papermario
Decompilation of Paper Mario
 
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HitYellowBlock_anim.c File Reference

Variables

Gfx Entity_HitYellowBlock_RenderBlock2 []
 
Gfx Entity_HitYellowBlock_RenderBlock1 []
 
StaticAnimatorNode Entity_HitYellowBlock_NodeBlock2
 
StaticAnimatorNode Entity_HitYellowBlock_NodeBlock1
 
StaticAnimatorNode Entity_HitYellowBlock_NodeMain
 
StaticAnimatorNodeEntity_HitYellowBlock_Mesh []
 
AnimScript Entity_HitYellowBlock_AnimationHit
 
AnimScript Entity_HitYellowBlock_AnimationIdle
 

Variable Documentation

◆ Entity_HitYellowBlock_AnimationHit

AnimScript Entity_HitYellowBlock_AnimationHit

◆ Entity_HitYellowBlock_AnimationIdle

AnimScript Entity_HitYellowBlock_AnimationIdle
Initial value:
= {
as_SetRotation(1, 0.0, 0.0, 0.0)
as_SetPos(1, 0, 0, 0)
as_SetScale(1, 1.0, 1.0, 1.0)
as_SetRotation(2, 0.0, 0.0, 0.0)
as_SetPos(2, 0, 0, 0)
as_SetScale(2, 1.0, 1.0, 1.0)
as_SetRotation(3, 0.0, 0.0, 0.0)
as_SetPos(3, 0, 25, 0)
as_SetScale(3, -1.0, -1.0, -1.0)
}
#define as_Wait(time)
Definition animation_script.h:35
#define as_SetPos(node, x, y, z)
Definition animation_script.h:40
#define as_SetRotation(node, x, y, z)
Definition animation_script.h:39
#define as_SetScale(node, x, y, z)
Definition animation_script.h:41
#define as_End
Definition animation_script.h:34
#define as_Restart
Definition animation_script.h:37

◆ Entity_HitYellowBlock_Mesh

StaticAnimatorNode* Entity_HitYellowBlock_Mesh[]
Initial value:
= {
}
StaticAnimatorNode Entity_HitYellowBlock_NodeBlock2
Definition HitYellowBlock_anim.c:7
StaticAnimatorNode Entity_HitYellowBlock_NodeBlock1
Definition HitYellowBlock_anim.c:14
StaticAnimatorNode Entity_HitYellowBlock_NodeMain
Definition HitYellowBlock_anim.c:20
#define ENTITY_ANIM_NULL
Definition animation_script.h:48

◆ Entity_HitYellowBlock_NodeBlock1

StaticAnimatorNode Entity_HitYellowBlock_NodeBlock1
Initial value:
= {
}
Gfx Entity_HitYellowBlock_RenderBlock1[]
Definition HitYellowBlock_gfx.c:29
struct StaticAnimatorNode * child
Definition common_structs.h:1117

◆ Entity_HitYellowBlock_NodeBlock2

StaticAnimatorNode Entity_HitYellowBlock_NodeBlock2
Initial value:
= {
.pos = { 0.0f, 25.0f, 0.0f },
.sibling = ENTITY_ANIM_NULL,
.child = ENTITY_ANIM_NULL,
}
Gfx Entity_HitYellowBlock_RenderBlock2[]
Definition HitYellowBlock_gfx.c:10

◆ Entity_HitYellowBlock_NodeMain

StaticAnimatorNode Entity_HitYellowBlock_NodeMain
Initial value:
= {
.displayList = ENTITY_ANIM_NULL,
.sibling = ENTITY_ANIM_NULL,
}

◆ Entity_HitYellowBlock_RenderBlock1

Gfx Entity_HitYellowBlock_RenderBlock1[]
extern

◆ Entity_HitYellowBlock_RenderBlock2

Gfx Entity_HitYellowBlock_RenderBlock2[]
extern