= {
Call(SetBattleCamTarget, -85, 1, 0)
Call(SetBattleCamOffsetY, 41)
Call(SetBattleCamDist, 248)
Call(MoveBattleCamOver, 30)
}
@ BTL_CAM_REPOSITION
Definition enums.h:4841
@ ACTOR_PLAYER
Definition enums.h:2086
ApiStatus RemoveItemEntity(Evt *script, b32 isInitialCall)
ApiStatus MakeItemEntity(Evt *script, b32 isInitialCall)
#define Set(VAR, INT_VALUE)
Sets the given variable to a given value casted to an integer.
Definition macros.h:377
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:225
#define Add(VAR, INT_VALUE)
Definition macros.h:388
#define LVar2
Definition macros.h:146
#define LVar1
Definition macros.h:145
#define LVarA
Definition macros.h:154
#define Wait(NUM_FRAMES)
Blocks for the given number of frames.
Definition macros.h:266
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:588
#define LVarE
Definition macros.h:158
#define LVar0
Definition macros.h:144
#define Return
Kills the current EVT thread.
Definition macros.h:229