papermario
Decompilation of Paper Mario
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
Loading...
Searching...
No Matches
ShyGuy.h File Reference

Macros

#define SHY_GUY_DROPS
 
#define RED_SHY_GUY_ANIMS
 
#define BLUE_SHY_GUY_ANIMS
 
#define GREEN_SHY_GUY_ANIMS
 
#define PINK_SHY_GUY_ANIMS
 
#define YELLOW_SHY_GUY_ANIMS
 
#define ANTI_GUY_ANIMS
 
#define RED_AVOID_SHY_GUY_ANIMS
 
#define BLUE_AVOID_SHY_GUY_ANIMS
 
#define GREEN_AVOID_SHY_GUY_ANIMS
 
#define PINK_AVOID_SHY_GUY_ANIMS
 
#define YELLOW_AVOID_SHY_GUY_ANIMS
 

Macro Definition Documentation

◆ ANTI_GUY_ANIMS

#define ANTI_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Black_Anim01, \
.walk = ANIM_ShyGuy_Black_Anim02, \
.run = ANIM_ShyGuy_Black_Anim03, \
.chase = ANIM_ShyGuy_Black_Anim02, \
.anim_4 = ANIM_ShyGuy_Black_Anim01, \
.anim_5 = ANIM_ShyGuy_Black_Anim01, \
.death = ANIM_ShyGuy_Black_Anim0C, \
.hit = ANIM_ShyGuy_Black_Anim0C, \
.anim_8 = ANIM_ShyGuy_Black_Anim15, \
.anim_9 = ANIM_ShyGuy_Black_Anim12, \
.anim_A = ANIM_ShyGuy_Black_Anim11, \
.anim_B = ANIM_ShyGuy_Black_Anim10, \
.anim_C = ANIM_ShyGuy_Black_Anim05, \
.anim_D = ANIM_ShyGuy_Black_Anim01, \
.anim_E = ANIM_ShyGuy_Black_Anim01, \
.anim_F = ANIM_ShyGuy_Black_Anim01, \
}

◆ BLUE_AVOID_SHY_GUY_ANIMS

#define BLUE_AVOID_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Blue_Anim01, \
.walk = ANIM_ShyGuy_Blue_Anim02, \
.run = ANIM_ShyGuy_Blue_Anim04, \
.chase = ANIM_ShyGuy_Blue_Anim04, \
.anim_4 = ANIM_ShyGuy_Blue_Anim01, \
.anim_5 = ANIM_ShyGuy_Blue_Anim01, \
.death = ANIM_ShyGuy_Blue_Anim0C, \
.hit = ANIM_ShyGuy_Blue_Anim0C, \
.anim_8 = ANIM_ShyGuy_Blue_Anim15, \
.anim_9 = ANIM_ShyGuy_Blue_Anim12, \
.anim_A = ANIM_ShyGuy_Blue_Anim11, \
.anim_B = ANIM_ShyGuy_Blue_Anim10, \
.anim_C = ANIM_ShyGuy_Blue_Anim05, \
.anim_D = ANIM_ShyGuy_Blue_Anim01, \
.anim_E = ANIM_ShyGuy_Blue_Anim01, \
.anim_F = ANIM_ShyGuy_Blue_Anim01, \
}

◆ BLUE_SHY_GUY_ANIMS

#define BLUE_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Blue_Anim01, \
.walk = ANIM_ShyGuy_Blue_Anim02, \
.run = ANIM_ShyGuy_Blue_Anim03, \
.chase = ANIM_ShyGuy_Blue_Anim03, \
.anim_4 = ANIM_ShyGuy_Blue_Anim01, \
.anim_5 = ANIM_ShyGuy_Blue_Anim01, \
.death = ANIM_ShyGuy_Blue_Anim0C, \
.hit = ANIM_ShyGuy_Blue_Anim0C, \
.anim_8 = ANIM_ShyGuy_Blue_Anim15, \
.anim_9 = ANIM_ShyGuy_Blue_Anim12, \
.anim_A = ANIM_ShyGuy_Blue_Anim11, \
.anim_B = ANIM_ShyGuy_Blue_Anim10, \
.anim_C = ANIM_ShyGuy_Blue_Anim05, \
.anim_D = ANIM_ShyGuy_Blue_Anim01, \
.anim_E = ANIM_ShyGuy_Blue_Anim01, \
.anim_F = ANIM_ShyGuy_Blue_Anim01, \
}

◆ GREEN_AVOID_SHY_GUY_ANIMS

#define GREEN_AVOID_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Green_Anim01, \
.walk = ANIM_ShyGuy_Green_Anim02, \
.run = ANIM_ShyGuy_Green_Anim04, \
.chase = ANIM_ShyGuy_Green_Anim04, \
.anim_4 = ANIM_ShyGuy_Green_Anim01, \
.anim_5 = ANIM_ShyGuy_Green_Anim01, \
.death = ANIM_ShyGuy_Green_Anim0C, \
.hit = ANIM_ShyGuy_Green_Anim0C, \
.anim_8 = ANIM_ShyGuy_Green_Anim15, \
.anim_9 = ANIM_ShyGuy_Green_Anim12, \
.anim_A = ANIM_ShyGuy_Green_Anim11, \
.anim_B = ANIM_ShyGuy_Green_Anim10, \
.anim_C = ANIM_ShyGuy_Green_Anim05, \
.anim_D = ANIM_ShyGuy_Green_Anim01, \
.anim_E = ANIM_ShyGuy_Green_Anim01, \
.anim_F = ANIM_ShyGuy_Green_Anim01, \
}

◆ GREEN_SHY_GUY_ANIMS

#define GREEN_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Green_Anim01, \
.walk = ANIM_ShyGuy_Green_Anim02, \
.run = ANIM_ShyGuy_Green_Anim03, \
.chase = ANIM_ShyGuy_Green_Anim03, \
.anim_4 = ANIM_ShyGuy_Green_Anim01, \
.anim_5 = ANIM_ShyGuy_Green_Anim01, \
.death = ANIM_ShyGuy_Green_Anim0C, \
.hit = ANIM_ShyGuy_Green_Anim0C, \
.anim_8 = ANIM_ShyGuy_Green_Anim15, \
.anim_9 = ANIM_ShyGuy_Green_Anim12, \
.anim_A = ANIM_ShyGuy_Green_Anim11, \
.anim_B = ANIM_ShyGuy_Green_Anim10, \
.anim_C = ANIM_ShyGuy_Green_Anim05, \
.anim_D = ANIM_ShyGuy_Green_Anim01, \
.anim_E = ANIM_ShyGuy_Green_Anim01, \
.anim_F = ANIM_ShyGuy_Green_Anim01, \
}

◆ PINK_AVOID_SHY_GUY_ANIMS

#define PINK_AVOID_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Pink_Anim01, \
.walk = ANIM_ShyGuy_Pink_Anim02, \
.run = ANIM_ShyGuy_Pink_Anim04, \
.chase = ANIM_ShyGuy_Pink_Anim04, \
.anim_4 = ANIM_ShyGuy_Pink_Anim01, \
.anim_5 = ANIM_ShyGuy_Pink_Anim01, \
.death = ANIM_ShyGuy_Pink_Anim0C, \
.hit = ANIM_ShyGuy_Pink_Anim0C, \
.anim_8 = ANIM_ShyGuy_Pink_Anim15, \
.anim_9 = ANIM_ShyGuy_Pink_Anim12, \
.anim_A = ANIM_ShyGuy_Pink_Anim11, \
.anim_B = ANIM_ShyGuy_Pink_Anim10, \
.anim_C = ANIM_ShyGuy_Pink_Anim05, \
.anim_D = ANIM_ShyGuy_Pink_Anim01, \
.anim_E = ANIM_ShyGuy_Pink_Anim01, \
.anim_F = ANIM_ShyGuy_Pink_Anim01, \
}

◆ PINK_SHY_GUY_ANIMS

#define PINK_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Pink_Anim01, \
.walk = ANIM_ShyGuy_Pink_Anim02, \
.run = ANIM_ShyGuy_Pink_Anim03, \
.chase = ANIM_ShyGuy_Pink_Anim03, \
.anim_4 = ANIM_ShyGuy_Pink_Anim01, \
.anim_5 = ANIM_ShyGuy_Pink_Anim01, \
.death = ANIM_ShyGuy_Pink_Anim0C, \
.hit = ANIM_ShyGuy_Pink_Anim0C, \
.anim_8 = ANIM_ShyGuy_Pink_Anim15, \
.anim_9 = ANIM_ShyGuy_Pink_Anim12, \
.anim_A = ANIM_ShyGuy_Pink_Anim11, \
.anim_B = ANIM_ShyGuy_Pink_Anim10, \
.anim_C = ANIM_ShyGuy_Pink_Anim05, \
.anim_D = ANIM_ShyGuy_Pink_Anim01, \
.anim_E = ANIM_ShyGuy_Pink_Anim01, \
.anim_F = ANIM_ShyGuy_Pink_Anim01, \
}

◆ RED_AVOID_SHY_GUY_ANIMS

#define RED_AVOID_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Red_Anim01, \
.walk = ANIM_ShyGuy_Red_Anim02, \
.run = ANIM_ShyGuy_Red_Anim04, \
.chase = ANIM_ShyGuy_Red_Anim04, \
.anim_4 = ANIM_ShyGuy_Red_Anim01, \
.anim_5 = ANIM_ShyGuy_Red_Anim01, \
.death = ANIM_ShyGuy_Red_Anim0C, \
.hit = ANIM_ShyGuy_Red_Anim0C, \
.anim_8 = ANIM_ShyGuy_Red_Anim15, \
.anim_9 = ANIM_ShyGuy_Red_Anim12, \
.anim_A = ANIM_ShyGuy_Red_Anim11, \
.anim_B = ANIM_ShyGuy_Red_Anim10, \
.anim_C = ANIM_ShyGuy_Red_Anim05, \
.anim_D = ANIM_ShyGuy_Red_Anim01, \
.anim_E = ANIM_ShyGuy_Red_Anim01, \
.anim_F = ANIM_ShyGuy_Red_Anim01, \
}

◆ RED_SHY_GUY_ANIMS

#define RED_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Red_Anim01, \
.walk = ANIM_ShyGuy_Red_Anim02, \
.run = ANIM_ShyGuy_Red_Anim03, \
.chase = ANIM_ShyGuy_Red_Anim03, \
.anim_4 = ANIM_ShyGuy_Red_Anim01, \
.anim_5 = ANIM_ShyGuy_Red_Anim01, \
.death = ANIM_ShyGuy_Red_Anim0C, \
.hit = ANIM_ShyGuy_Red_Anim0C, \
.anim_8 = ANIM_ShyGuy_Red_Anim15, \
.anim_9 = ANIM_ShyGuy_Red_Anim12, \
.anim_A = ANIM_ShyGuy_Red_Anim11, \
.anim_B = ANIM_ShyGuy_Red_Anim10, \
.anim_C = ANIM_ShyGuy_Red_Anim05, \
.anim_D = ANIM_ShyGuy_Red_Anim01, \
.anim_E = ANIM_ShyGuy_Red_Anim01, \
.anim_F = ANIM_ShyGuy_Red_Anim01, \
}

◆ SHY_GUY_DROPS

#define SHY_GUY_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 5, \
.itemDrops = { \
{ ITEM_DIZZY_DIAL, 2, 0 }, \
{ ITEM_SUPER_SHROOM, 2, 0 }, \
{ ITEM_THUNDER_BOLT, 2, 0 }, \
{ ITEM_DRIED_SHROOM, 2, 0 }, \
{ ITEM_SLEEPY_SHEEP, 2, 0 }, \
{ ITEM_POW_BLOCK, 2, 0 }, \
{ ITEM_FRIGHT_JAR, 2, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(2), \
.flowerDrops = STANDARD_FLOWER_DROPS(2), \
.minCoinBonus = 0, \
.maxCoinBonus = 2, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5089
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:49
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:25

◆ YELLOW_AVOID_SHY_GUY_ANIMS

#define YELLOW_AVOID_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Yellow_Anim01, \
.walk = ANIM_ShyGuy_Yellow_Anim02, \
.run = ANIM_ShyGuy_Yellow_Anim04, \
.chase = ANIM_ShyGuy_Yellow_Anim04, \
.anim_4 = ANIM_ShyGuy_Yellow_Anim01, \
.anim_5 = ANIM_ShyGuy_Yellow_Anim01, \
.death = ANIM_ShyGuy_Yellow_Anim0C, \
.hit = ANIM_ShyGuy_Yellow_Anim0C, \
.anim_8 = ANIM_ShyGuy_Yellow_Anim15, \
.anim_9 = ANIM_ShyGuy_Yellow_Anim12, \
.anim_A = ANIM_ShyGuy_Yellow_Anim11, \
.anim_B = ANIM_ShyGuy_Yellow_Anim10, \
.anim_C = ANIM_ShyGuy_Yellow_Anim05, \
.anim_D = ANIM_ShyGuy_Yellow_Anim01, \
.anim_E = ANIM_ShyGuy_Yellow_Anim01, \
.anim_F = ANIM_ShyGuy_Yellow_Anim01, \
}

◆ YELLOW_SHY_GUY_ANIMS

#define YELLOW_SHY_GUY_ANIMS
Value:
{ \
.idle = ANIM_ShyGuy_Yellow_Anim01, \
.walk = ANIM_ShyGuy_Yellow_Anim02, \
.run = ANIM_ShyGuy_Yellow_Anim03, \
.chase = ANIM_ShyGuy_Yellow_Anim03, \
.anim_4 = ANIM_ShyGuy_Yellow_Anim01, \
.anim_5 = ANIM_ShyGuy_Yellow_Anim01, \
.death = ANIM_ShyGuy_Yellow_Anim0C, \
.hit = ANIM_ShyGuy_Yellow_Anim0C, \
.anim_8 = ANIM_ShyGuy_Yellow_Anim15, \
.anim_9 = ANIM_ShyGuy_Yellow_Anim12, \
.anim_A = ANIM_ShyGuy_Yellow_Anim11, \
.anim_B = ANIM_ShyGuy_Yellow_Anim10, \
.anim_C = ANIM_ShyGuy_Yellow_Anim05, \
.anim_D = ANIM_ShyGuy_Yellow_Anim01, \
.anim_E = ANIM_ShyGuy_Yellow_Anim01, \
.anim_F = ANIM_ShyGuy_Yellow_Anim01, \
}