papermario
Decompilation of Paper Mario
 
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ShyGuy.h File Reference

Macros

#define SHY_GUY_DROPS
 
#define RED_SHY_GUY_ANIMS
 
#define BLUE_SHY_GUY_ANIMS
 
#define GREEN_SHY_GUY_ANIMS
 
#define PINK_SHY_GUY_ANIMS
 
#define YELLOW_SHY_GUY_ANIMS
 
#define ANTI_GUY_ANIMS
 
#define RED_AVOID_SHY_GUY_ANIMS
 
#define BLUE_AVOID_SHY_GUY_ANIMS
 
#define GREEN_AVOID_SHY_GUY_ANIMS
 
#define PINK_AVOID_SHY_GUY_ANIMS
 
#define YELLOW_AVOID_SHY_GUY_ANIMS
 

Macro Definition Documentation

◆ ANTI_GUY_ANIMS

#define ANTI_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Black_Idle, \
.walk = ANIM_ShyGuy_Black_Walk, \
.run = ANIM_ShyGuy_Black_Run, \
.chase = ANIM_ShyGuy_Black_Walk, \
.anim_4 = ANIM_ShyGuy_Black_Idle, \
.anim_5 = ANIM_ShyGuy_Black_Idle, \
.death = ANIM_ShyGuy_Black_Hurt, \
.hit = ANIM_ShyGuy_Black_Hurt, \
.anim_8 = ANIM_ShyGuy_Black_Hiding, \
.anim_9 = ANIM_ShyGuy_Black_Slouch, \
.anim_A = ANIM_ShyGuy_Black_Excited, \
.anim_B = ANIM_ShyGuy_Black_Crashed, \
.anim_C = ANIM_ShyGuy_Black_Tackle, \
.anim_D = ANIM_ShyGuy_Black_Idle, \
.anim_E = ANIM_ShyGuy_Black_Idle, \
.anim_F = ANIM_ShyGuy_Black_Idle, \
}

◆ BLUE_AVOID_SHY_GUY_ANIMS

#define BLUE_AVOID_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Blue_Idle, \
.walk = ANIM_ShyGuy_Blue_Walk, \
.run = ANIM_ShyGuy_Blue_Dash, \
.chase = ANIM_ShyGuy_Blue_Dash, \
.anim_4 = ANIM_ShyGuy_Blue_Idle, \
.anim_5 = ANIM_ShyGuy_Blue_Idle, \
.death = ANIM_ShyGuy_Blue_Hurt, \
.hit = ANIM_ShyGuy_Blue_Hurt, \
.anim_8 = ANIM_ShyGuy_Blue_Hiding, \
.anim_9 = ANIM_ShyGuy_Blue_Slouch, \
.anim_A = ANIM_ShyGuy_Blue_Excited, \
.anim_B = ANIM_ShyGuy_Blue_Crashed, \
.anim_C = ANIM_ShyGuy_Blue_Tackle, \
.anim_D = ANIM_ShyGuy_Blue_Idle, \
.anim_E = ANIM_ShyGuy_Blue_Idle, \
.anim_F = ANIM_ShyGuy_Blue_Idle, \
}

◆ BLUE_SHY_GUY_ANIMS

#define BLUE_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Blue_Idle, \
.walk = ANIM_ShyGuy_Blue_Walk, \
.run = ANIM_ShyGuy_Blue_Run, \
.chase = ANIM_ShyGuy_Blue_Run, \
.anim_4 = ANIM_ShyGuy_Blue_Idle, \
.anim_5 = ANIM_ShyGuy_Blue_Idle, \
.death = ANIM_ShyGuy_Blue_Hurt, \
.hit = ANIM_ShyGuy_Blue_Hurt, \
.anim_8 = ANIM_ShyGuy_Blue_Hiding, \
.anim_9 = ANIM_ShyGuy_Blue_Slouch, \
.anim_A = ANIM_ShyGuy_Blue_Excited, \
.anim_B = ANIM_ShyGuy_Blue_Crashed, \
.anim_C = ANIM_ShyGuy_Blue_Tackle, \
.anim_D = ANIM_ShyGuy_Blue_Idle, \
.anim_E = ANIM_ShyGuy_Blue_Idle, \
.anim_F = ANIM_ShyGuy_Blue_Idle, \
}

◆ GREEN_AVOID_SHY_GUY_ANIMS

#define GREEN_AVOID_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Green_Idle, \
.walk = ANIM_ShyGuy_Green_Walk, \
.run = ANIM_ShyGuy_Green_Dash, \
.chase = ANIM_ShyGuy_Green_Dash, \
.anim_4 = ANIM_ShyGuy_Green_Idle, \
.anim_5 = ANIM_ShyGuy_Green_Idle, \
.death = ANIM_ShyGuy_Green_Hurt, \
.hit = ANIM_ShyGuy_Green_Hurt, \
.anim_8 = ANIM_ShyGuy_Green_Hiding, \
.anim_9 = ANIM_ShyGuy_Green_Slouch, \
.anim_A = ANIM_ShyGuy_Green_Excited, \
.anim_B = ANIM_ShyGuy_Green_Crashed, \
.anim_C = ANIM_ShyGuy_Green_Tackle, \
.anim_D = ANIM_ShyGuy_Green_Idle, \
.anim_E = ANIM_ShyGuy_Green_Idle, \
.anim_F = ANIM_ShyGuy_Green_Idle, \
}

◆ GREEN_SHY_GUY_ANIMS

#define GREEN_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Green_Idle, \
.walk = ANIM_ShyGuy_Green_Walk, \
.run = ANIM_ShyGuy_Green_Run, \
.chase = ANIM_ShyGuy_Green_Run, \
.anim_4 = ANIM_ShyGuy_Green_Idle, \
.anim_5 = ANIM_ShyGuy_Green_Idle, \
.death = ANIM_ShyGuy_Green_Hurt, \
.hit = ANIM_ShyGuy_Green_Hurt, \
.anim_8 = ANIM_ShyGuy_Green_Hiding, \
.anim_9 = ANIM_ShyGuy_Green_Slouch, \
.anim_A = ANIM_ShyGuy_Green_Excited, \
.anim_B = ANIM_ShyGuy_Green_Crashed, \
.anim_C = ANIM_ShyGuy_Green_Tackle, \
.anim_D = ANIM_ShyGuy_Green_Idle, \
.anim_E = ANIM_ShyGuy_Green_Idle, \
.anim_F = ANIM_ShyGuy_Green_Idle, \
}

◆ PINK_AVOID_SHY_GUY_ANIMS

#define PINK_AVOID_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Pink_Idle, \
.walk = ANIM_ShyGuy_Pink_Walk, \
.run = ANIM_ShyGuy_Pink_Dash, \
.chase = ANIM_ShyGuy_Pink_Dash, \
.anim_4 = ANIM_ShyGuy_Pink_Idle, \
.anim_5 = ANIM_ShyGuy_Pink_Idle, \
.death = ANIM_ShyGuy_Pink_Hurt, \
.hit = ANIM_ShyGuy_Pink_Hurt, \
.anim_8 = ANIM_ShyGuy_Pink_Hiding, \
.anim_9 = ANIM_ShyGuy_Pink_Slouch, \
.anim_A = ANIM_ShyGuy_Pink_Excited, \
.anim_B = ANIM_ShyGuy_Pink_Crashed, \
.anim_C = ANIM_ShyGuy_Pink_Tackle, \
.anim_D = ANIM_ShyGuy_Pink_Idle, \
.anim_E = ANIM_ShyGuy_Pink_Idle, \
.anim_F = ANIM_ShyGuy_Pink_Idle, \
}

◆ PINK_SHY_GUY_ANIMS

#define PINK_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Pink_Idle, \
.walk = ANIM_ShyGuy_Pink_Walk, \
.run = ANIM_ShyGuy_Pink_Run, \
.chase = ANIM_ShyGuy_Pink_Run, \
.anim_4 = ANIM_ShyGuy_Pink_Idle, \
.anim_5 = ANIM_ShyGuy_Pink_Idle, \
.death = ANIM_ShyGuy_Pink_Hurt, \
.hit = ANIM_ShyGuy_Pink_Hurt, \
.anim_8 = ANIM_ShyGuy_Pink_Hiding, \
.anim_9 = ANIM_ShyGuy_Pink_Slouch, \
.anim_A = ANIM_ShyGuy_Pink_Excited, \
.anim_B = ANIM_ShyGuy_Pink_Crashed, \
.anim_C = ANIM_ShyGuy_Pink_Tackle, \
.anim_D = ANIM_ShyGuy_Pink_Idle, \
.anim_E = ANIM_ShyGuy_Pink_Idle, \
.anim_F = ANIM_ShyGuy_Pink_Idle, \
}

◆ RED_AVOID_SHY_GUY_ANIMS

#define RED_AVOID_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Red_Idle, \
.walk = ANIM_ShyGuy_Red_Walk, \
.run = ANIM_ShyGuy_Red_Dash, \
.chase = ANIM_ShyGuy_Red_Dash, \
.anim_4 = ANIM_ShyGuy_Red_Idle, \
.anim_5 = ANIM_ShyGuy_Red_Idle, \
.death = ANIM_ShyGuy_Red_Hurt, \
.hit = ANIM_ShyGuy_Red_Hurt, \
.anim_8 = ANIM_ShyGuy_Red_Hiding, \
.anim_9 = ANIM_ShyGuy_Red_Slouch, \
.anim_A = ANIM_ShyGuy_Red_Excited, \
.anim_B = ANIM_ShyGuy_Red_Crashed, \
.anim_C = ANIM_ShyGuy_Red_Tackle, \
.anim_D = ANIM_ShyGuy_Red_Idle, \
.anim_E = ANIM_ShyGuy_Red_Idle, \
.anim_F = ANIM_ShyGuy_Red_Idle, \
}

◆ RED_SHY_GUY_ANIMS

#define RED_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Red_Idle, \
.walk = ANIM_ShyGuy_Red_Walk, \
.run = ANIM_ShyGuy_Red_Run, \
.chase = ANIM_ShyGuy_Red_Run, \
.anim_4 = ANIM_ShyGuy_Red_Idle, \
.anim_5 = ANIM_ShyGuy_Red_Idle, \
.death = ANIM_ShyGuy_Red_Hurt, \
.hit = ANIM_ShyGuy_Red_Hurt, \
.anim_8 = ANIM_ShyGuy_Red_Hiding, \
.anim_9 = ANIM_ShyGuy_Red_Slouch, \
.anim_A = ANIM_ShyGuy_Red_Excited, \
.anim_B = ANIM_ShyGuy_Red_Crashed, \
.anim_C = ANIM_ShyGuy_Red_Tackle, \
.anim_D = ANIM_ShyGuy_Red_Idle, \
.anim_E = ANIM_ShyGuy_Red_Idle, \
.anim_F = ANIM_ShyGuy_Red_Idle, \
}

◆ SHY_GUY_DROPS

#define SHY_GUY_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_DIZZY_DIAL, 2, 0 }, \
{ ITEM_SUPER_SHROOM, 2, 0 }, \
{ ITEM_THUNDER_BOLT, 2, 0 }, \
{ ITEM_DRIED_SHROOM, 2, 0 }, \
{ ITEM_SLEEPY_SHEEP, 2, 0 }, \
{ ITEM_POW_BLOCK, 2, 0 }, \
{ ITEM_FRIGHT_JAR, 2, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(2), \
.flowerDrops = STANDARD_FLOWER_DROPS(2), \
.minCoinBonus = 0, \
.maxCoinBonus = 2, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5104
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:49
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:25

◆ YELLOW_AVOID_SHY_GUY_ANIMS

#define YELLOW_AVOID_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Yellow_Idle, \
.walk = ANIM_ShyGuy_Yellow_Walk, \
.run = ANIM_ShyGuy_Yellow_Dash, \
.chase = ANIM_ShyGuy_Yellow_Dash, \
.anim_4 = ANIM_ShyGuy_Yellow_Idle, \
.anim_5 = ANIM_ShyGuy_Yellow_Idle, \
.death = ANIM_ShyGuy_Yellow_Hurt, \
.hit = ANIM_ShyGuy_Yellow_Hurt, \
.anim_8 = ANIM_ShyGuy_Yellow_Hiding, \
.anim_9 = ANIM_ShyGuy_Yellow_Slouch, \
.anim_A = ANIM_ShyGuy_Yellow_Excited, \
.anim_B = ANIM_ShyGuy_Yellow_Crashed, \
.anim_C = ANIM_ShyGuy_Yellow_Tackle, \
.anim_D = ANIM_ShyGuy_Yellow_Idle, \
.anim_E = ANIM_ShyGuy_Yellow_Idle, \
.anim_F = ANIM_ShyGuy_Yellow_Idle, \
}

◆ YELLOW_SHY_GUY_ANIMS

#define YELLOW_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Yellow_Idle, \
.walk = ANIM_ShyGuy_Yellow_Walk, \
.run = ANIM_ShyGuy_Yellow_Run, \
.chase = ANIM_ShyGuy_Yellow_Run, \
.anim_4 = ANIM_ShyGuy_Yellow_Idle, \
.anim_5 = ANIM_ShyGuy_Yellow_Idle, \
.death = ANIM_ShyGuy_Yellow_Hurt, \
.hit = ANIM_ShyGuy_Yellow_Hurt, \
.anim_8 = ANIM_ShyGuy_Yellow_Hiding, \
.anim_9 = ANIM_ShyGuy_Yellow_Slouch, \
.anim_A = ANIM_ShyGuy_Yellow_Excited, \
.anim_B = ANIM_ShyGuy_Yellow_Crashed, \
.anim_C = ANIM_ShyGuy_Yellow_Tackle, \
.anim_D = ANIM_ShyGuy_Yellow_Idle, \
.anim_E = ANIM_ShyGuy_Yellow_Idle, \
.anim_F = ANIM_ShyGuy_Yellow_Idle, \
}