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Decompilation of Paper Mario
 
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Toadette.h File Reference

Macros

#define TOADETTE_ORANGE_ANIMS
 
#define TOADETTE_PINK_ANIMS
 
#define TOADETTE_GREEN_ANIMS
 
#define TOADETTE_PURPLE_ANIMS
 

Macro Definition Documentation

◆ TOADETTE_GREEN_ANIMS

#define TOADETTE_GREEN_ANIMS
Value:
{ \
.idle = ANIM_Toadette_Green_Idle, \
.walk = ANIM_Toadette_Green_Walk, \
.run = ANIM_Toadette_Green_Run, \
.chase = ANIM_Toadette_Green_Run, \
.anim_4 = ANIM_Toadette_Green_Idle, \
.anim_5 = ANIM_Toadette_Green_Idle, \
.death = ANIM_Toadette_Green_Disappointed, \
.hit = ANIM_Toadette_Green_Disappointed, \
.anim_8 = ANIM_Toadette_Green_Run, \
.anim_9 = ANIM_Toadette_Green_Run, \
.anim_A = ANIM_Toadette_Green_Run, \
.anim_B = ANIM_Toadette_Green_Run, \
.anim_C = ANIM_Toadette_Green_Run, \
.anim_D = ANIM_Toadette_Green_Run, \
.anim_E = ANIM_Toadette_Green_Run, \
.anim_F = ANIM_Toadette_Green_Run, \
}

◆ TOADETTE_ORANGE_ANIMS

#define TOADETTE_ORANGE_ANIMS
Value:
{ \
.idle = ANIM_Toadette_Orange_Idle, \
.walk = ANIM_Toadette_Orange_Walk, \
.run = ANIM_Toadette_Orange_Run, \
.chase = ANIM_Toadette_Orange_Run, \
.anim_4 = ANIM_Toadette_Orange_Idle, \
.anim_5 = ANIM_Toadette_Orange_Idle, \
.death = ANIM_Toadette_Orange_Disappointed, \
.hit = ANIM_Toadette_Orange_Disappointed, \
.anim_8 = ANIM_Toadette_Orange_Run, \
.anim_9 = ANIM_Toadette_Orange_Run, \
.anim_A = ANIM_Toadette_Orange_Run, \
.anim_B = ANIM_Toadette_Orange_Run, \
.anim_C = ANIM_Toadette_Orange_Run, \
.anim_D = ANIM_Toadette_Orange_Run, \
.anim_E = ANIM_Toadette_Orange_Run, \
.anim_F = ANIM_Toadette_Orange_Run, \
}

◆ TOADETTE_PINK_ANIMS

#define TOADETTE_PINK_ANIMS
Value:
{ \
.idle = ANIM_Toadette_Pink_Idle, \
.walk = ANIM_Toadette_Pink_Walk, \
.run = ANIM_Toadette_Pink_Run, \
.chase = ANIM_Toadette_Pink_Run, \
.anim_4 = ANIM_Toadette_Pink_Idle, \
.anim_5 = ANIM_Toadette_Pink_Idle, \
.death = ANIM_Toadette_Pink_Disappointed, \
.hit = ANIM_Toadette_Pink_Disappointed, \
.anim_8 = ANIM_Toadette_Pink_Run, \
.anim_9 = ANIM_Toadette_Pink_Run, \
.anim_A = ANIM_Toadette_Pink_Run, \
.anim_B = ANIM_Toadette_Pink_Run, \
.anim_C = ANIM_Toadette_Pink_Run, \
.anim_D = ANIM_Toadette_Pink_Run, \
.anim_E = ANIM_Toadette_Pink_Run, \
.anim_F = ANIM_Toadette_Pink_Run, \
}

◆ TOADETTE_PURPLE_ANIMS

#define TOADETTE_PURPLE_ANIMS
Value:
{ \
.idle = ANIM_Toadette_Purple_Idle, \
.walk = ANIM_Toadette_Purple_Walk, \
.run = ANIM_Toadette_Purple_Run, \
.chase = ANIM_Toadette_Purple_Run, \
.anim_4 = ANIM_Toadette_Purple_Idle, \
.anim_5 = ANIM_Toadette_Purple_Idle, \
.death = ANIM_Toadette_Purple_Disappointed, \
.hit = ANIM_Toadette_Purple_Disappointed, \
.anim_8 = ANIM_Toadette_Purple_Run, \
.anim_9 = ANIM_Toadette_Purple_Run, \
.anim_A = ANIM_Toadette_Purple_Run, \
.anim_B = ANIM_Toadette_Purple_Run, \
.anim_C = ANIM_Toadette_Purple_Run, \
.anim_D = ANIM_Toadette_Purple_Run, \
.anim_E = ANIM_Toadette_Purple_Run, \
.anim_F = ANIM_Toadette_Purple_Run, \
}