Macros | |
#define | BUF_GameState ArrayVar(1) |
#define | BUF_ReelState1 ArrayVar(2) |
#define | BUF_ReelState2 ArrayVar(3) |
#define | BUF_ReelState3 ArrayVar(4) |
#define | BUF_ReelAngle1 ArrayVar(5) |
#define | BUF_ReelAngle2 ArrayVar(6) |
#define | BUF_ReelAngle3 ArrayVar(7) |
#define | BUF_ReelLeft1 ArrayVar(8) |
#define | BUF_ReelLeft2 ArrayVar(9) |
#define | BUF_ReelLeft3 ArrayVar(10) |
#define | SYM_SHYGUY 0 |
#define | SYM_STAR 1 |
#define | SYM_COIN 2 |
#define BUF_GameState ArrayVar(1) |
#define BUF_ReelAngle1 ArrayVar(5) |
#define BUF_ReelAngle2 ArrayVar(6) |
#define BUF_ReelAngle3 ArrayVar(7) |
#define BUF_ReelLeft1 ArrayVar(8) |
#define BUF_ReelLeft2 ArrayVar(9) |
#define BUF_ReelLeft3 ArrayVar(10) |
#define BUF_ReelState1 ArrayVar(2) |
#define BUF_ReelState2 ArrayVar(3) |
#define BUF_ReelState3 ArrayVar(4) |
#define SYM_COIN 2 |
#define SYM_SHYGUY 0 |
#define SYM_STAR 1 |