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Decompilation of Paper Mario
 
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kpa_32_hit.h File Reference

Macros

#define COLLIDER_Root   0x2D
 
#define COLLIDER_hasi   0x2C
 
#define COLLIDER_o975   0x2B
 
#define COLLIDER_o974   0x2A
 
#define COLLIDER_o973   0x29
 
#define COLLIDER_o972   0x28
 
#define COLLIDER_o971   0x27
 
#define COLLIDER_o970   0x26
 
#define COLLIDER_exit4   0x25
 
#define COLLIDER_o958   0x24
 
#define COLLIDER_tt4   0x23
 
#define COLLIDER_deili4   0x22
 
#define COLLIDER_deilit4   0x21
 
#define COLLIDER_exit3   0x20
 
#define COLLIDER_o952   0x1F
 
#define COLLIDER_deili3   0x1E
 
#define COLLIDER_deilit3   0x1D
 
#define COLLIDER_exit2   0x1C
 
#define COLLIDER_o943   0x1B
 
#define COLLIDER_tte   0x1A
 
#define COLLIDER_deilie   0x19
 
#define COLLIDER_deilite   0x18
 
#define COLLIDER_exit   0x17
 
#define COLLIDER_o947   0x16
 
#define COLLIDER_ttw   0x15
 
#define COLLIDER_deiliw   0x14
 
#define COLLIDER_deilitw   0x13
 
#define COLLIDER_F2   0x12
 
#define COLLIDER_F2_5   0x11
 
#define COLLIDER_f2_5_kabe   0x10
 
#define COLLIDER_f2_5_yuka   0xF
 
#define COLLIDER_f2_4   0xE
 
#define COLLIDER_f2_4_yuka   0xD
 
#define COLLIDER_f2_4_mado   0xC
 
#define COLLIDER_F2_3   0xB
 
#define COLLIDER_f2_3_yuka   0xA
 
#define COLLIDER_f2_3_sai   0x9
 
#define COLLIDER_f2_2   0x8
 
#define COLLIDER_f2_2_yuka   0x7
 
#define COLLIDER_f2_2_mado   0x6
 
#define COLLIDER_F2_1   0x5
 
#define COLLIDER_f2_1_yuka   0x4
 
#define COLLIDER_f2_1_kabe   0x3
 
#define COLLIDER_naka   0x2
 
#define COLLIDER_o868   0x1
 
#define COLLIDER_kaidan   0x0
 
#define ZONE_Root   0x3
 
#define ZONE_naka   0x2
 
#define ZONE_f1_yuka   0x1
 
#define ZONE_o970   0x0
 

Macro Definition Documentation

◆ COLLIDER_deili3

#define COLLIDER_deili3   0x1E

◆ COLLIDER_deili4

#define COLLIDER_deili4   0x22

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x19

◆ COLLIDER_deilit3

#define COLLIDER_deilit3   0x1D

◆ COLLIDER_deilit4

#define COLLIDER_deilit4   0x21

◆ COLLIDER_deilite

#define COLLIDER_deilite   0x18

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x13

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x14

◆ COLLIDER_exit

#define COLLIDER_exit   0x17

◆ COLLIDER_exit2

#define COLLIDER_exit2   0x1C

◆ COLLIDER_exit3

#define COLLIDER_exit3   0x20

◆ COLLIDER_exit4

#define COLLIDER_exit4   0x25

◆ COLLIDER_F2

#define COLLIDER_F2   0x12

◆ COLLIDER_F2_1

#define COLLIDER_F2_1   0x5

◆ COLLIDER_f2_1_kabe

#define COLLIDER_f2_1_kabe   0x3

◆ COLLIDER_f2_1_yuka

#define COLLIDER_f2_1_yuka   0x4

◆ COLLIDER_f2_2

#define COLLIDER_f2_2   0x8

◆ COLLIDER_f2_2_mado

#define COLLIDER_f2_2_mado   0x6

◆ COLLIDER_f2_2_yuka

#define COLLIDER_f2_2_yuka   0x7

◆ COLLIDER_F2_3

#define COLLIDER_F2_3   0xB

◆ COLLIDER_f2_3_sai

#define COLLIDER_f2_3_sai   0x9

◆ COLLIDER_f2_3_yuka

#define COLLIDER_f2_3_yuka   0xA

◆ COLLIDER_f2_4

#define COLLIDER_f2_4   0xE

◆ COLLIDER_f2_4_mado

#define COLLIDER_f2_4_mado   0xC

◆ COLLIDER_f2_4_yuka

#define COLLIDER_f2_4_yuka   0xD

◆ COLLIDER_F2_5

#define COLLIDER_F2_5   0x11

◆ COLLIDER_f2_5_kabe

#define COLLIDER_f2_5_kabe   0x10

◆ COLLIDER_f2_5_yuka

#define COLLIDER_f2_5_yuka   0xF

◆ COLLIDER_hasi

#define COLLIDER_hasi   0x2C

◆ COLLIDER_kaidan

#define COLLIDER_kaidan   0x0

◆ COLLIDER_naka

#define COLLIDER_naka   0x2

◆ COLLIDER_o868

#define COLLIDER_o868   0x1

◆ COLLIDER_o943

#define COLLIDER_o943   0x1B

◆ COLLIDER_o947

#define COLLIDER_o947   0x16

◆ COLLIDER_o952

#define COLLIDER_o952   0x1F

◆ COLLIDER_o958

#define COLLIDER_o958   0x24

◆ COLLIDER_o970

#define COLLIDER_o970   0x26

◆ COLLIDER_o971

#define COLLIDER_o971   0x27

◆ COLLIDER_o972

#define COLLIDER_o972   0x28

◆ COLLIDER_o973

#define COLLIDER_o973   0x29

◆ COLLIDER_o974

#define COLLIDER_o974   0x2A

◆ COLLIDER_o975

#define COLLIDER_o975   0x2B

◆ COLLIDER_Root

#define COLLIDER_Root   0x2D

◆ COLLIDER_tt4

#define COLLIDER_tt4   0x23

◆ COLLIDER_tte

#define COLLIDER_tte   0x1A

◆ COLLIDER_ttw

#define COLLIDER_ttw   0x15

◆ ZONE_f1_yuka

#define ZONE_f1_yuka   0x1

◆ ZONE_naka

#define ZONE_naka   0x2

◆ ZONE_o970

#define ZONE_o970   0x0

◆ ZONE_Root

#define ZONE_Root   0x3