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Decompilation of Paper Mario
 
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ShyGuy.h File Reference

Macros

#define SHY_GUY_DROPS
 
#define RED_SHY_GUY_ANIMS
 
#define BLUE_SHY_GUY_ANIMS
 
#define GREEN_SHY_GUY_ANIMS
 
#define PINK_SHY_GUY_ANIMS
 
#define YELLOW_SHY_GUY_ANIMS
 
#define ANTI_GUY_ANIMS
 
#define RED_AVOID_SHY_GUY_ANIMS
 
#define BLUE_AVOID_SHY_GUY_ANIMS
 
#define GREEN_AVOID_SHY_GUY_ANIMS
 
#define PINK_AVOID_SHY_GUY_ANIMS
 
#define YELLOW_AVOID_SHY_GUY_ANIMS
 

Macro Definition Documentation

◆ ANTI_GUY_ANIMS

#define ANTI_GUY_ANIMS
Value:
{ \
}
BSS s32 PopupMenu_SelectedIndex
Definition 8a860_len_3f30.c:84

◆ BLUE_AVOID_SHY_GUY_ANIMS

#define BLUE_AVOID_SHY_GUY_ANIMS

◆ BLUE_SHY_GUY_ANIMS

◆ GREEN_AVOID_SHY_GUY_ANIMS

◆ GREEN_SHY_GUY_ANIMS

◆ PINK_AVOID_SHY_GUY_ANIMS

#define PINK_AVOID_SHY_GUY_ANIMS

◆ PINK_SHY_GUY_ANIMS

◆ RED_AVOID_SHY_GUY_ANIMS

#define RED_AVOID_SHY_GUY_ANIMS

◆ RED_SHY_GUY_ANIMS

#define RED_SHY_GUY_ANIMS

◆ SHY_GUY_DROPS

#define SHY_GUY_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_DIZZY_DIAL, 2, 0 }, \
{ ITEM_SUPER_SHROOM, 2, 0 }, \
{ ITEM_THUNDER_BOLT, 2, 0 }, \
{ ITEM_DRIED_SHROOM, 2, 0 }, \
{ ITEM_SLEEPY_SHEEP, 2, 0 }, \
{ ITEM_POW_BLOCK, 2, 0 }, \
{ ITEM_FRIGHT_JAR, 2, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(2), \
.flowerDrops = STANDARD_FLOWER_DROPS(2), \
.minCoinBonus = 0, \
.maxCoinBonus = 2, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5108
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:49
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:25

◆ YELLOW_AVOID_SHY_GUY_ANIMS

◆ YELLOW_SHY_GUY_ANIMS