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TrainToad.h File Reference

Macros

#define TRAIN_CONDUCTOR_ANIMS
 
#define TRAIN_TOAD_PINK_ANIMS
 
#define TRAIN_TOAD_BLUE_ANIMS
 
#define TRAIN_TOAD_GREEN_ANIMS
 
#define TRAIN_TOAD_RED_ANIMS
 
#define TRAIN_TOAD_WHITE_ANIMS
 

Macro Definition Documentation

◆ TRAIN_CONDUCTOR_ANIMS

#define TRAIN_CONDUCTOR_ANIMS
Value:
{ \
.idle = ANIM_TrainToad_Idle, \
.walk = ANIM_TrainToad_Walk, \
.run = ANIM_TrainToad_Idle, \
.chase = ANIM_TrainToad_Idle, \
.anim_4 = ANIM_TrainToad_Idle, \
.anim_5 = ANIM_TrainToad_Idle, \
.death = ANIM_TrainToad_Idle, \
.hit = ANIM_TrainToad_Idle, \
.anim_8 = ANIM_TrainToad_Idle, \
.anim_9 = ANIM_TrainToad_Idle, \
.anim_A = ANIM_TrainToad_Idle, \
.anim_B = ANIM_TrainToad_Idle, \
.anim_C = ANIM_TrainToad_Idle, \
.anim_D = ANIM_TrainToad_Idle, \
.anim_E = ANIM_TrainToad_Idle, \
.anim_F = ANIM_TrainToad_Idle, \
}

◆ TRAIN_TOAD_BLUE_ANIMS

#define TRAIN_TOAD_BLUE_ANIMS
Value:
{ \
.idle = ANIM_TrainToad_Blue_Idle, \
.walk = ANIM_TrainToad_Blue_Idle, \
.run = ANIM_TrainToad_Blue_Idle, \
.chase = ANIM_TrainToad_Blue_Idle, \
.anim_4 = ANIM_TrainToad_Blue_Idle, \
.anim_5 = ANIM_TrainToad_Blue_Idle, \
.death = ANIM_TrainToad_Blue_Idle, \
.hit = ANIM_TrainToad_Blue_Idle, \
.anim_8 = ANIM_TrainToad_Blue_Idle, \
.anim_9 = ANIM_TrainToad_Blue_Idle, \
.anim_A = ANIM_TrainToad_Blue_Idle, \
.anim_B = ANIM_TrainToad_Blue_Idle, \
.anim_C = ANIM_TrainToad_Blue_Idle, \
.anim_D = ANIM_TrainToad_Blue_Idle, \
.anim_E = ANIM_TrainToad_Blue_Idle, \
.anim_F = ANIM_TrainToad_Blue_Idle, \
}

◆ TRAIN_TOAD_GREEN_ANIMS

#define TRAIN_TOAD_GREEN_ANIMS
Value:
{ \
.idle = ANIM_TrainToad_Green_Idle, \
.walk = ANIM_TrainToad_Green_Idle, \
.run = ANIM_TrainToad_Green_Idle, \
.chase = ANIM_TrainToad_Green_Idle, \
.anim_4 = ANIM_TrainToad_Green_Idle, \
.anim_5 = ANIM_TrainToad_Green_Idle, \
.death = ANIM_TrainToad_Green_Idle, \
.hit = ANIM_TrainToad_Green_Idle, \
.anim_8 = ANIM_TrainToad_Green_Idle, \
.anim_9 = ANIM_TrainToad_Green_Idle, \
.anim_A = ANIM_TrainToad_Green_Idle, \
.anim_B = ANIM_TrainToad_Green_Idle, \
.anim_C = ANIM_TrainToad_Green_Idle, \
.anim_D = ANIM_TrainToad_Green_Idle, \
.anim_E = ANIM_TrainToad_Green_Idle, \
.anim_F = ANIM_TrainToad_Green_Idle, \
}

◆ TRAIN_TOAD_PINK_ANIMS

#define TRAIN_TOAD_PINK_ANIMS
Value:
{ \
.idle = ANIM_TrainToad_Pink_Idle, \
.walk = ANIM_TrainToad_Pink_Idle, \
.run = ANIM_TrainToad_Pink_Idle, \
.chase = ANIM_TrainToad_Pink_Idle, \
.anim_4 = ANIM_TrainToad_Pink_Idle, \
.anim_5 = ANIM_TrainToad_Pink_Idle, \
.death = ANIM_TrainToad_Pink_Idle, \
.hit = ANIM_TrainToad_Pink_Idle, \
.anim_8 = ANIM_TrainToad_Pink_Idle, \
.anim_9 = ANIM_TrainToad_Pink_Idle, \
.anim_A = ANIM_TrainToad_Pink_Idle, \
.anim_B = ANIM_TrainToad_Pink_Idle, \
.anim_C = ANIM_TrainToad_Pink_Idle, \
.anim_D = ANIM_TrainToad_Pink_Idle, \
.anim_E = ANIM_TrainToad_Pink_Idle, \
.anim_F = ANIM_TrainToad_Pink_Idle, \
}

◆ TRAIN_TOAD_RED_ANIMS

#define TRAIN_TOAD_RED_ANIMS
Value:
{ \
.idle = ANIM_TrainToad_Red_Idle, \
.walk = ANIM_TrainToad_Red_Idle, \
.run = ANIM_TrainToad_Red_Idle, \
.chase = ANIM_TrainToad_Red_Idle, \
.anim_4 = ANIM_TrainToad_Red_Idle, \
.anim_5 = ANIM_TrainToad_Red_Idle, \
.death = ANIM_TrainToad_Red_Idle, \
.hit = ANIM_TrainToad_Red_Idle, \
.anim_8 = ANIM_TrainToad_Red_Idle, \
.anim_9 = ANIM_TrainToad_Red_Idle, \
.anim_A = ANIM_TrainToad_Red_Idle, \
.anim_B = ANIM_TrainToad_Red_Idle, \
.anim_C = ANIM_TrainToad_Red_Idle, \
.anim_D = ANIM_TrainToad_Red_Idle, \
.anim_E = ANIM_TrainToad_Red_Idle, \
.anim_F = ANIM_TrainToad_Red_Idle, \
}

◆ TRAIN_TOAD_WHITE_ANIMS

#define TRAIN_TOAD_WHITE_ANIMS
Value:
{ \
.idle = ANIM_TrainToad_White_Idle, \
.walk = ANIM_TrainToad_White_Idle, \
.run = ANIM_TrainToad_White_Idle, \
.chase = ANIM_TrainToad_White_Idle, \
.anim_4 = ANIM_TrainToad_White_Idle, \
.anim_5 = ANIM_TrainToad_White_Idle, \
.death = ANIM_TrainToad_White_Idle, \
.hit = ANIM_TrainToad_White_Idle, \
.anim_8 = ANIM_TrainToad_White_Idle, \
.anim_9 = ANIM_TrainToad_White_Idle, \
.anim_A = ANIM_TrainToad_White_Idle, \
.anim_B = ANIM_TrainToad_White_Idle, \
.anim_C = ANIM_TrainToad_White_Idle, \
.anim_D = ANIM_TrainToad_White_Idle, \
.anim_E = ANIM_TrainToad_White_Idle, \
.anim_F = ANIM_TrainToad_White_Idle, \
}