papermario
Decompilation of Paper Mario
•
All
Data Structures
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Macros
Pages
Loading...
Searching...
No Matches
Macros
Fuzzy.h File Reference
Macros
#
define
FUZZY_DROPS
#
define
FUZZY_ANIMS
Macro Definition Documentation
◆
FUZZY_ANIMS
#
define
FUZZY_ANIMS
Value:
{ \
.idle =
ANIM_Fuzzy_Walk
, \
.walk =
ANIM_Fuzzy_Walk
, \
.run =
ANIM_Fuzzy_Run
, \
.chase =
ANIM_Fuzzy_Run
, \
.anim_4 =
ANIM_Fuzzy_Idle
, \
.anim_5 =
ANIM_Fuzzy_Idle
, \
.death =
ANIM_Fuzzy_Hurt
, \
.hit =
ANIM_Fuzzy_Hurt
, \
.anim_8 =
ANIM_Fuzzy_Run
, \
.anim_9 =
ANIM_Fuzzy_Run
, \
.anim_A =
ANIM_Fuzzy_Run
, \
.anim_B =
ANIM_Fuzzy_Run
, \
.anim_C =
ANIM_Fuzzy_Run
, \
.anim_D =
ANIM_Fuzzy_Run
, \
.anim_E =
ANIM_Fuzzy_Run
, \
.anim_F =
ANIM_Fuzzy_Run
, \
}
PopupMenu_SelectedIndex
BSS s32 PopupMenu_SelectedIndex
Definition
8a860_len_3f30.c:84
◆
FUZZY_DROPS
#
define
FUZZY_DROPS
Value:
{ \
.dropFlags =
NPC_DROP_FLAG_80
, \
.heartDrops =
STANDARD_HEART_DROPS
(2), \
.flowerDrops =
REDUCED_FLOWER_DROPS
(2), \
.minCoinBonus = 0, \
.maxCoinBonus = 1, \
}
NPC_DROP_FLAG_80
@ NPC_DROP_FLAG_80
Definition
enums.h:5108
STANDARD_HEART_DROPS
#define STANDARD_HEART_DROPS(attempts)
Definition
npc.h:25
REDUCED_FLOWER_DROPS
#define REDUCED_FLOWER_DROPS(attempts)
Definition
npc.h:65
src
world
common
enemy
Fuzzy.h
Generated by
1.10.0