papermario
Decompilation of Paper Mario
 
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bow.c File Reference

Macros

#define NAMESPACE   battle_partner_bow
 

Variables

s32 bMarioHideAnims []
 
ActorBlueprint battle_partner_bow
 

Macro Definition Documentation

◆ NAMESPACE

#define NAMESPACE   battle_partner_bow

Variable Documentation

◆ battle_partner_bow

ActorBlueprint battle_partner_bow
Initial value:
= {
.type = ACTOR_TYPE_BOW,
.level = ACTOR_LEVEL_BOW,
.maxHP = 99,
.partCount = ARRAY_COUNT(N(ActorParts)),
.partsData = N(ActorParts),
.initScript = &N(EVS_Init),
.statusTable = N(StatusTable),
.escapeChance = 0,
.airLiftChance = 0,
.hurricaneChance = 0,
.spookChance = 0,
.upAndAwayChance = 0,
.spinSmashReq = 4,
.powerBounceChance = 80,
.coinReward = 0,
.size = { 36, 29 },
.healthBarOffset = { 0, 0 },
.statusIconOffset = { -10, 22 },
.statusTextOffset = { 10, 22 },
}
@ ACTOR_FLAG_FLYING
Quake Hammer can't hit.
Definition enums.h:3330
#define ARRAY_COUNT(arr)
Definition macros.h:47

◆ bMarioHideAnims

s32 bMarioHideAnims[]
extern