papermario
Decompilation of Paper Mario
 
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kpa_50_hit.h File Reference

Macros

#define COLLIDER_Root   0x11
 
#define COLLIDER_exit   0x10
 
#define COLLIDER_e2   0xF
 
#define COLLIDER_tte   0xE
 
#define COLLIDER_deilie   0xD
 
#define COLLIDER_deilite   0xC
 
#define COLLIDER_ne   0xB
 
#define COLLIDER_e1   0xA
 
#define COLLIDER_ttw   0x9
 
#define COLLIDER_deiliw   0x8
 
#define COLLIDER_deilitw   0x7
 
#define COLLIDER_nw   0x6
 
#define COLLIDER_1   0x5
 
#define COLLIDER_o183   0x4
 
#define COLLIDER_1_ten   0x3
 
#define COLLIDER_1_isi   0x2
 
#define COLLIDER_e1_sai   0x1
 
#define COLLIDER_e2_sai   0x0
 
#define ZONE_Root   0x5
 
#define ZONE_exit   0x4
 
#define ZONE_e   0x3
 
#define ZONE_w   0x2
 
#define ZONE_1   0x1
 
#define ZONE_road   0x0
 

Macro Definition Documentation

◆ COLLIDER_1

#define COLLIDER_1   0x5

◆ COLLIDER_1_isi

#define COLLIDER_1_isi   0x2

◆ COLLIDER_1_ten

#define COLLIDER_1_ten   0x3

◆ COLLIDER_deilie

#define COLLIDER_deilie   0xD

◆ COLLIDER_deilite

#define COLLIDER_deilite   0xC

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x7

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x8

◆ COLLIDER_e1

#define COLLIDER_e1   0xA

◆ COLLIDER_e1_sai

#define COLLIDER_e1_sai   0x1

◆ COLLIDER_e2

#define COLLIDER_e2   0xF

◆ COLLIDER_e2_sai

#define COLLIDER_e2_sai   0x0

◆ COLLIDER_exit

#define COLLIDER_exit   0x10

◆ COLLIDER_ne

#define COLLIDER_ne   0xB

◆ COLLIDER_nw

#define COLLIDER_nw   0x6

◆ COLLIDER_o183

#define COLLIDER_o183   0x4

◆ COLLIDER_Root

#define COLLIDER_Root   0x11

◆ COLLIDER_tte

#define COLLIDER_tte   0xE

◆ COLLIDER_ttw

#define COLLIDER_ttw   0x9

◆ ZONE_1

#define ZONE_1   0x1

◆ ZONE_e

#define ZONE_e   0x3

◆ ZONE_exit

#define ZONE_exit   0x4

◆ ZONE_road

#define ZONE_road   0x0

◆ ZONE_Root

#define ZONE_Root   0x5

◆ ZONE_w

#define ZONE_w   0x2