papermario
Decompilation of Paper Mario
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Pages
Loading...
Searching...
No Matches
Fuzzy.h File Reference

Macros

#define FUZZY_DROPS
 
#define FUZZY_ANIMS
 

Macro Definition Documentation

◆ FUZZY_ANIMS

#define FUZZY_ANIMS
Value:
{ \
.idle = ANIM_Fuzzy_Walk, \
.walk = ANIM_Fuzzy_Walk, \
.run = ANIM_Fuzzy_Run, \
.chase = ANIM_Fuzzy_Run, \
.anim_4 = ANIM_Fuzzy_Idle, \
.anim_5 = ANIM_Fuzzy_Idle, \
.death = ANIM_Fuzzy_Hurt, \
.hit = ANIM_Fuzzy_Hurt, \
.anim_8 = ANIM_Fuzzy_Run, \
.anim_9 = ANIM_Fuzzy_Run, \
.anim_A = ANIM_Fuzzy_Run, \
.anim_B = ANIM_Fuzzy_Run, \
.anim_C = ANIM_Fuzzy_Run, \
.anim_D = ANIM_Fuzzy_Run, \
.anim_E = ANIM_Fuzzy_Run, \
.anim_F = ANIM_Fuzzy_Run, \
}

◆ FUZZY_DROPS

#define FUZZY_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.heartDrops = STANDARD_HEART_DROPS(2), \
.flowerDrops = REDUCED_FLOWER_DROPS(2), \
.minCoinBonus = 0, \
.maxCoinBonus = 1, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5089
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:25
#define REDUCED_FLOWER_DROPS(attempts)
Definition npc.h:65