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Decompilation of Paper Mario
 
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YMagikoopa.h File Reference

Macros

#define MAGINO_DROPS
 
#define MAGIKOOPA_YELLOW_ANIMS
 
#define FLYING_MAGIKOOPA_YELLOW_ANIMS
 

Macro Definition Documentation

◆ FLYING_MAGIKOOPA_YELLOW_ANIMS

#define FLYING_MAGIKOOPA_YELLOW_ANIMS
Value:
{ \
.idle = ANIM_FlyingMagikoopa_Yellow_Anim01, \
.walk = ANIM_FlyingMagikoopa_Yellow_Anim01, \
.run = ANIM_FlyingMagikoopa_Yellow_Anim01, \
.chase = ANIM_FlyingMagikoopa_Yellow_Anim01, \
.anim_4 = ANIM_FlyingMagikoopa_Yellow_Anim01, \
.anim_5 = ANIM_FlyingMagikoopa_Yellow_Anim01, \
.death = ANIM_FlyingMagikoopa_Yellow_Anim04, \
.hit = ANIM_FlyingMagikoopa_Yellow_Anim04, \
.anim_8 = ANIM_FlyingMagikoopa_Yellow_Anim01, \
.anim_9 = ANIM_FlyingMagikoopa_Yellow_Anim01, \
.anim_A = ANIM_FlyingMagikoopa_Yellow_Anim01, \
.anim_B = ANIM_FlyingMagikoopa_Yellow_Anim01, \
.anim_C = ANIM_FlyingMagikoopa_Yellow_Anim01, \
.anim_D = ANIM_FlyingMagikoopa_Yellow_Anim01, \
.anim_E = ANIM_FlyingMagikoopa_Yellow_Anim01, \
.anim_F = ANIM_FlyingMagikoopa_Yellow_Anim01, \
}

◆ MAGIKOOPA_YELLOW_ANIMS

#define MAGIKOOPA_YELLOW_ANIMS
Value:
{ \
.idle = ANIM_Magikoopa_Yellow_Anim01, \
.walk = ANIM_Magikoopa_Yellow_Anim01, \
.run = ANIM_Magikoopa_Yellow_Anim01, \
.chase = ANIM_Magikoopa_Yellow_Anim01, \
.anim_4 = ANIM_Magikoopa_Yellow_Anim01, \
.anim_5 = ANIM_Magikoopa_Yellow_Anim01, \
.death = ANIM_Magikoopa_Yellow_Anim04, \
.hit = ANIM_Magikoopa_Yellow_Anim04, \
.anim_8 = ANIM_Magikoopa_Yellow_Anim01, \
.anim_9 = ANIM_Magikoopa_Yellow_Anim01, \
.anim_A = ANIM_Magikoopa_Yellow_Anim01, \
.anim_B = ANIM_Magikoopa_Yellow_Anim01, \
.anim_C = ANIM_Magikoopa_Yellow_Anim01, \
.anim_D = ANIM_Magikoopa_Yellow_Anim01, \
.anim_E = ANIM_Magikoopa_Yellow_Anim01, \
.anim_F = ANIM_Magikoopa_Yellow_Anim01, \
}

◆ MAGINO_DROPS

#define MAGINO_DROPS
Value:
{ \
.dropFlags = NPC_DROP_FLAG_80, \
.itemDropChance = 25, \
.itemDrops = { \
{ ITEM_SUPER_SHROOM, 2, 0 }, \
{ ITEM_MAPLE_SYRUP, 2, 0 }, \
{ ITEM_THUNDER_RAGE, 2, 0 }, \
{ ITEM_STOP_WATCH, 2, 0 }, \
}, \
.heartDrops = STANDARD_HEART_DROPS(2), \
.flowerDrops = STANDARD_FLOWER_DROPS(3), \
.minCoinBonus = 0, \
.maxCoinBonus = 2, \
}
@ NPC_DROP_FLAG_80
Definition enums.h:5089
#define STANDARD_FLOWER_DROPS(attempts)
Definition npc.h:49
#define STANDARD_HEART_DROPS(attempts)
Definition npc.h:25