= {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsSPClearGeometryMode(G_LIGHTING),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsSPVertex(D_0A000000_E68580, 18, 0),
gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
gsSP2Triangles(3, 2, 4, 0, 3, 4, 5, 0),
gsSP2Triangles(5, 4, 6, 0, 5, 6, 7, 0),
gsSP2Triangles(8, 9, 1, 0, 8, 1, 0, 0),
gsSP2Triangles(10, 11, 9, 0, 10, 9, 8, 0),
gsSP2Triangles(12, 13, 11, 0, 12, 11, 10, 0),
gsSP2Triangles(14, 15, 16, 0, 14, 16, 17, 0),
gsSP2Triangles(7, 6, 15, 0, 7, 15, 14, 0),
gsSPVertex(&D_0A000000_E68580[18], 22, 0),
gsSP2Triangles(0, 1, 2, 0, 3, 4, 1, 0),
gsSP2Triangles(5, 6, 7, 0, 8, 9, 7, 0),
gsSP2Triangles(10, 11, 12, 0, 13, 14, 15, 0),
gsSP2Triangles(16, 17, 18, 0, 19, 20, 21, 0),
gsSPEndDisplayList(),
}