Macros | |
#define | NAMESPACE action_command_unused_flee |
Seems to be an unused, partially broken version of the Flee action command. | |
#define | METER_FILL_TICK 600 |
Enumerations | |
enum | { HIDX_BUTTON = 0 , HIDX_METER = 1 , HIDX_OK = 2 } |
Functions | |
void | btl_message_unlock_box_pos (void) |
void N | update (void) |
void N | draw (void) |
void N | free (void) |
Variables | |
s32 | actionCmdTable07 [] |
#define METER_FILL_TICK 600 |
Referenced by update().
#define NAMESPACE action_command_unused_flee |
Seems to be an unused, partially broken version of the Flee action command.
The player must mash A to fill a meter up to an OK mark.
Unlike the normal flee command, the OK mark does not move and the command will only succeed of the meter is filled. Once filled, it rapidly drains and must be refilled.
void btl_message_unlock_box_pos | ( | void | ) |
void N draw | ( | void | ) |
void N free | ( | void | ) |
void N update | ( | void | ) |
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extern |