papermario
Decompilation of Paper Mario
Loading...
Searching...
No Matches
Macros
Lakitu.h File Reference
Macros
#define
LAKITU_DROPS
#define
LAKITU_ANIMS
Macro Definition Documentation
◆
LAKITU_ANIMS
#define LAKITU_ANIMS
Value:
{ \
.idle = ANIM_Lakitu_Idle, \
.walk = ANIM_Lakitu_FlySlow, \
.run = ANIM_Lakitu_FlyFast, \
.chase = ANIM_Lakitu_FlyFast, \
.anim_4 = ANIM_Lakitu_Idle, \
.anim_5 = ANIM_Lakitu_Idle, \
.death = ANIM_Lakitu_Horror, \
.hit = ANIM_Lakitu_Horror, \
.anim_8 = ANIM_Lakitu_FlyFast, \
.anim_9 = ANIM_Lakitu_Idle, \
.anim_A = ANIM_Lakitu_Idle, \
.anim_B = ANIM_Lakitu_Idle, \
.anim_C = ANIM_Lakitu_Idle, \
.anim_D = ANIM_Lakitu_Idle, \
.anim_E = ANIM_Lakitu_Idle, \
.anim_F = ANIM_Lakitu_Idle, \
}
◆
LAKITU_DROPS
#define LAKITU_DROPS
Value:
{ \
.dropFlags =
NPC_DROP_FLAG_80
, \
.itemDropChance = 25, \
.itemDrops = { \
{ ITEM_SUPER_SHROOM, 2, 0 }, \
{ ITEM_MAPLE_SYRUP, 2, 0 }, \
{ ITEM_THUNDER_RAGE, 2, 0 }, \
{ ITEM_STOP_WATCH, 2, 0 }, \
}, \
.heartDrops =
STANDARD_HEART_DROPS
(2), \
.flowerDrops =
STANDARD_FLOWER_DROPS
(3), \
.minCoinBonus = 0, \
.maxCoinBonus = 2, \
}
NPC_DROP_FLAG_80
@ NPC_DROP_FLAG_80
Definition
enums.h:5104
STANDARD_FLOWER_DROPS
#define STANDARD_FLOWER_DROPS(attempts)
Definition
npc.h:49
STANDARD_HEART_DROPS
#define STANDARD_HEART_DROPS(attempts)
Definition
npc.h:25
src
world
common
enemy
Lakitu.h
Generated by
1.10.0