papermario
Decompilation of Paper Mario
 
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tik_05_hit.h File Reference

Macros

#define COLLIDER_Root   0xA
 
#define COLLIDER_exite   0x9
 
#define COLLIDER_deilite   0x8
 
#define COLLIDER_deilie   0x7
 
#define COLLIDER_ne   0x6
 
#define COLLIDER_Default   0x5
 
#define COLLIDER_o71   0x4
 
#define COLLIDER_o72   0x3
 
#define COLLIDER_kabe   0x2
 
#define COLLIDER_o70   0x1
 
#define COLLIDER_yuka   0x0
 
#define ZONE_Root   0x4
 
#define ZONE_g16   0x3
 
#define ZONE_3   0x2
 
#define ZONE_2   0x1
 
#define ZONE_1   0x0
 

Macro Definition Documentation

◆ COLLIDER_Default

#define COLLIDER_Default   0x5

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x7

◆ COLLIDER_deilite

#define COLLIDER_deilite   0x8

◆ COLLIDER_exite

#define COLLIDER_exite   0x9

◆ COLLIDER_kabe

#define COLLIDER_kabe   0x2

◆ COLLIDER_ne

#define COLLIDER_ne   0x6

◆ COLLIDER_o70

#define COLLIDER_o70   0x1

◆ COLLIDER_o71

#define COLLIDER_o71   0x4

◆ COLLIDER_o72

#define COLLIDER_o72   0x3

◆ COLLIDER_Root

#define COLLIDER_Root   0xA

◆ COLLIDER_yuka

#define COLLIDER_yuka   0x0

◆ ZONE_1

#define ZONE_1   0x0

◆ ZONE_2

#define ZONE_2   0x1

◆ ZONE_3

#define ZONE_3   0x2

◆ ZONE_g16

#define ZONE_g16   0x3

◆ ZONE_Root

#define ZONE_Root   0x4