papermario
Decompilation of Paper Mario
 
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slot_machine.inc.c File Reference

Macros

#define BUF_GameState   ArrayVar(1)
 
#define BUF_ReelState1   ArrayVar(2)
 
#define BUF_ReelState2   ArrayVar(3)
 
#define BUF_ReelState3   ArrayVar(4)
 
#define BUF_ReelAngle1   ArrayVar(5)
 
#define BUF_ReelAngle2   ArrayVar(6)
 
#define BUF_ReelAngle3   ArrayVar(7)
 
#define BUF_ReelLeft1   ArrayVar(8)
 
#define BUF_ReelLeft2   ArrayVar(9)
 
#define BUF_ReelLeft3   ArrayVar(10)
 
#define SYM_SHYGUY   0
 
#define SYM_STAR   1
 
#define SYM_COIN   2
 

Macro Definition Documentation

◆ BUF_GameState

#define BUF_GameState   ArrayVar(1)

◆ BUF_ReelAngle1

#define BUF_ReelAngle1   ArrayVar(5)

◆ BUF_ReelAngle2

#define BUF_ReelAngle2   ArrayVar(6)

◆ BUF_ReelAngle3

#define BUF_ReelAngle3   ArrayVar(7)

◆ BUF_ReelLeft1

#define BUF_ReelLeft1   ArrayVar(8)

◆ BUF_ReelLeft2

#define BUF_ReelLeft2   ArrayVar(9)

◆ BUF_ReelLeft3

#define BUF_ReelLeft3   ArrayVar(10)

◆ BUF_ReelState1

#define BUF_ReelState1   ArrayVar(2)

◆ BUF_ReelState2

#define BUF_ReelState2   ArrayVar(3)

◆ BUF_ReelState3

#define BUF_ReelState3   ArrayVar(4)

◆ SYM_COIN

#define SYM_COIN   2

◆ SYM_SHYGUY

#define SYM_SHYGUY   0

◆ SYM_STAR

#define SYM_STAR   1