MunchlesiaReset_Node5
Initial value:
= {
.pos = { 0.0f, 4.0f, 0.0f },
.vertexStartOffset = 399 * 3,
.vtxList = D_0A000000_E6E660,
}

◆ Entity_MunchlesiaReset_Node6

StaticAnimatorNode Entity_MunchlesiaReset_Node6
Initial value:
= {
.pos = { 0.0f, 5.0f, 0.0f },
.vertexStartOffset = 399 * 4,
.vtxList = D_0A000000_E6E660,
}

◆ Entity_MunchlesiaReset_Node7

StaticAnimatorNode Entity_MunchlesiaReset_Node7
Initial value:
= {
.pos = { 0.0f, 4.0f, 0.0f },
.vertexStartOffset = 399 * 5,
.vtxList = D_0A000000_E6E660,
}

◆ Entity_MunchlesiaReset_Node8

StaticAnimatorNode Entity_MunchlesiaReset_Node8
Initial value:
= {
.pos = { 0.0f, 4.0f, 0.0f },
.sibling = ENTITY_ANIM_NULL,
.child = ENTITY_ANIM_NULL,
.vertexStartOffset = 399 * 6,
.vtxList = D_0A000000_E6E660,
}

◆ Entity_MunchlesiaReset_Render

Gfx Entity_MunchlesiaReset_Render[]
extern