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Decompilation of Paper Mario
 
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KoopaBros.h File Reference

Macros

#define BLACK_KOOPA_BROS_ANIMS
 
#define RED_KOOPA_BROS_ANIMS
 
#define YELLOW_KOOPA_BROS_ANIMS
 
#define GREEN_KOOPA_BROS_ANIMS
 

Macro Definition Documentation

◆ BLACK_KOOPA_BROS_ANIMS

#define BLACK_KOOPA_BROS_ANIMS
Value:
{ \
.idle = ANIM_KoopaBros_Black_Idle, \
.walk = ANIM_KoopaBros_Black_Walk, \
.run = ANIM_KoopaBros_Black_Run, \
.chase = ANIM_KoopaBros_Black_Run, \
.anim_4 = ANIM_KoopaBros_Black_Idle, \
.anim_5 = ANIM_KoopaBros_Black_Idle, \
.death = ANIM_KoopaBros_Black_HurtStill, \
.hit = ANIM_KoopaBros_Black_HurtStill, \
.anim_8 = ANIM_KoopaBros_Black_Run, \
.anim_9 = ANIM_KoopaBros_Black_Run, \
.anim_A = ANIM_KoopaBros_Black_Run, \
.anim_B = ANIM_KoopaBros_Black_Run, \
.anim_C = ANIM_KoopaBros_Black_Run, \
.anim_D = ANIM_KoopaBros_Black_Run, \
.anim_E = ANIM_KoopaBros_Black_Run, \
.anim_F = ANIM_KoopaBros_Black_Run, \
}

◆ GREEN_KOOPA_BROS_ANIMS

#define GREEN_KOOPA_BROS_ANIMS
Value:
{ \
.idle = ANIM_KoopaBros_Green_Idle, \
.walk = ANIM_KoopaBros_Green_Walk, \
.run = ANIM_KoopaBros_Green_Run, \
.chase = ANIM_KoopaBros_Green_Run, \
.anim_4 = ANIM_KoopaBros_Green_Idle, \
.anim_5 = ANIM_KoopaBros_Green_Idle, \
.death = ANIM_KoopaBros_Green_HurtStill, \
.hit = ANIM_KoopaBros_Green_HurtStill, \
.anim_8 = ANIM_KoopaBros_Green_Run, \
.anim_9 = ANIM_KoopaBros_Green_Run, \
.anim_A = ANIM_KoopaBros_Green_Run, \
.anim_B = ANIM_KoopaBros_Green_Run, \
.anim_C = ANIM_KoopaBros_Green_Run, \
.anim_D = ANIM_KoopaBros_Green_Run, \
.anim_E = ANIM_KoopaBros_Green_Run, \
.anim_F = ANIM_KoopaBros_Green_Run, \
}

◆ RED_KOOPA_BROS_ANIMS

#define RED_KOOPA_BROS_ANIMS
Value:
{ \
.idle = ANIM_KoopaBros_Red_Idle, \
.walk = ANIM_KoopaBros_Red_Walk, \
.run = ANIM_KoopaBros_Red_Run, \
.chase = ANIM_KoopaBros_Red_Run, \
.anim_4 = ANIM_KoopaBros_Red_Idle, \
.anim_5 = ANIM_KoopaBros_Red_Idle, \
.death = ANIM_KoopaBros_Red_HurtStill, \
.hit = ANIM_KoopaBros_Red_HurtStill, \
.anim_8 = ANIM_KoopaBros_Red_Run, \
.anim_9 = ANIM_KoopaBros_Red_Run, \
.anim_A = ANIM_KoopaBros_Red_Run, \
.anim_B = ANIM_KoopaBros_Red_Run, \
.anim_C = ANIM_KoopaBros_Red_Run, \
.anim_D = ANIM_KoopaBros_Red_Run, \
.anim_E = ANIM_KoopaBros_Red_Run, \
.anim_F = ANIM_KoopaBros_Red_Run, \
}

◆ YELLOW_KOOPA_BROS_ANIMS

#define YELLOW_KOOPA_BROS_ANIMS
Value:
{ \
.idle = ANIM_KoopaBros_Yellow_Idle, \
.walk = ANIM_KoopaBros_Yellow_Walk, \
.run = ANIM_KoopaBros_Yellow_Run, \
.chase = ANIM_KoopaBros_Yellow_Run, \
.anim_4 = ANIM_KoopaBros_Yellow_Idle, \
.anim_5 = ANIM_KoopaBros_Yellow_Idle, \
.death = ANIM_KoopaBros_Yellow_HurtStill, \
.hit = ANIM_KoopaBros_Yellow_HurtStill, \
.anim_8 = ANIM_KoopaBros_Yellow_Run, \
.anim_9 = ANIM_KoopaBros_Yellow_Run, \
.anim_A = ANIM_KoopaBros_Yellow_Run, \
.anim_B = ANIM_KoopaBros_Yellow_Run, \
.anim_C = ANIM_KoopaBros_Yellow_Run, \
.anim_D = ANIM_KoopaBros_Yellow_Run, \
.anim_E = ANIM_KoopaBros_Yellow_Run, \
.anim_F = ANIM_KoopaBros_Yellow_Run, \
}