papermario
Decompilation of Paper Mario
 
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end_01_hit.h File Reference

Macros

#define COLLIDER_Root   0xD
 
#define COLLIDER_g8   0xC
 
#define COLLIDER_o65   0xB
 
#define COLLIDER_o69   0xA
 
#define COLLIDER_o70   0x9
 
#define COLLIDER_o68   0x8
 
#define COLLIDER_o66   0x7
 
#define COLLIDER_Default   0x6
 
#define COLLIDER_o63   0x5
 
#define COLLIDER_o62   0x4
 
#define COLLIDER_o61   0x3
 
#define COLLIDER_o60   0x2
 
#define COLLIDER_o59   0x1
 
#define COLLIDER_o58   0x0
 
#define ZONE_Root   0x7
 
#define ZONE_Default   0x6
 
#define ZONE_o63   0x5
 
#define ZONE_o62   0x4
 
#define ZONE_o61   0x3
 
#define ZONE_o60   0x2
 
#define ZONE_o59   0x1
 
#define ZONE_o58   0x0
 

Macro Definition Documentation

◆ COLLIDER_Default

#define COLLIDER_Default   0x6

◆ COLLIDER_g8

#define COLLIDER_g8   0xC

◆ COLLIDER_o58

#define COLLIDER_o58   0x0

◆ COLLIDER_o59

#define COLLIDER_o59   0x1

◆ COLLIDER_o60

#define COLLIDER_o60   0x2

◆ COLLIDER_o61

#define COLLIDER_o61   0x3

◆ COLLIDER_o62

#define COLLIDER_o62   0x4

◆ COLLIDER_o63

#define COLLIDER_o63   0x5

◆ COLLIDER_o65

#define COLLIDER_o65   0xB

◆ COLLIDER_o66

#define COLLIDER_o66   0x7

◆ COLLIDER_o68

#define COLLIDER_o68   0x8

◆ COLLIDER_o69

#define COLLIDER_o69   0xA

◆ COLLIDER_o70

#define COLLIDER_o70   0x9

◆ COLLIDER_Root

#define COLLIDER_Root   0xD

◆ ZONE_Default

#define ZONE_Default   0x6

◆ ZONE_o58

#define ZONE_o58   0x0

◆ ZONE_o59

#define ZONE_o59   0x1

◆ ZONE_o60

#define ZONE_o60   0x2

◆ ZONE_o61

#define ZONE_o61   0x3

◆ ZONE_o62

#define ZONE_o62   0x4

◆ ZONE_o63

#define ZONE_o63   0x5

◆ ZONE_Root

#define ZONE_Root   0x7